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** Executing... ** Command: "f:\half-life2\steamapps\master_krumm\sourcesdk\bin\vbsp.exe" ** Parameters: -game "f:\half-life2\steamapps\master_krumm\half-life 2 deathmatch\hl2mp" -onlyents "F:\Half-Life2\SteamApps\master_krumm\sourcesdk_content\hl2mp\mapsrc\Haengt sie auf"
Valve Software - vbsp.exe (Jan 19 2005) onlyents = true 2 threads materialPath: f:\half-life2\steamapps\master_krumm\half-life 2 deathmatch\hl2mp\materials Loading F:\Half-Life2\SteamApps\master_krumm\sourcesdk_content\hl2mp\mapsrc\Haengt sie auf.vmf 1 second elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 1
** Executing... ** Command: "f:\half-life2\steamapps\master_krumm\sourcesdk\bin\vvis.exe" ** Parameters: -game "f:\half-life2\steamapps\master_krumm\half-life 2 deathmatch\hl2mp" -fast "F:\Half-Life2\SteamApps\master_krumm\sourcesdk_content\hl2mp\mapsrc\Haengt sie auf"
Valve Software - vvis.exe (Dec 15 2004) fastvis = true 2 threads reading f:\half-life2\steamapps\master_krumm\sourcesdk_content\hl2mp\mapsrc\Haengt sie auf.bsp reading f:\half-life2\steamapps\master_krumm\sourcesdk_content\hl2mp\mapsrc\Haengt sie auf.prt LoadPortals: couldn't read f:\half-life2\steamapps\master_krumm\sourcesdk_content\hl2mp\mapsrc\Haengt sie auf.prt
** Executing... ** Command: "f:\half-life2\steamapps\master_krumm\sourcesdk\bin\vrad.exe" ** Parameters: -game "f:\half-life2\steamapps\master_krumm\half-life 2 deathmatch\hl2mp" -noextra "F:\Half-Life2\SteamApps\master_krumm\sourcesdk_content\hl2mp\mapsrc\Haengt sie auf"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading f:\half-life2\steamapps\master_krumm\sourcesdk_content\hl2mp\mapsrc\Haengt sie auf.bsp 1809 faces 3 degenerate faces 821259 square feet [118261336.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1806 patches before subdivision 38472 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14) transfers 1071419, max 137 transfer lists: 8.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0632 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 1376/65536 11008/524288 ( 2.1%) planes 1060/65536 21200/1310720 ( 1.6%) vertexes 3676/65536 44112/786432 ( 5.6%) nodes 1007/65536 32224/2097152 ( 1.5%) texinfos 253/12288 18216/884736 ( 2.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1809/65536 101304/3670016 ( 2.8%) origfaces 655/65536 36680/3670016 ( 1.0%) leaves 1009/65536 56504/3670016 ( 1.5%) leaffaces 2223/65536 4446/131072 ( 3.4%) leafbrushes 804/65536 1608/131072 ( 1.2%) surfedges 11395/512000 45580/2048000 ( 2.2%) edges 6133/256000 24532/1024000 ( 2.4%) worldlights 0/8192 0/720896 ( 0.0%) waterstrips 259/32768 2590/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3765/65536 7530/131072 ( 5.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 1039484/0 ( 0.0%) visdata [variable] 72457/16777216 ( 0.4%) entdata [variable] 4475/393216 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 9988/0 ( 0.0%)
Win32 Specific Data: physics [variable] 73762/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 1610250 bytes ====
Linux Specific Data: physicssurface [variable] 73762/6291456 ( 1.2%) ==== Total Linux BSP file data space used: 1610250 bytes ====
Total triangle count: 5170 Writing f:\half-life2\steamapps\master_krumm\sourcesdk_content\hl2mp\mapsrc\Haengt sie auf.bsp 19 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "F:\Half-Life2\SteamApps\master_krumm\sourcesdk_content\hl2mp\mapsrc\Haengt sie auf.bsp" "f:\half-life2\steamapps\master_krumm\half-life 2 deathmatch\hl2mp\maps\Haengt sie auf.bsp"
so das ist alles ich kann damit aber nich wirklich was anfangen
^^macht das eigendlich nen Unterschied, ob mal normal oder fast complimiert?
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