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Autor Beitrag
000
14.10.2003, 22:04
Mr.Ouch



Also ich hab folgendes problem:
Wenn ich meine map mit der option "-nowadtextures" bei HLCSG kompiliere, werden die nachfolgenden compiler (hlbsp, hlvis, hlrad) durch nen ungültigen Vorgang beendet. Wenn ich hlcsg ohne "-nowadtextures" laufen lasse, funtzt der Kompilevorgang einwandfrei. Was mach ich falsch?

Compile Log:

Zitat:
** Executing...
** Command: Change Directory
** Parameters: "C:\SIERRA\Half-Life"

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
** Parameters: "d:\the accident and development tools\rmf\level5" -texdata 10000 -nowadtextures

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe "d:\the accident and development tools\rmf\level5"-texdata 10000 -nowadtextures

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 10240000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering d:\the accident and development tools\rmf\level5.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (16.40 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.41 seconds)
Using WAD File: \sierra\half-life\valve\xeno.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Using WAD File: \sierra\half-life\ta\ta.wad
added 37 additional animating textures.
Texture usage is at 4.08 mb (of 9.77 mb MAX)
21.78 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
** Parameters: "d:\the accident and development tools\rmf\level5"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe "d:\the accident and development tools\rmf\level5"

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlvis.exe
** Parameters: "d:\the accident and development tools\rmf\level5" -full

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\hlvis.exe "d:\the accident and development tools\rmf\level5"-full

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: "d:\the accident and development tools\rmf\level5"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZHLT\hlrad.exe "d:\the accident and development tools\rmf\level5"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

** Executing...
** Command: Copy File
** Parameters: "d:\the accident and development tools\rmf\level5.bsp" "C:\SIERRA\Half-Life\ta\maps\level5.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:\the accident and development tools\rmf\level5.pts" "C:\SIERRA\Half-Life\ta\maps\level5.pts"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

--

[THE ACCIDENT: A Half-Life Singleplayer mod]
--
Linus Torvalds (Linux-Programmierer): "Software is like sex, it's better when it's free"

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001
14.10.2003, 22:08
ScyTheMan
Moderator


-Dateien alle auf selbe Partition schmeissen
-keine Sonder- und Leerzeichen im Datei- und Verzeichnisnamen

Und -texdata 10000 ist sowieso falsch. Wenn du 8MB Texturspeicher haben willst dann benutze -texdata 8192, und zwar bei allen compilern!

--

http://choerbaert.org
Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr


Dieser Beitrag wurde am 14.10.2003 um 22:09 von - [ ScyTheMan ] - bearbeitet.
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002
14.10.2003, 22:56
Mr.Ouch



Jo, hab ich gemacht aber hab immer noch das gleiche prob.

Compile Log:

Zitat:
** Executing...
** Command: Change Directory
** Parameters: "C:\SIERRA\Half-Life"

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
** Parameters: "c:\ta\rmf\level5" -texdata 8192 -nowadtextures

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe c:\ta\rmf\level5 -texdata 8192 -nowadtextures

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering c:\ta\rmf\level5.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (16.34 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.66 seconds)
Using WAD File: \sierra\half-life\valve\xeno.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Using WAD File: \sierra\half-life\ta\ta.wad
added 37 additional animating textures.
Texture usage is at 4.08 mb (of 8.00 mb MAX)
38.34 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
** Parameters: "c:\ta\rmf\level5"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe c:\ta\rmf\level5

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlvis.exe
** Parameters: "c:\ta\rmf\level5" -full

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\hlvis.exe c:\ta\rmf\level5 -full

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: "c:\ta\rmf\level5"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZHLT\hlrad.exe c:\ta\rmf\level5

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

** Executing...
** Command: Copy File
** Parameters: "c:\ta\rmf\level5.bsp" "C:\SIERRA\Half-Life\ta\maps\level5.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\ta\rmf\level5.pts" "C:\SIERRA\Half-Life\ta\maps\level5.pts"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

--

[THE ACCIDENT: A Half-Life Singleplayer mod]
--
Linus Torvalds (Linux-Programmierer): "Software is like sex, it's better when it's free"


Dieser Beitrag wurde am 14.10.2003 um 22:58 von Mr.Ouch bearbeitet.
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003
15.10.2003, 12:59
ScyTheMan
Moderator


Zitat:
- [ ScyTheMan ] - postete
Und -texdata 10000 ist sowieso falsch. Wenn du 8MB Texturspeicher haben willst dann benutze -texdata 8192, und zwar bei allen compilern!
Ich bin mir nicht sicher ob es daran liegt, aber ausprobieren sollte man es schon mal!

--

http://choerbaert.org
Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr

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004
15.10.2003, 17:21
Mr.Ouch



[ ScyTheMan ] du bist mein Held ;)
Es klappt tatsächlich. Ich hab den "-texdata" parameter nicht bei den anderen Kompilern gesetzt, weil ich dachte das der nur bei HLCSG funtzt. Nunja, wie dem auch sei nochmal vielen, vielen dank.

--

[THE ACCIDENT: A Half-Life Singleplayer mod]
--
Linus Torvalds (Linux-Programmierer): "Software is like sex, it's better when it's free"

zum Seitenanfang zum Seitenende Profil || Suche