|
Also diese props waren prop static,deswegen war ich auch so verwirrt aber: Ich habe diese dateien jetzt alle zu prop dynamic override gemacht(ich habe gelesen,dass jedes object das sein kann)und jetzt sieht der compilereport so aus:
** Executing... ** Command: "c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\fxxstylerxxc\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\programme\steam\steamapps\fxxstylerxxc\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity prop_static (-147.00 -570.00 -428.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (775.3, -183.0, -609.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 348:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.8, -166.3, -605.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 348:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (758.7, -179.0, -605.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 348:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.8, -166.3, -593.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 348:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.8, -166.3, -587.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 348:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.8, -166.3, -581.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 348:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (758.7, -179.0, -587.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 348:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (758.7, -179.0, -581.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 348:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (80143 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 375 texinfos to 222 Reduced 12 texdatas to 12 (282 bytes to 282) Writing C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.bsp 2 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\fxxstylerxxc\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.bsp reading c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.prt LoadPortals: couldn't read c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.prt
** Executing... ** Command: "c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\fxxstylerxxc\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.bsp No vis information, direct lighting only. 1307 faces 88323 square feet [12718566.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0121 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 488/8192 5856/98304 ( 6.0%) brushsides 3126/65536 25008/524288 ( 4.8%) planes 1158/65536 23160/1310720 ( 1.8%) vertexes 1827/65536 21924/786432 ( 2.8%) nodes 830/65536 26560/2097152 ( 1.3%) texinfos 222/12288 15984/884736 ( 1.8%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1307/65536 73192/3670016 ( 2.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 798/65536 44688/3670016 ( 1.2%) leaves 843/65536 26976/2097152 ( 1.3%) leaffaces 1742/65536 3484/131072 ( 2.7%) leafbrushes 678/65536 1356/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 9481/512000 37924/2048000 ( 1.9%) edges 5430/256000 21720/1024000 ( 2.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 100/32768 1000/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1500/65536 3000/131072 ( 2.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 351608/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 18260/393216 ( 4.6%) LDR leaf ambient 843/65536 20232/1572864 ( 1.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4738 ( 0.0%) pakfile [variable] 10020/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 80143/4194304 ( 1.9%) ==== Total Win32 BSP file data space used: 813073 bytes ====
Total triangle count: 3661 Writing c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.bsp 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.bsp" "c:\programme\steam\steamapps\fxxstylerxxc\counter-strike source\cstrike\maps\zm_regenerate.bsp"
so soll es sein!also es sinde noch fehler drinn ich weiß,aber diese fehler,da weiß ich was es ist...also ist dieses thema erledigt vielen dank!
--
|