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** Executing... ** Command: Change Directory ** Parameters:
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1.map" "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1" Entering C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.00 seconds)
Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\airport.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\de_village.wad - Contains 0 used textures, 0.00 percent of map (46 textures in wad) Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\de_celtic.wad - Contains 0 used textures, 0.00 percent of map (30 textures in wad) Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\de_vegas.wad - Contains 0 used textures, 0.00 percent of map (101 textures in wad) Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\mad_spain.wad - Contains 0 used textures, 0.00 percent of map (108 textures in wad) Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\mad_spain_addon.wad - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \programme\steam\steamapps\sk8ter_904\counter-strike\cstrike\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
added 2 additional animating textures. Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.06 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 13 (0.00 seconds) BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\Admin\Desktop\Maps\map1.prt' SolidBSP [hull 1] 13 (0.00 seconds) SolidBSP [hull 2] 13 (0.00 seconds) SolidBSP [hull 3] 13 (0.00 seconds) 0.02 seconds elapsed
----- END hlbsp -----
Naja, ich würde eventuell mal einige WAD files rausnehmen, wie es dort beschrieben ist.
Btw:Warum hast du kein rad benutzt? Vis könnte ich ja verstehen, da es gerne mal mehrere Stunden dauert. Teste alles nochmal mit weniger WAds und mit Rad.
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Dieser Beitrag wurde am 25.10.2005 um 21:20 von Gigant bearbeitet.
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