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** Executing... ** Command: "d:\programme\steam\steamapps\ariadolis\sourcesdk\bin\ep1\bin\hlbsp.exe" ** Parameters: -game "d:\programme\steam\steamapps\ariadolis\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Carnifexe\Desktop\maps\wdawad"
Unknown option "-game" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com)
-= hlbsp Options =-
-leakonly : Run BSP only enough to check for LEAKs -subdivide # : Sets the face subdivide size -maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs) -noclip : Don't process the clipping hull (not for final runs) -nofill : Don't fill outside (will mask LEAKs) (not for final runs) -noopt : Don't optimize planes on BSP write (not for final runs)
-texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum lighting memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -nonulltex : Don't strip NULL faces -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
mapfile : The mapfile to compile
** Executing... ** Command: "d:\programme\steam\steamapps\ariadolis\sourcesdk\bin\ep1\bin\hlvis.exe" ** Parameters: -game "d:\programme\steam\steamapps\ariadolis\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Carnifexe\Desktop\maps\wdawad"
Unknown option "-game"hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com)
-= hlvis Options =-
-full : Full vis -fast : Fast vis
-texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -maxdistance # : Alter the maximum distance for visibility -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
mapfile : The mapfile to compile
** Executing... ** Command: "d:\programme\steam\steamapps\ariadolis\sourcesdk\bin\ep1\bin\hlrad.exe" ** Parameters: -game "d:\programme\steam\steamapps\ariadolis\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Carnifexe\Desktop\maps\wdawad"
Unknown option "-game" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com)
-= hlrad Options =-
-sparse : Enable low memory vismatrix algorithm -nomatrix : Disable usage of vismatrix entirely
-extra : Improve lighting quality by doing 9 point oversampling -bounce # : Set number of radiosity bounces -ambient r g b : Set ambient world light (0.0 to 1.0, r g b) -maxlight # : Set maximum light intensity value -circus : Enable 'circus' mode for locating unlit lightmaps -nopaque : Disable the opaque zhlt_lightflags for this compile
-smooth # : Set smoothing threshold for blending (in degrees) -chop # : Set radiosity patch size for normal textures -texchop # : Set radiosity patch size for texture light faces
-notexscale # : Do not scale radiosity patches with texture scale -coring # : Set lighting threshold before blackness -dlight # : Set direct lighting threshold -nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights) -falloff # : Set global falloff mode (1 = inv linear, 2 = inv square) -scale # : Set global light scaling value -gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside -lights file : Manually specify a lights.rad file to use -noskyfix : Disable light_environment being global -incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum lighting memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : Do not generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
-colourgamma r g b : Sets different gamma values for r, g, b -colourscale r g b : Sets different lightscale values for r, g ,b -colourjitter r g b : Adds noise, independent colours, for dithering -jitter r g b : Adds noise, monochromatic, for dithering -nodiffuse : Disables light_environment diffuse hack -nospotpoints : Disables light_spot spherical point sources -softlight r g b d : Scaling values for backwards-light hack
-customshadowwithbounce : Enables custom shadows with bounce light -rgbtransfers : Enables RGB Transfers (for custom shadows)
mapfile : The mapfile to compile
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Carnifexe\Desktop\maps\wdawad.bsp" "C:\Dokumente und Einstellungen\Carnifexe\Desktop\maps\wdawad.bsp"
Irgendwie erstellt er mir nur eine .vmf dabei und keine .bsp Falls es nur eine vmf dabei sein sollte, dann startet er diese nicht weil er immer sagt: ,,Map existiert nicht" Ich habe SuFu benutzt und ganze 4 1/4 Std Threads durchgeschaut! Ich finde, wenn nur User die sagen: ,,Juchu, super habs gelöst" Aber dann komplett ohne Lösungshinweis!!! So etwas nervt weil so kann man gar nicht nachvollziehen, an was es lag!
Gruß Maik
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Weniger ist mehr aber mehr man "selbst" zu sein, ist besser als zu wenig!"
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