hy hatt einer von euch sowas schonmal gesehen ?? ich poste hier nur mal eben nen stück rein
Entity 139, Brush 18: tiny fragment
Entity 139, Brush 20: tiny penetration
Entity 139, Brush 21: tiny penetration
16598 csg faces
6634 used faces
3345 tiny faces
7761 tiny clips
Using WAD File: \half-life\valve\halflife.wad
... contains 3116 textures
Using WAD File: \half-life\valve\liquids.wad
... contains 32 textures
Using WAD File: \phase2\sonics_momentare_arbeit\maps\phase2\usedwad\sonic.wad
... contains 3 textures
added 15 additional animating textures.
TEX_InitFromWad & AddAnimatingTextures elapsed time = 0ms
FindTextures elapsed time = 0ms
qsort(miptex) elapsed time = 0ms
Texture usage is at 0.93 mb (of 4.00 mb MAX)
LoadLump() elapsed time = 1ms
136.27 seconds elapsed [2m 16s]
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\WORLDC~1\ZHLT253\HLBSP.EXE -estimate -verbose -high C:\WINDOWS\Desktop\Disko\Disko
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ on ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
---- MergeAll ----
5846 mergefaces
----- SolidBSP -----
----- FillOutside ----
56 outleafs
28 freed faces
3677 keep faces
0 falsenodes
BSP generation successful, writing portal file 'C:\WINDOWS\Desktop\Disko\Disko.prt'
---- tjunc ----
5278 world edges 14976 edge points
2349 edges added by tjunctions
0 faces added by tjunctions
---- MergeAll ----
6658 mergefaces
----- SolidBSP -----
----- FillOutside ----
66 outleafs
43 freed faces
3574 keep faces
0 falsenodes
---- MergeAll ----
5934 mergefaces
----- SolidBSP -----
----- FillOutside ----
76 outleafs
54 freed faces
3208 keep faces
0 falsenodes
---- MergeAll ----
8092 mergefaces
----- SolidBSP -----
----- FillOutside ----
66 outleafs
44 freed faces
4417 keep faces
0 falsenodes
---- MergeAll ----
12 mergefaces
----- SolidBSP -----
---- tjunc ----
16 world edges 40 edge points
8 edges added by tjunctions
0 faces added by tjunctions
---- MergeAll ----
12 mergefaces
----- SolidBSP -----
---- MergeAll ----
12 mergefaces
----- SolidBSP -----
---- MergeAll ----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\WORLDC~1\ZHLT253\HLRAD.EXE -extra -verbose -bounce 100 -chop 100 -lights D:\Worldcraft\lights.rad -chart -estimate -verbose -high C:\WINDOWS\Desktop\Disko\Disko
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ on ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 100 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 100.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'D:\Worldcraft\lights.rad']
[1 texlights parsed from 'D:\Worldcraft\lights.rad']
Warning: No vis information, direct lighting only.
8594 faces
Create Patches : 20677 base patches
1106 opaque faces
247734 square feet [35673776.00 square inches]
31 direct lights
BuildFacelights:
(1460.20 seconds)
FinalLightFace:
(1.26 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 72/400 4608/25600 (18.0)
planes 22940/32767 458800/655340 (70.0)
vertexes 12064/65535 144768/786420 (18.4)
nodes 5237/32767 125688/786408 (16.0)
texinfos 1978/32767 79120/1310680 ( 6.0)
faces 8594/65535 171880/1310700 (13.1)
clipnodes 19786/32767 158288/262136 (60.4)
leaves 3891/8192 108948/229376 (47.5)
marksurfaces 10844/65535 21688/131070 (16.5)
surfedges 40229/512000 160916/2048000 ( 7.9)
edges 21116/256000 84464/1024000 ( 8.2)
texdata [variable] 4536/4194304 ( 0.1)
lightdata [variable] 663945/4194304 (15.8)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 14288/524288 ( 2.7)
103 textures referenced
=== Total BSP file data space used: 2201937 bytes ===
1464.03 seconds elapsed [24m 24s]
----- END hlrad -----
krasser compile oder *G*
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