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19.02.2008, 18:13
Bosenby
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** Executing... ** Command: "c:\programme\steam\steamapps\***\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\***\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\de_industry_by_BFG"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\***\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\de_industry_by_BFG.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1.Brush 35635: WARNING, microbrush Brush 35640: WARNING, microbrush Brush 35700: WARNING, microbrush Brush 35705: WARNING, microbrush ..2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity prop_physics (2015.00 -2044.00 -519.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Brush 34766: WARNING, microbrush Brush 34772: WARNING, microbrush Brush 34778: WARNING, microbrush Brush 34784: WARNING, microbrush Brush 34790: WARNING, microbrush Brush 34796: WARNING, microbrush Brush 34802: WARNING, microbrush Brush 34808: WARNING, microbrush Brush 34814: WARNING, microbrush Brush 34820: WARNING, microbrush Brush 34826: WARNING, microbrush Brush 34832: WARNING, microbrush Brush 34838: WARNING, microbrush Brush 34959: WARNING, microbrush Brush 34971: WARNING, microbrush Brush 34977: WARNING, microbrush Brush 34983: WARNING, microbrush Brush 34989: WARNING, microbrush Brush 35092: WARNING, microbrush Brush 35098: WARNING, microbrush Brush 35104: WARNING, microbrush Brush 35110: WARNING, microbrush Brush 35116: WARNING, microbrush Brush 35122: WARNING, microbrush Brush 35128: WARNING, microbrush Brush 35134: WARNING, microbrush Brush 35140: WARNING, microbrush Brush 35146: WARNING, microbrush Brush 35152: WARNING, microbrush Brush 35158: WARNING, microbrush Brush 35164: WARNING, microbrush Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt" Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (470244 bytes) Static prop models/props/de_nuke/truck_nuke_glass.mdl outside the map (3582.58, -270.69, -511.08) Static prop models/props/de_train/utility_truck_windows.mdl outside the map (3971.63, -249.11, -510.67) Error! To use model "models/props_vehicles/car001a_phy.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_vehicles/car001a_phy.mdl"! Static prop models/props/de_nuke/truck_nuke_glass.mdl outside the map (3584.00, -269.00, -511.00) Static prop models/props/de_train/utility_truck_windows.mdl outside the map (3972.00, -247.00, -510.00) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 431 texinfos to 242 Reduced 29 texdatas to 24 (884 bytes to 755) Writing C:\Programme\Steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\de_industry_by_BFG.bsp 21 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\***\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\***\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\de_industry_by_BFG"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\de_industry_by_BFG.bsp reading c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\de_industry_by_BFG.prt LoadPortals: couldn't read c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\de_industry_by_BFG.prt
** Executing... ** Command: "c:\programme\steam\steamapps\***\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\***\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\de_industry_by_BFG"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\de_industry_by_BFG.bsp No vis information, direct lighting only. 6744 faces 4 degenerate faces 843549 square feet [121471184.00 square inches] 0 displacements 0 square feet [0.00 square inches] 9 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (115) Build Patch/Sample Hash Table(s).....Done<0.0382 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 1289/8192 15468/98304 (15.7%) brushsides 12727/65536 101816/524288 (19.4%) planes 14498/65536 289960/1310720 (22.1%) vertexes 10292/65536 123504/786432 (15.7%) nodes 4958/65536 158656/2097152 ( 7.6%) texinfos 242/12288 17424/884736 ( 2.0%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 6744/65536 377664/3670016 (10.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3562/65536 199472/3670016 ( 5.4%) leaves 4970/65536 159040/2097152 ( 7.6%) leaffaces 7535/65536 15070/131072 (11.5%) leafbrushes 3725/65536 7450/131072 ( 5.7%) areas 2/256 16/2048 ( 0.8%) surfedges 46770/512000 187080/2048000 ( 9.1%) edges 26614/256000 106456/1024000 (10.4%) LDR worldlights 9/8192 792/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 555/32768 5550/327680 ( 1.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8853/65536 17706/131072 (13.5%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2088576/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 26992/393216 ( 6.9%) LDR leaf ambient 4970/65536 119280/1572864 ( 7.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/15176 ( 0.0%) pakfile [variable] 21661/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 470244/4194304 (11.2%) ==== Total Win32 BSP file data space used: 4511191 bytes ====
Total triangle count: 19081 Writing c:\programme\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\de_industry_by_BFG.bsp 1 minute, 58 seconds elapsed
** Executing... ** Command: Copy File
ZUR INFO DIESE WARNING IS JA VOM PREFAB ABA ICH WILL JA DIESEN PREFAB HABEN. ABA VLLT IST DAS JA ALLES WAS ZU KLEIN ERSTELLT WORDEN EBEN ''MICROBRUSH'' KANN JA SEIN ODA?
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Dieser Beitrag wurde am 19.02.2008 um 18:15 von Bosenby bearbeitet.
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