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habe folgendes problem. ich komplimiere die map aber es wird nicht die spieldatei erstellt? hier mal die log:
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOWNLO~1\asdfghjk\hlcsg.exe "C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault" Entering C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.15 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.36 seconds)
Using Wadfile: \games\cs 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \games\cs 1.6\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \games\cs 1.6\valve\halflife.wad - Contains 17 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \games\cs 1.6\cstrike\de_piranesi.wad - Contains 0 used textures, 0.00 percent of map (160 textures in wad) Using Wadfile: \games\cs 1.6\cstrike\de_airstrip.wad - Contains 0 used textures, 0.00 percent of map (69 textures in wad)
added 4 additional animating textures. Texture usage is at 0.23 mb (of 4.00 mb MAX) 0.55 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOWNLO~1\asdfghjk\hlbsp.exe "C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...720 (0.20 seconds) Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ ( 712,-220,-408) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...507 (0.09 seconds) SolidBSP [hull 2] 351 (0.04 seconds) SolidBSP [hull 3] 500...557 (0.11 seconds) 0.83 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\DOWNLO~1\asdfghjk\hlvis.exe "C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault" >> There was a problem compiling the map. >> Check the file C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\DOWNLO~1\asdfghjk\hlrad.exe -extra "C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault" >> There was a problem compiling the map. >> Check the file C:\Dokumente und Einstellungen\R34P3R\Eigene Dateien\Maps\0blivion_nuclear_assault.log for the cause.
----- END hlrad -----
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