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Ich noch ein totaler Newbi und irgendwie klappt das kompilieren einfach nie!
Ich benuze zhlt .Den Colpile-ERROR-artikel hab ich schon gelesen aber der hat mir nichts geholffen.
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** Executing...
** Command: Change Directory
** Parameters: C:\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Worldcraft\maps\test.map" "C:\Worldcraft\maps\test.map"
** Executing...
** Command: C:\Worldcraft\Zhlt\hlcsg.exe
** Parameters: "C:\Worldcraft\maps\test"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Worldcraft\Zhlt\hlcsg.exe C:\Worldcraft\maps\test
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Worldcraft\maps\test.map
CreateBrush:
50.. (0.17 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50.. (0.05 seconds)
Using WAD File: \worldcraft\wad\xeno.wad
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\decals.wad
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.50 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Worldcraft\Zhlt\hlbsp.exe
** Parameters: "C:\Worldcraft\maps\test"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Worldcraft\Zhlt\hlbsp.exe C:\Worldcraft\maps\test
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Worldcraft\maps\test.prt'
0.11 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Worldcraft\Zhlt\hlvis.exe
** Parameters: "C:\Worldcraft\maps\test"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Worldcraft\Zhlt\hlvis.exe C:\Worldcraft\maps\test
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
1 portalleafs
0 numportals
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.16 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\Worldcraft\Zhlt\hlrad.exe
** Parameters: "C:\Worldcraft\maps\test"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Worldcraft\Zhlt\hlrad.exe C:\Worldcraft\maps\test
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
6 faces
Create Patches : 0 base patches
0 opaque faces
0 square feet [0.00 square inches]
1 direct lights
BuildFacelights:
50.. (0.00 seconds)
visibility matrix : 0.0 megs
Warning: Attempting to allocate 0 bytes
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.06 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 0 transfers
Indices : 0 bytes
Data : 0 bytes
Bounce 1 GatherLight:
(0.00 seconds)
FinalLightFace:
50.. (0.00 seconds)
1.32 seconds elapsed
----- END hlrad -----
** Executing...
** Command: C:\Half-Life\hl.exe
** Parameters: +map "test"
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Kann Leider kein Englisch...
Bitte helft mir !
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