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Autor Beitrag
000
09.03.2009, 15:56
Fxxstylerxxc



Ich habe eine map mit ein paar Staticprops gemacht und der report zeigt folgendes an:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
material "skybox/down-under512_rt" not found
Can't load skybox file skybox/down-under512_ to build the default cubemap!
No such variable "$hdrbasetexture" for material "___error"
Can't load skybox file skybox/down-under512_ to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (79893 bytes)
Static prop models/props/de_nuke/electricalbox01.mdl outside the map (-568.00, -865.00, 20.00)
Static prop models/props/de_nuke/nucleartestcabinet.mdl outside the map (-40.00, -847.00, 1.16)
Static prop models/props/de_nuke/nucleartestcabinet.mdl outside the map (-40.00, -873.00, 1.16)
Static prop models/props/de_nuke/nucleartestcabinet.mdl outside the map (-40.00, -899.00, 1.16)
Static prop models/props/de_prodigy/wall_console3.mdl outside the map (-96.00, -647.00, 1.28)
Static prop models/props/de_prodigy/wall_console3.mdl outside the map (-154.00, -647.00, 1.28)
Static prop models/props/de_prodigy/wall_console3.mdl outside the map (-212.00, -647.00, 1.28)
Static prop models/props/de_prodigy/wall_console3.mdl outside the map (-270.00, -647.00, 1.28)
Static prop models/props/de_prodigy/wall_console3.mdl outside the map (-328.00, -647.00, 1.28)
Error! To use model "models/props_lab/teleportbulk.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/teleportbulk.mdl"!
Error! To use model "models/props_lab/tpswitch.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/tpswitch.mdl"!
Error! To use model "models/props_lab/keypad.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/keypad.mdl"!
Error! To use model "models/props_lab/hev_case.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/hev_case.mdl"!
Static prop models/props_lab/securitybank.mdl outside the map (4.00, -712.00, 244.00)
Static prop models/props_lab/workspace004.mdl outside the map (584.00, -924.00, 244.00)
Static prop models/props_lab/servers.mdl outside the map (550.00, -959.21, 244.00)
Static prop models/props_pipes/pipeset08d_corner128r_001a.mdl outside the map (-85.00, -701.00, 376.00)
Static prop models/props_pipes/pipeset32d_bend256d_001a.mdl outside the map (-143.00, -670.00, 258.00)
Static prop models/props_pipes/pipeset32d_512_001a.mdl outside the map (-527.00, -667.00, 124.00)
Static prop models/props_lab/workspace001.mdl outside the map (365.00, -1155.00, 243.93)
Static prop models/props_lab/workspace004.mdl outside the map (242.00, -1061.00, 243.77)
Static prop models/props_lab/workspace003.mdl outside the map (307.00, -995.00, 244.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 383 texinfos to 230
Reduced 12 texdatas to 12 (282 bytes to 282)
Writing C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.bsp
7 seconds elapsed

und jetzt meine Frage:

Was heißt must compiled with Staticprop???
Was heißt is outside the map?

Bitte helft mir.Ich habe sehr viel zeit und mühe in diese map gesteckt und möchte das nur ungern aufgeben!

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001
09.03.2009, 16:05
NoMaster



http://flow.computer-dc.de/analyzer.php

votekick...

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002
09.03.2009, 16:11
Fxxstylerxxc



Vielen Dank!

Das löst aber nicht mein Problem...jetzt habe ich noch das problem,dass ich nicht weiß,wo ich die gegenstände hinstellen soll!!Sie stehen in den gebauten räumen!Und Löcher in der map (ich habe sie noch net fertig und habe noch keine decke)sind klar!Aber jetzt mein eigtl. problem.Was heißt must compiled with staticprop????

bitte um hilfe

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003
09.03.2009, 16:22
NoMaster



Das Fehlermodel muss als prop_static erstellt werden. Sonst gibts Fehler...

oder du hast ein Model als prop_static gemacht, welches das nicht sein darf...

Edit: Ich bin verwirrt o.O

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Dieser Beitrag wurde am 09.03.2009 um 16:24 von NoMaster bearbeitet.
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004
09.03.2009, 16:45
Fxxstylerxxc



Also diese props waren prop static,deswegen war ich auch so verwirrt aber:
Ich habe diese dateien jetzt alle zu prop dynamic override gemacht(ich habe gelesen,dass jedes object das sein kann)und jetzt sieht der compilereport so aus:

** Executing...
** Command: "c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\fxxstylerxxc\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\programme\steam\steamapps\fxxstylerxxc\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-147.00 -570.00 -428.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (775.3, -183.0, -609.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 348:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.8, -166.3, -605.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 348:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (758.7, -179.0, -605.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 348:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.8, -166.3, -593.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 348:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.8, -166.3, -587.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 348:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.8, -166.3, -581.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 348:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (758.7, -179.0, -587.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 348:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (758.7, -179.0, -581.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 348:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (80143 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 375 texinfos to 222
Reduced 12 texdatas to 12 (282 bytes to 282)
Writing C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.bsp
2 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\fxxstylerxxc\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.bsp
reading c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.prt
LoadPortals: couldn't read c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.prt

** Executing...
** Command: "c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\fxxstylerxxc\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.bsp
No vis information, direct lighting only.
1307 faces
88323 square feet [12718566.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0121 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 488/8192 5856/98304 ( 6.0%)
brushsides 3126/65536 25008/524288 ( 4.8%)
planes 1158/65536 23160/1310720 ( 1.8%)
vertexes 1827/65536 21924/786432 ( 2.8%)
nodes 830/65536 26560/2097152 ( 1.3%)
texinfos 222/12288 15984/884736 ( 1.8%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1307/65536 73192/3670016 ( 2.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 798/65536 44688/3670016 ( 1.2%)
leaves 843/65536 26976/2097152 ( 1.3%)
leaffaces 1742/65536 3484/131072 ( 2.7%)
leafbrushes 678/65536 1356/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9481/512000 37924/2048000 ( 1.9%)
edges 5430/256000 21720/1024000 ( 2.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 100/32768 1000/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1500/65536 3000/131072 ( 2.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 351608/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 18260/393216 ( 4.6%)
LDR leaf ambient 843/65536 20232/1572864 ( 1.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4738 ( 0.0%)
pakfile [variable] 10020/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 80143/4194304 ( 1.9%)
==== Total Win32 BSP file data space used: 813073 bytes ====

Total triangle count: 3661
Writing c:\programme\steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\steamapps\fxxstylerxxc\sourcesdk_content\cstrike\mapsrc\zm_regenerate.bsp" "c:\programme\steam\steamapps\fxxstylerxxc\counter-strike source\cstrike\maps\zm_regenerate.bsp"

so soll es sein!also es sinde noch fehler drinn ich weiß,aber diese fehler,da weiß ich was es ist...also ist dieses thema erledigt vielen dank!

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005
09.03.2009, 18:11
Agamemnon-Hellmapper



**** leaked ****

sagt doch wohl alles...

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006
09.03.2009, 18:17
Bluthund



Zitat:
Fxxstylerxxc postete
Und Löcher in der map (ich habe sie noch net fertig und habe noch keine decke)sind klar!
Für sowas gibt es die Cordon Bounds.

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