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Hie ris die log: _________________________________
** Executing... ** Command: Change Directory ** Parameters: C:\Sierra\Counter-Strike
** Executing... ** Command: Copy File ** Parameters: "C:\My Documents\test.map" "E:\Documents and Settings\Mr.Pink\Desktop\test.map"
** Executing... ** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\hlcsg.exe ** Parameters: "E:\Documents and Settings\Mr.Pink\Desktop\test"
Unknown option "Editor\tools\hlcsg.exe" hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au)
-= hlcsg Options =-
-nowadtextures : include all used textures into bsp -wadinclude file : place textures used from wad specified into bsp -noclip : don't create clipping hull -noclipeconomy : turn clipnode economy mode off -onlyents : do an entity update from .map to .bsp -noskyclip : disable automatic clipping of SKY brushes -tiny # : minmum brush face surface area before it is discarded -brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -nonulltex : Turns off null texture stripping -dev # : compile with developer message
-wadconfig name : Specify a configuration to use from wad.cfg -wadcfgfile path : Manually specify a path to the wad.cfg file -wadautodetect : Force auto-detection of wadfiles mapfile : The mapfile to compile
** Executing... ** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\hlbsp.exe ** Parameters: "E:\Documents and Settings\Mr.Pink\Desktop\test"
Unknown option "Editor\tools\hlbsp.exe" hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au)
-= hlbsp Options =-
-leakonly : Run BSP only enough to check for LEAKs -subdivide # : Sets the face subdivide size -maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs) -noclip : Don't process the clipping hull (not for final runs) -nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -nonulltex : Don't strip NULL faces -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
mapfile : The mapfile to compile
** Executing... ** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\hlvis.exe ** Parameters: "E:\Documents and Settings\Mr.Pink\Desktop\test"
Unknown option "Editor\tools\hlvis.exe" hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au)
-= hlvis Options =-
-full : Full vis -fast : Fast vis
-texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -maxdistance # : Alter the maximum distance for visibility -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
mapfile : The mapfile to compile
** Executing... ** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\hlrad.exe ** Parameters: -extra "E:\Documents and Settings\Mr.Pink\Desktop\test"
Unknown option "Editor\tools\hlrad.exe" hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au)
-= hlrad Options =-
-sparse : Enable low memory vismatrix algorithm -nomatrix : Disable usage of vismatrix entirely
-extra : Improve lighting quality by doing 9 point oversampling -bounce # : Set number of radiosity bounces -ambient r g b : Set ambient world light (0.0 to 1.0, r g b) -maxlight # : Set maximum light intensity value -circus : Enable 'circus' mode for locating unlit lightmaps -nopaque : Disable the opaque zhlt_lightflags for this compile
-smooth # : Set smoothing threshold for blending (in degrees) -chop # : Set radiosity patch size for normal textures -texchop # : Set radiosity patch size for texture light faces
-notexscale # : Do not scale radiosity patches with texture scale -coring # : Set lighting threshold before blackness -dlight # : Set direct lighting threshold -nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights) -falloff # : Set global falloff mode (1 = inv linear, 2 = inv square) -scale # : Set global light scaling value -gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside -lights file : Manually specify a lights.rad file to use -noskyfix : Disable light_environment being global -incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : Do not generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
-colourgamma r g b : Sets different gamma values for r, g, b -colourscale r g b : Sets different lightscale values for r, g ,b -colourjitter r g b : Adds noise, independent colours, for dithering -jitter r g b : Adds noise, monochromatic, for dithering -nodiffuse : Disables light_environment diffuse hack -nospotpoints : Disables light_spot spherical point sources -softlight r g b d : Scaling values for backwards-light hack
mapfile : The mapfile to compile
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Wie man sieht tut sich da gar nichts, was nur seltsam is: Vor ca. 2 Jahren hab ich schonmal gemapped und da ging alles einwandfrei. sehr seltsam.
Laut Analyzer hab ich "Leaks" was mehr als ausgeschlossen is (da auch bei test-cube das zeug nich geht)
Oben habe ich Zoners verwendet zum compilen, hier mit original compilertools von Hammer:
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** Executing... ** Command: Change Directory ** Parameters: C:\Sierra\Counter-Strike
** Executing... ** Command: Copy File ** Parameters: "C:\My Documents\test.map" "E:\Documents and Settings\Mr.Pink\Desktop\test.map"
** Executing... ** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\qcsg.exe ** Parameters: "E:\Documents and Settings\Mr.Pink\Desktop\test"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ----
************ ERROR ************ usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile
** Executing... ** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\qcsg.exe ** Parameters: "E:\Documents and Settings\Mr.Pink\Desktop\test"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ----
************ ERROR ************ usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile
** Executing... ** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\vis.exe ** Parameters: "E:\Documents and Settings\Mr.Pink\Desktop\test"
vis.exe v1.3 (Dec 30 1998) ---- vis ----
************ ERROR ************ usage: vis [-threads #] [-level 0-4] [-fast] [-v] bspfile
** Executing... ** Command: C:\MYDOCU~1\Valve Hammer Editor\tools\qrad.exe ** Parameters: -extra "E:\Documents and Settings\Mr.Pink\Desktop\test"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads
************ ERROR ************ usage: qrad [-dump] [-inc] [-bounce n] [-threads n] [-verbose] [-terse] [-chop n] [-maxchop n] [-scale n] [-ambient red green blue] [-proj file] [-maxlight n] [-threads n] [-lights file] [-gamma n] [-dlight n] [-extra] [-smooth n] [-coring n] [-notexscale] bspfile
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Plz help
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