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Autor Beitrag
000
25.09.2006, 16:26
senz



habe folgendes problem. ich komplimiere die map aber es wird nicht die spieldatei erstellt?
hier mal die log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOWNLO~1\asdfghjk\hlcsg.exe "C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault"
Entering C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.15 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.36 seconds)

Using Wadfile: \games\cs 1.6\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\cs 1.6\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \games\cs 1.6\valve\halflife.wad
- Contains 17 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \games\cs 1.6\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \games\cs 1.6\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.23 mb (of 4.00 mb MAX)
0.55 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOWNLO~1\asdfghjk\hlbsp.exe "C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...720 (0.20 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 712,-220,-408)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...507 (0.09 seconds)
SolidBSP [hull 2] 351 (0.04 seconds)
SolidBSP [hull 3] 500...557 (0.11 seconds)
0.83 seconds elapsed

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOWNLO~1\asdfghjk\hlvis.exe "C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault"
>> There was a problem compiling the map.
>> Check the file C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault.log for the cause.

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOWNLO~1\asdfghjk\hlrad.exe -extra "C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault"
>> There was a problem compiling the map.
>> Check the file C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault.log for the cause.

----- END hlrad -----

--

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001
25.09.2006, 17:48
Cracker



du hast ein leak.

1. Log File-Analyser benutzen (hier auf der Page) um Fehler zu entdecken, der Analyser gibt dir zudem auch noch eine Hilfestellung und eine Lösung.

2.a, Wenn man ein Leak hat benutzt man das Pointfile (im Hammer Editor unter: map --> load pointfile), dann zeigt das Pointfile eine Linie in den Ansichten vom VHE an. Dieser Linie dann folgen und schwupp bist du beim Leak.

2.b, Du ladest dir den Leak-Marker runter. (Google Hilft)

3., Du beseitigst das Leak.

4. Compilieren und Freuen. xD

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de

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