|
also ich habe kompiled:
** Executing... ** Command: D:\PROGRA~1\HAMMER~1\zhlt\hlcsg.exe ** Parameters: "d:\eigene dateien\cs-maps\de_newmap"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\HAMMER~1\zhlt\hlcsg.exe "d:\eigene dateien\cs-maps\de_newmap"
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering d:\eigene dateien\cs-maps\de_newmap.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.30 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.33 seconds) Using WAD File: \spiele\counter-strike\valve\halflife.wad Using WAD File: \spiele\counter-strike\cstrike\rain.wad added 10 additional animating textures. Texture usage is at 0.82 mb (of 4.00 mb MAX) 29.03 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\PROGRA~1\HAMMER~1\zhlt\hlbsp.exe ** Parameters: "d:\eigene dateien\cs-maps\de_newmap"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\HAMMER~1\zhlt\hlbsp.exe "d:\eigene dateien\cs-maps\de_newmap"
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\eigene dateien\cs-maps\de_newmap.prt' 21.30 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\PROGRA~1\HAMMER~1\zhlt\hlvis.exe ** Parameters: "d:\eigene dateien\cs-maps\de_newmap"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\HAMMER~1\zhlt\hlvis.exe "d:\eigene dateien\cs-maps\de_newmap"
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
1058 portalleafs 3101 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (17.32 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1843.66 seconds) average leafs visible: 195 g_visdatasize:49490 compressed from 140714 1861.24 seconds elapsed [31m 1s]
----- END hlvis -----
** Executing... ** Command: D:\PROGRA~1\HAMMER~1\zhlt\hlrad.exe ** Parameters: "d:\eigene dateien\cs-maps\de_newmap"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\PROGRA~1\HAMMER~1\zhlt\hlrad.exe "d:\eigene dateien\cs-maps\de_newmap"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad']
5611 faces Create Patches : 31899 base patches 0 opaque faces 185415 square feet [26699822.00 square inches] 121 direct lights
BuildFacelights: 10%...20%...30%...40%...Malformed face (2361) normal @ (3027.00, 0.00, 24.00) (3024.00, 0.00, 15.00) (3027.00, 0.00, 6.00) (3035.00, 0.00, 0.00) (3045.00, 0.00, 0.00) (3053.00, 0.00, 6.00) (3056.00, 0.00, 15.00) (3053.00, 0.00, 24.00) (3045.00, 0.00, 30.00) (3035.00, 0.00, 30.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
^^^^^^^^^^^^^^^^^ Aber in der map is kein licht, also schon licht, aber halt alles hell. Pointfile hab ich gemacht, also warscheinlich keine leaks !!!
was könnte das problem sein ???
--
|