003
04.09.2011, 09:08
MarsFox
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materialPath: c:\program files (x86)\steam\steamapps\elite3761\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\SteamApps\elite3761\sourcesdk_content\hl2\mapsrc\Survival_Trainstation_BetaVTest.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\elite3761\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/survival_trainstation_betavtest/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/survival_trainstation_betavtest/dev/dev_blendmeasure2_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 3884 detail faces...done (0) Merging details...done (1) FixTjuncs... Too many t-junctions to fix up! (3021 prims, max 32768 :: 65748 indices, max 65536)
4 threads reading c:\program files (x86)\steam\steamapps\elite3761\sourcesdk_content\hl2\mapsrc\Survival_Trainstation_BetaVTest.bsp reading c:\program files (x86)\steam\steamapps\elite3761\sourcesdk_content\hl2\mapsrc\Survival_Trainstation_BetaVTest.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\elite3761\sourcesdk_content\hl2\mapsrc\Survival_Trainstation_BetaVTest.prt
[Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\elite3761\sourcesdk_content\hl2\mapsrc\Survival_Trainstation_BetaVTest.bsp 9998 faces 66 degenerate faces 422957 square feet [60905828.00 square inches] 2 Displacements 1698 Square Feet [244515.09 Square Inches] 9932 patches before subdivision 37944 patches after subdivision 15 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 17638537, max 3782 transfer lists: 134.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(186781, 94788, 54947) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(61990, 17641, 7197) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(22126, 3578, 1237) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7813, 743, 212) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2761, 153, 36) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(992, 33, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(362, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(136, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(53, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(21, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(4, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0161 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 1229/8192 14748/98304 (15.0%) brushsides 9319/65536 74552/524288 (14.2%) planes 3476/65536 69520/1310720 ( 5.3%) vertexes 18943/65536 227316/786432 (28.9%) nodes 3102/65536 99264/2097152 ( 4.7%) texinfos 92/12288 6624/884736 ( 0.7%) texdata 25/2048 800/65536 ( 1.2%) dispinfos 2/0 352/0 ( 0.0%) disp_verts 578/0 11560/0 ( 0.0%) disp_tris 1024/0 2048/0 ( 0.0%) disp_lmsamples 4951/0 4951/0 ( 0.0%) faces 9998/65536 559888/3670016 (15.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4379/65536 245224/3670016 ( 6.7%) leaves 3106/65536 99392/2097152 ( 4.7%) leaffaces 11274/65536 22548/131072 (17.2%) leafbrushes 4830/65536 9660/131072 ( 7.4%) areas 2/256 16/2048 ( 0.8%) surfedges 75128/512000 300512/2048000 (14.7%) edges 48064/256000 192256/1024000 (18.8%) LDR worldlights 15/8192 1320/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 2831/32768 28310/327680 ( 8.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 63315/65536 126630/131072 (96.6%) VERY FULL! cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1382012/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 452506/16777216 ( 2.7%) entdata [variable] 5976/393216 ( 1.5%) LDR ambient table 3106/65536 12424/262144 ( 4.7%) HDR ambient table 3106/65536 12424/262144 ( 4.7%) LDR leaf ambient 8992/65536 251776/1835008 (13.7%) HDR leaf ambient 3106/65536 86968/1835008 ( 4.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4238 ( 0.0%) pakfile [variable] 212964/0 ( 0.0%) physics [variable] 463938/4194304 (11.1%) physics terrain [variable] 1546/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 37618 Writing c:\program files (x86)\steam\steamapps\elite3761\sourcesdk_content\hl2\mapsrc\Survival_Trainstation_BetaVTest.bsp 58 seconds elapsed
Also zum m_iace: Ich habe nichts von a) benutzt, aber bei b) hattest du recht (die rechte schiene war kein func_detail, habe ich zwar verbessert, aber das loch is immer noch da. Dann das zweite Problem das mir nch aufgefallen ist. Die schienen oberseiten sind durchsichtig ,aber warum nur??
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