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Compile Process nach dem Drehen des Turms:
** Executing... ** Command: Change Directory ** Parameters: "d:\games\steam\steamapps\wilkyway@gmx.de\sourcesdk"
** Executing... ** Command: Copy File ** Parameters: "D:\games\STEAM\SteamApps\wilkyway@gmx.de\sourcesdk\sdkcontent\maps\own maps\orakeltowers5b.vmf" "D:\games\STEAM\SteamApps\wilkyway@gmx.de\half-life 2 deathmatch\hl2mp\maps\orakeltowers5b.vmf"
** Executing... ** Command: "d:\games\steam\steamapps\wilkyway@gmx.de\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\games\steam\steamapps\wilkyway@gmx.de\sourcesdk\hl2mp_sample_content" "D:\games\STEAM\SteamApps\wilkyway@gmx.de\half-life 2 deathmatch\hl2mp\maps\orakeltowers5b"
Valve Software - vbsp.exe (Nov 22 2004) 2 threads materialPath: d:\games\steam\steamapps\wilkyway@gmx.de\sourcesdk\hl2mp_sample_content\materials Loading D:\games\STEAM\SteamApps\wilkyway@gmx.de\half-life 2 deathmatch\hl2mp\maps\orakeltowers5b.vmf Brush 3351: no visible sides on brush Brush 3351: no visible sides on brush Brush 3351: no visible sides on brush Brush 3637: no visible sides on brush Brush 3637: no visible sides on brush Brush 3637: no visible sides on brush Brush 6787: no visible sides on brush Brush 6787: no visible sides on brush Brush 6787: no visible sides on brush Brush 8586: no visible sides on brush Brush 8586: no visible sides on brush Brush 8586: no visible sides on brush Brush 8618: no visible sides on brush Brush 8618: no visible sides on brush Brush 8618: no visible sides on brush Brush 8721: no visible sides on brush Brush 8721: no visible sides on brush Brush 8721: no visible sides on brush Detected multiplayer map, building linux dedicated server data fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (112.2, -100.9, 1280.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 8824:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (112.2, -100.9, 480.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 7736:
Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\games\STEAM\SteamApps\wilkyway@gmx.de\half-life 2 deathmatch\hl2mp\maps\orakeltowers5b.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_borealis01... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (172887 bytes) Building Physics collision data... done (0) (172887 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing D:\games\STEAM\SteamApps\wilkyway@gmx.de\half-life 2 deathmatch\hl2mp\maps\orakeltowers5b.bsp 4 seconds elapsed Memory leak: mempool blocks left in memory: 49 Memory leak: mempool blocks left in memory: 4
** Executing... ** Command: "d:\games\steam\steamapps\wilkyway@gmx.de\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\games\steam\steamapps\wilkyway@gmx.de\sourcesdk\hl2mp_sample_content" "D:\games\STEAM\SteamApps\wilkyway@gmx.de\half-life 2 deathmatch\hl2mp\maps\orakeltowers5b"
Valve Software - vrad.exe (Dec 1 2004) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\wilkyway@gmx.de\half-life 2 deathmatch\hl2mp\maps\orakeltowers5b.bsp No vis information, direct lighting only. 3393 faces 416919 square feet [60036368.00 square inches] 0 displacements 0 square feet [0.00 square inches] 27 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9) Build Patch/Sample Hash Table(s).....Done<0.0163 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Ready to Finish 15 of 15 (100% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 19/1024 912/49152 ( 1.9%) brushes 456/8192 5472/98304 ( 5.6%) brushsides 5203/65536 41624/524288 ( 7.9%) planes 3918/65536 78360/1310720 ( 6.0%) vertexes 7159/65536 85908/786432 (10.9%) nodes 2652/65536 84864/2097152 ( 4.0%) texinfos 143/12288 10296/884736 ( 1.2%) texdata 18/2048 576/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 3393/65536 190008/3670016 ( 5.2%) origfaces 1478/65536 82768/3670016 ( 2.3%) leaves 2672/65536 149632/3670016 ( 4.1%) leaffaces 3978/65536 7956/131072 ( 6.1%) leafbrushes 1744/65536 3488/131072 ( 2.7%) surfedges 23057/512000 92228/2048000 ( 4.5%) edges 13190/256000 52760/1024000 ( 5.2%) worldlights 27/8192 2376/720896 ( 0.3%) waterstrips 409/32768 4090/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 7020/65536 14040/131072 (10.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 1724724/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 10463/393216 ( 2.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 20942/0 ( 0.0%)
Win32 Specific Data: physics [variable] 172887/4194304 ( 4.1%) ==== Total Win32 BSP file data space used: 2836376 bytes ====
Linux Specific Data: physicssurface [variable] 172887/6291456 ( 2.7%) ==== Total Linux BSP file data space used: 2836376 bytes ====
Total triangle count: 10378 Writing d:\games\steam\steamapps\wilkyway@gmx.de\half-life 2 deathmatch\hl2mp\maps\orakeltowers5b.bsp 11 seconds elapsed
Ich habe jetzt nicht die geringste Ahnung was ich tun soll und wieso das Problem auftritt. Der einzigste Unterschied zwischen zwischen den beiden Compile Process Texten ist eine Drehung des kompletten Turms um 30°.
Ich hoffe für mein Problem gibts eine Lösung. Hat jemand eine Idee?
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