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000
07.12.2002, 19:45
anfaengerf5124



Hi,
bisher ging meine map immer aber jetzt auf einmal geht es net mehr und in der log steht folgendes:

hlcsg v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Programme\Worldcraft\zhlt\hlcsg.exe C:\Sierra\Counter-Strike\cstrike\maps\cs_heckengarten

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Sierra\Counter-Strike\cstrike\maps\cs_heckengarten.map
CreateBrush:
(2.37 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(3.77 seconds)
Using WAD File: \sierra\counter-strike\valve\halflife.wad
Using WAD File: \sierra\counter-strike\valve\decals.wad
Using WAD File: \sierra\counter-strike\valve\liquids.wad
added 12 additional animating textures.
Warning: ::FindTexture() texture MADMEX_DEKO03 not found!
Warning: ::FindTexture() texture DAVID not found!
Warning: ::FindTexture() texture WALL_STONE_SM not found!
Warning: ::LoadLump() texture DAVID not found!
Warning: ::LoadLump() texture MADMEX_DEKO03 not found!
Warning: ::LoadLump() texture WALL_STONE_SM not found!
Texture usage is at 0.24 mb (of 4.00 mb MAX)
7.03 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Programme\Worldcraft\zhlt\hlbsp.exe C:\Sierra\Counter-Strike\cstrike\maps\cs_heckengarten

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity info_hostage_rescue @ (-1344,-1536,-160)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

----- END hlbsp -----

hlvis v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Programme\Worldcraft\zhlt\hlvis.exe C:\Sierra\Counter-Strike\cstrike\maps\cs_heckengarten
>> There was a problem compiling the map.
>> Check the file C:\Sierra\Counter-Strike\cstrike\maps\cs_heckengarten.log for the cause.

----- END hlvis -----

hlrad v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Programme\Worldcraft\zhlt\hlrad.exe C:\Sierra\Counter-Strike\cstrike\maps\cs_heckengarten
>> There was a problem compiling the map.
>> Check the file C:\Sierra\Counter-Strike\cstrike\maps\cs_heckengarten.log for the cause.

----- END hlrad -----

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001
07.12.2002, 19:50
ScyTheMan
Moderator


Nr. 1

Zitat:
Warning: === LEAK in hull 0 ===
Entity info_hostage_rescue @ (-1344,-1536,-160)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Nr. 2
Zitat:
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

les dir mal den compile-error artikel durch
und das nächste mal benutz die forensuche!

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002
07.12.2002, 20:24
anfaengerf5124



wie finde ich heraus welcher das ist und wo ???

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003
07.12.2002, 20:43
ScyTheMan
Moderator


in dem du dir die forenregeln und das faq durchliest, so wie es sich gehört
oder du hälst einfach mal die augen offen

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004
07.12.2002, 21:23
anfaengerf5124



ich habe das faq gelesen aber keine der fragen ist gleich der frage wie finde ich fehler in meiner map!

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005
07.12.2002, 21:53
ScyTheMan
Moderator


hier
das nächste mal forensuche benutzen oder augen auf machen

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006
07.12.2002, 22:16
anfaengerf5124



so habe alles nochmal abgesucht an die 10 löscher gefunden funzt net... jetzt kommt kurz bevor cs und die map startet:

BoxOnPlaneSight: Bad Signbits

Was sagt mir das??? Kann das daran liegen, dass ich z.b. den ganzen Himmel mit einem Körper erstellt habe???

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