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Autor Beitrag
000
24.12.2004, 11:04
Fetti



also wen ich meine map compilen will dann kommt das hier ganz am ende

Quellcode:
** Executing...
** Command: "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\sourcesdk\cstrike" "C:\Fetti\Spiele\Half-Life\Steam\SteamApps\franzbucher@bucher-cnc.de\sourcesdk\cstrike_sample_content\maps\cs_assault_winter"

Valve Software - vbsp.exe (Dec 15 2004)
Command line: "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\sourcesdk\bin\vbsp.exe" "-game" "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\sourcesdk\cstrike" C:\Fetti\Spiele\Half-Life\Steam\SteamApps\franzbucher@bucher-cnc.de\sourcesdk\cstrike_sample_content\maps\cs_assault_winter"

usage  : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test

Common options (use -v to see all options):

  -v (or -verbose): Turn on verbose output (also shows more command
                    line options).

  -onlyents   : This option causes vbsp only import the entities from the .vmf
                file. -onlyents won't reimport brush models.
  -onlyprops  : Only update the static props and detail props.
  -glview     : Writes .gl files in the current directory that can be viewed
                with glview.exe. If you use -tmpout, it will write the files
                into the \tmp folder.
  -nodetail   : Get rid of all detail geometry. The geometry left over is
                what affects visibility.
  -nowater    : Get rid of water brushes.
  -low        : Run as an idle-priority process.
  -linuxdata  : Force it to write physics data for linux multiplayer servers.
                It will automatically write this data if it finds certain
                entities like info_player_terrorist, info_player_deathmatch,
                info_player_teamspawn, info_player_axis, or info_player_coop.

  -vproject <directory> : Override the VPROJECT environment variable.
  -game <directory>     : Same as -vproject.


** Executing...
** Command: "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\sourcesdk\cstrike" "C:\Fetti\Spiele\Half-Life\Steam\SteamApps\franzbucher@bucher-cnc.de\sourcesdk\cstrike_sample_content\maps\cs_assault_winter"

Valve Software - vvis.exe (Dec 15 2004)
Command line: "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\sourcesdk\bin\vvis.exe" "-game" "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\sourcesdk\cstrike" C:\Fetti\Spiele\Half-Life\Steam\SteamApps\franzbucher@bucher-cnc.de\sourcesdk\cstrike_sample_content\maps\cs_assault_winter"

usage  : vvis [options...] bspfile
example: vvis -fast c:\hl2\hl2\maps\test

Common options:

  -v (or -verbose): Turn on verbose output (also shows more command
  -fast           : Only do first quick pass on vis calculations.
  -mpi            : Use VMPI to distribute computations.
  -low            : Run as an idle-priority process.
                    env_fog_controller specifies one.

  -vproject <directory> : Override the VPROJECT environment variable.
  -game <directory>     : Same as -vproject.

Other options:
  -novconfig      : Don't bring up graphical UI on vproject errors.
  -radius_override: Force a vis radius, regardless of whether an
  -mpi_pw <pw>    : Use a password to choose a specific set of VMPI workers.
  -threads        : Control the number of threads vbsp uses (defaults to the #
                    or processors on your machine).
  -nosort         : Don't sort portals (sorting is an optimization).
  -tmpin          : Make portals come from \tmp\<mapname>.
  -tmpout         : Make portals come from \tmp\<mapname>.

** Executing...
** Command: "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\sourcesdk\cstrike" "C:\Fetti\Spiele\Half-Life\Steam\SteamApps\franzbucher@bucher-cnc.de\sourcesdk\cstrike_sample_content\maps\cs_assault_winter"

Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
Command line: "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\sourcesdk\bin\vrad.exe" "-game" "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\sourcesdk\cstrike" C:\Fetti\Spiele\Half-Life\Steam\SteamApps\franzbucher@bucher-cnc.de\sourcesdk\cstrike_sample_content\maps\cs_assault_winter"

usage  : vrad [options...] bspfile
example: vrad c:\hl2\hl2\maps\test

Common options:

  -v (or -verbose): Turn on verbose output (also shows more command
  -bounce #       : Set max number of bounces (default: 100).
  -fast           : Quick and dirty lighting.
  -low            : Run as an idle-priority process.
  -mpi            : Use VMPI to distribute computations.
  -rederror       : Show errors in red.

  -vproject <directory> : Override the VPROJECT environment variable.
  -game <directory>     : Same as -vproject.

Other options:
  -novconfig      : Don't bring up graphical UI on vproject errors.
  -dump           : Write debugging .txt files.
  -dumpnormals    : Write normals to debug files.
  -threads        : Control the number of threads vbsp uses (defaults to the #
                    or processors on your machine).
  -lights <file>  : Load a lights file in addition to lights.rad and the
                    level lights file.
  -noextra        : Disable supersampling.
  -debugextra     : Places debugging data in lightmaps to visualize
                    supersampling.
  -smooth #       : Set the threshold for smoothing groups, in degrees
                    (default 45).
  -dlightmap      : Force direct lighting into different lightmap than
                    radiosity.
  -stoponexit       : Wait for a keypress on exit.
  -mpi_pw <pw>    : Use a password to choose a specific set of VMPI workers.
  -nodetaillight  : Don't light detail props.
  -centersamples  : Move sample centers.
  -luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).
                    The number specified must be less than 1.0 or it will be
                    ignored.
  -loghash        : Log the sample hash table to samplehash.txt.
  -onlydetail     : Only light detail props and per-leaf lighting.
  -maxdispsamplesize #: Set max displacement sample size (default: 512).

** Executing...
** Command: Copy File
** Parameters: "C:\Fetti\Spiele\Half-Life\Steam\SteamApps\franzbucher@bucher-cnc.de\sourcesdk\cstrike_sample_content\maps\cs_assault_winter.bsp" "c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\counter-strike source\cstrike\maps\cs_assault_winter.bsp"

The command failed. Windows reported the error:
  "Das System kann die angegebene Datei nicht finden."

WAS SOLL ICH TUN ICH WILL ENDLICH WIEDER MAPPEN!!!!!!!!!!!!

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001
25.12.2004, 13:46
B@D$N@K3



Moin..

Das Prob hate ich auch mal.. !

c:\fetti\spiele\half-life\steam\steamapps\franzbucher@bucher-cnc.de\counter-strike source\cstrike\maps\cs_assault_winter.bsp"

Bei mir hat es geholfen den Path zu verkürzen..

ALso ich habe jetzt D:\Steam\ Fertig..

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002
06.01.2005, 08:46
Poolitzer



@ Fetti klappt das jetzt mit deiner Map?

Weil habe das gleiche Problem und die Path änderung hat nichts gebracht.

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