Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
09.03.2003, 18:58
Pestilence



also ich habe kompiled:

** Executing...
** Command: D:\PROGRA~1\HAMMER~1\zhlt\hlcsg.exe
** Parameters: "d:\eigene dateien\cs-maps\de_newmap"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\HAMMER~1\zhlt\hlcsg.exe "d:\eigene dateien\cs-maps\de_newmap"

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering d:\eigene dateien\cs-maps\de_newmap.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.30 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.33 seconds)
Using WAD File: \spiele\counter-strike\valve\halflife.wad
Using WAD File: \spiele\counter-strike\cstrike\rain.wad
added 10 additional animating textures.
Texture usage is at 0.82 mb (of 4.00 mb MAX)
29.03 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\PROGRA~1\HAMMER~1\zhlt\hlbsp.exe
** Parameters: "d:\eigene dateien\cs-maps\de_newmap"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\HAMMER~1\zhlt\hlbsp.exe "d:\eigene dateien\cs-maps\de_newmap"

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'd:\eigene dateien\cs-maps\de_newmap.prt'
21.30 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\PROGRA~1\HAMMER~1\zhlt\hlvis.exe
** Parameters: "d:\eigene dateien\cs-maps\de_newmap"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\HAMMER~1\zhlt\hlvis.exe "d:\eigene dateien\cs-maps\de_newmap"

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

1058 portalleafs
3101 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (17.32 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1843.66 seconds)
average leafs visible: 195
g_visdatasize:49490 compressed from 140714
1861.24 seconds elapsed [31m 1s]

----- END hlvis -----

** Executing...
** Command: D:\PROGRA~1\HAMMER~1\zhlt\hlrad.exe
** Parameters: "d:\eigene dateien\cs-maps\de_newmap"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\HAMMER~1\zhlt\hlrad.exe "d:\eigene dateien\cs-maps\de_newmap"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

5611 faces
Create Patches : 31899 base patches
0 opaque faces
185415 square feet [26699822.00 square inches]
121 direct lights

BuildFacelights:
10%...20%...30%...40%...Malformed face (2361) normal @
(3027.00, 0.00, 24.00)
(3024.00, 0.00, 15.00)
(3027.00, 0.00, 6.00)
(3035.00, 0.00, 0.00)
(3045.00, 0.00, 0.00)
(3053.00, 0.00, 6.00)
(3056.00, 0.00, 15.00)
(3053.00, 0.00, 24.00)
(3045.00, 0.00, 30.00)
(3035.00, 0.00, 30.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

----- END hlrad -----

^^^^^^^^^^^^^^^^^
Aber in der map is kein licht, also schon licht, aber halt alles hell. Pointfile hab ich gemacht, also warscheinlich keine leaks !!!

was könnte das problem sein ???

--

zum Seitenanfang zum Seitenende Profil || Suche
001
09.03.2003, 19:06
ScyTheMan
Moderator


Zitat:
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

--

http://choerbaert.org
Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr

zum Seitenanfang zum Seitenende Profil || Suche
002
09.03.2003, 19:49
Pestilence



hmmm, hab ich übersehen, danke !

--

zum Seitenanfang zum Seitenende Profil || Suche