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1) hab gesucht nur hat mir nix geholfen, weil ich zhlt benutze und meine Festplatten schon nach bsp's durchsucht habe.
Hier die Log:
** Executing... ** Command: Change Directory ** Parameters: C:\Spiele\Counter-Strike\SteamApps\rob-adonis@gmx.net\half-life
** Executing... ** Command: Copy File ** Parameters: "C:\Meine Programme\Valve Hammer Editor\maps\PadsHaus.map" "C:\Spiele\Counter-Strike\SteamApps\rob-adonis@gmx.net\half-life\valve\maps\PadsHaus.map"
** Executing... ** Command: C:\MEINEP~1\VALVEH~1\ZONERH~1\hlcsg.exe ** Parameters: "C:\Spiele\Counter-Strike\SteamApps\rob-adonis@gmx.net\half-life\valve\maps\PadsHaus"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\MEINEP~1\VALVEH~1\ZONERH~1\hlcsg.exe C:\Spiele\Counter-Strike\SteamApps\rob-adonis@gmx.net\half-life\valve\maps\PadsHaus Entering C:\Spiele\Counter-Strike\SteamApps\rob-adonis@gmx.net\half-life\valve\maps\PadsHaus.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...30%...50%...60%...80%... (0.03 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 20%...30%...60%...90%... (0.09 seconds)
Using Wadfile: \spiele\counter-strike\steamapps\rob-adonis@gmx.net\half-life\valve\valve zum mappen kann man löschen\halflife.wad - Contains 4 used textures, 50.00 percent of map (3116 textures in wad) Using Wadfile: \spiele\counter-strike\steamapps\rob-adonis@gmx.net\half-life\valve\valve zum mappen kann man löschen\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \spiele\counter-strike\steamapps\rob-adonis@gmx.net\half-life\valve\valve zum mappen kann man löschen\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \spiele\counter-strike\steamapps\rob-adonis@gmx.net\half-life\valve\valve zum mappen kann man löschen\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \spiele\counter-strike\steamapps\rob-adonis@gmx.net\half-life\valve\valve zum mappen kann man löschen\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \spiele\counter-strike\steamapps\rob-adonis@gmx.net\half-life\valve\valve zum mappen kann man löschen\cstrike.wad - Contains 2 used textures, 25.00 percent of map (123 textures in wad) Using Wadfile: \spiele\counter-strike\steamapps\rob-adonis@gmx.net\half-life\valve\valve zum mappen kann man löschen\de_vertigo.wad - Contains 0 used textures, 0.00 percent of map (19 textures in wad) Using Wadfile: \spiele\counter-strike\steamapps\rob-adonis@gmx.net\half-life\valve\valve zum mappen kann man löschen\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \spiele\counter-strike\steamapps\rob-adonis@gmx.net\half-life\valve\valve zum mappen kann man löschen\chateau.wad - Contains 1 used texture, 12.50 percent of map (136 textures in wad) Using Wadfile: \spiele\counter-strike\steamapps\rob-adonis@gmx.net\half-life\valve\valve zum mappen kann man löschen\cs_assault.wad - Contains 1 used texture, 12.50 percent of map (22 textures in wad) Using Wadfile: \spiele\counter-strike\steamapps\rob-adonis@gmx.net\half-life\valve\valve zum mappen kann man löschen\cs_cbble.wad - Contains 0 used textures, 0.00 percent of map (61 textures in wad) Using Wadfile: \spiele\counter-strike\steamapps\rob-adonis@gmx.net\half-life\valve\valve zum mappen kann man löschen\tdk_wad_part2.wad - Contains 0 used textures, 0.00 percent of map (139 textures in wad)
Warning: More than 8 wadfiles are in use. (12) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
added 1 additional animating textures. Texture usage is at 0.17 mb (of 4.00 mb MAX) 0.98 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\MEINEP~1\VALVEH~1\ZONERH~1\hlbsp.exe ** Parameters: "C:\Spiele\Counter-Strike\SteamApps\rob-adonis@gmx.net\half-life\valve\maps\PadsHaus"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\MEINEP~1\VALVEH~1\ZONERH~1\hlbsp.exe C:\Spiele\Counter-Strike\SteamApps\rob-adonis@gmx.net\half-life\valve\maps\PadsHaus
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Spiele\Counter-Strike\SteamApps\rob-adonis@gmx.prt' 0.11 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\MEINEP~1\VALVEH~1\ZONERH~1\hlvis.exe ** Parameters: "C:\Spiele\Counter-Strike\SteamApps\rob-adonis@gmx.net\half-life\valve\maps\PadsHaus"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\MEINEP~1\VALVEH~1\ZONERH~1\hlvis.exe C:\Spiele\Counter-Strike\SteamApps\rob-adonis@gmx.net\half-life\valve\maps\PadsHaus 39 portalleafs 118 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) average leafs visible: 32 g_visdatasize:277 compressed from 195 0.05 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\MEINEP~1\VALVEH~1\ZONERH~1\hlrad.exe ** Parameters: "C:\Spiele\Counter-Strike\SteamApps\rob-adonis@gmx.net\half-life\valve\maps\PadsHaus"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\MEINEP~1\VALVEH~1\ZONERH~1\hlrad.exe C:\Spiele\Counter-Strike\SteamApps\rob-adonis@gmx.net\half-life\valve\maps\PadsHaus
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
225 faces Create Patches : 1450 base patches 0 opaque faces 17470 square feet [2515804.75 square inches] 2 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.67 seconds) visibility matrix : 0.1 megs BuildVisLeafs: 20%...40%...60%...80%... (0.19 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) Transfer Lists : 317910 : 317.91k transfers Indices : 125552 : 122.61k bytes Data : 1271640 : 1.21M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds) 1.28 seconds elapsed
----- END hlrad -----
Ist kein Fehler drin aber ne Bsp hab ich trotzdem ned :) Warum ^^ ?
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