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Autor Beitrag
000
09.07.2005, 17:55
Wulf_Herr



Hie ris die log:
_________________________________

** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Counter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:\My Documents\test.map" "E:\Documents and Settings\Mr.Pink\Desktop\test.map"

** Executing...
** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\hlcsg.exe
** Parameters: "E:\Documents and Settings\Mr.Pink\Desktop\test"

Unknown option "Editor\tools\hlcsg.exe"
hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile

** Executing...
** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\hlbsp.exe
** Parameters: "E:\Documents and Settings\Mr.Pink\Desktop\test"

Unknown option "Editor\tools\hlbsp.exe"
hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\hlvis.exe
** Parameters: "E:\Documents and Settings\Mr.Pink\Desktop\test"

Unknown option "Editor\tools\hlvis.exe"
hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\hlrad.exe
** Parameters: -extra "E:\Documents and Settings\Mr.Pink\Desktop\test"

Unknown option "Editor\tools\hlrad.exe"
hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack

mapfile : The mapfile to compile

____________________________________________

Wie man sieht tut sich da gar nichts, was nur seltsam is: Vor ca. 2 Jahren hab ich schonmal gemapped und da ging alles einwandfrei. sehr seltsam.

Laut Analyzer hab ich "Leaks" was mehr als ausgeschlossen is (da auch bei test-cube das zeug nich geht)

Oben habe ich Zoners verwendet zum compilen, hier mit original compilertools von Hammer:

___________________________________

** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Counter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:\My Documents\test.map" "E:\Documents and Settings\Mr.Pink\Desktop\test.map"

** Executing...
** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\qcsg.exe
** Parameters: "E:\Documents and Settings\Mr.Pink\Desktop\test"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----

************ ERROR ************
usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile

** Executing...
** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\qcsg.exe
** Parameters: "E:\Documents and Settings\Mr.Pink\Desktop\test"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----

************ ERROR ************
usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile

** Executing...
** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\vis.exe
** Parameters: "E:\Documents and Settings\Mr.Pink\Desktop\test"

vis.exe v1.3 (Dec 30 1998)
---- vis ----

************ ERROR ************
usage: vis [-threads #] [-level 0-4] [-fast] [-v] bspfile

** Executing...
** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\qrad.exe
** Parameters: -extra "E:\Documents and Settings\Mr.Pink\Desktop\test"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads

************ ERROR ************
usage: qrad [-dump] [-inc] [-bounce n] [-threads n] [-verbose] [-terse] [-chop n] [-maxchop n] [-scale n] [-ambient red green blue] [-proj file] [-maxlight n] [-threads n] [-lights file] [-gamma n] [-dlight n] [-extra] [-smooth n] [-coring n] [-notexscale] bspfile

____________________________

Plz help

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001
09.07.2005, 18:00
Wulf_Herr



Doppelpost weil Text sonst zu lang:

Was ich noch Fragen wollte: Dürfen leerzeichen in den Pfaden enthalten sein ( Weil Punkte ja schließlich nicht), z.B:
C:\My Documents\Valve Hammer Editor\tools\qcsg.exe

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002
09.07.2005, 21:56
Fetti91



Punkte dürfen nicht enthalten sein, und Leerzeichen lässt man auch besser. Zu den Punkten:
Documents an Setting/Mr.Pink/Desktop
Wo da der Punkt ist, darfst du selber suchen ;)

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Dieser Beitrag wurde am 09.07.2005 um 22:16 von Fetti91 bearbeitet.
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003
11.07.2005, 16:26
Wulf_Herr



^^ man hab echt lange geschaut ob nich doch irgendwo n punkt is und hab einfach nix gefunden ^^ tztztz.... aber das is etz eh egal, ich benutz einfach den Zhlt Compiler, dem sind Punkt wurscht und is übersichtlicher.

thx 4 Help

Mfg Wulf

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