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Autor Beitrag
000
25.10.2005, 19:30
expremp



Also folgendes hab als test einfach nen Raum mit 1 t und 1 ct startpunkt gemacht.
Ok kompiliere das alles .bsp kommt dabei raus. Will sie im cs offline modus aufstarten aber dann kakt mir das ganze cs ab. Ohne Fehlermeldung. Ok aber das komische ist das alle anderen maps ich im offline modus gamen kann.
Hab den log durch den analyzer geschickt und der findet nix. Was ist falsch

** Executing...
** Command: Change Directory
** Parameters:

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1.map" "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1"
Entering C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\airport.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\de_village.wad
- Contains 0 used textures, 0.00 percent of map (46 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\de_celtic.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\mad_spain.wad
- Contains 0 used textures, 0.00 percent of map (108 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\mad_spain_addon.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)

Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 2 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.02 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: +map "map1"

--

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001
25.10.2005, 21:15
Gigant



** Executing...
** Command: Change Directory
** Parameters:

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1.map" "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1"
Entering C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\airport.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\de_village.wad
- Contains 0 used textures, 0.00 percent of map (46 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\de_celtic.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\mad_spain.wad
- Contains 0 used textures, 0.00 percent of map (108 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\mad_spain_addon.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)

Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 2 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.02 seconds elapsed

----- END hlbsp -----

Naja, ich würde eventuell mal einige WAD files rausnehmen, wie es dort beschrieben ist.

Btw:Warum hast du kein rad benutzt?
Vis könnte ich ja verstehen, da es gerne mal mehrere Stunden dauert.
Teste alles nochmal mit weniger WAds und mit Rad.

--


Dieser Beitrag wurde am 25.10.2005 um 21:20 von Gigant bearbeitet.
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002
26.10.2005, 19:31
expremp



Hmm... Ok weniger wads

Naja für was ist rad^^ bin noch ein noob^^

--

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003
26.10.2005, 19:53
Cracker



für was RAD is das kannste im Tut lesen, oder Forensuche benutzen...
Hier der Link für Tut:
http://www.thewall.de/content/half-life:tutorials:licht?s=rad

Hier der Link für Forensuche:
http://www.thewall.de/forum/search.php

bei Forensuche dann einfach RAD oder was anderes eingeben...

NOCH VIEL SPASS BEIM MAPPEN!!!

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de

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004
27.10.2005, 17:57
expremp



Ja ok.... Probieres mal einfach mit standart wads

nothing
cstrike
halflife

denn am RAD hat es nicht gelegen

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Dieser Beitrag wurde am 27.10.2005 um 17:57 von expremp bearbeitet.
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005
28.10.2005, 00:15
Tubgirl



Dummer Threadtitel + Sonstige Regeln nicht beachtet = Thread zu.

--

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