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also ein env_cubemap ist in der skybox drin.. genau so wie die kamera und die beleuchtung kA warum aber beim 2. laden der map waren die spiegelungen wieder weg..
hier der compilelog:
** Executing... ** Command: "c:\programme\valve\steam\steamapps\herias\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\herias\counter-strike source\cstrike" "C:\Programme\Valve\Steam\steamapps\herias\sourcesdk_content\cstrike\mapsrc\VLS_Training"
Valve Software - vbsp.exe (Aug 4 2006) 2 threads materialPath: c:\programme\valve\steam\steamapps\herias\counter-strike source\cstrike\materials Loading C:\Programme\Valve\Steam\steamapps\herias\sourcesdk_content\cstrike\mapsrc\VLS_Training.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity info_player_counterterrorist (-82.35 961.66 64.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0, 0.0, 112.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0, 0.0, 936.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (768.0, 0.0, 16.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (768.0, 0.0, 825.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (768.0, 0.0, 1633.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 0.0, -104.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -512.0, 934.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -2.0, 120.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (95771 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 58 texinfos to 36 Reduced 21 texdatas to 17 (620 bytes to 506) Writing C:\Programme\Valve\Steam\steamapps\herias\sourcesdk_content\cstrike\mapsrc\VLS_Training.bsp 3 seconds elapsed
** Executing... ** Command: "c:\programme\valve\steam\steamapps\herias\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\herias\counter-strike source\cstrike" "C:\Programme\Valve\Steam\steamapps\herias\sourcesdk_content\cstrike\mapsrc\VLS_Training"
Valve Software - vvis.exe (May 22 2006) 2 threads reading c:\programme\valve\steam\steamapps\herias\sourcesdk_content\cstrike\mapsrc\VLS_Training.bsp reading c:\programme\valve\steam\steamapps\herias\sourcesdk_content\cstrike\mapsrc\VLS_Training.prt LoadPortals: couldn't read c:\programme\valve\steam\steamapps\herias\sourcesdk_content\cstrike\mapsrc\VLS_Training.prt
** Executing... ** Command: "c:\programme\valve\steam\steamapps\herias\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\herias\counter-strike source\cstrike" "C:\Programme\Valve\Steam\steamapps\herias\sourcesdk_content\cstrike\mapsrc\VLS_Training"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\herias\sourcesdk_content\cstrike\mapsrc\VLS_Training.bsp No vis information, direct lighting only. 1886 faces 2 degenerate faces 1165768 square feet [167870608.00 square inches] 0 displacements 0 square feet [0.00 square inches] 3 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (96) Build Patch/Sample Hash Table(s).....Done<0.0334 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 5/1024 240/49152 ( 0.5%) brushes 254/8192 3048/98304 ( 3.1%) brushsides 1771/65536 14168/524288 ( 2.7%) planes 966/65536 19320/1310720 ( 1.5%) vertexes 2827/65536 33924/786432 ( 4.3%) nodes 1268/65536 40576/2097152 ( 1.9%) texinfos 36/12288 2592/884736 ( 0.3%) texdata 17/2048 544/65536 ( 0.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1886/65536 105616/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 920/65536 51520/3670016 ( 1.4%) leaves 1274/65536 40768/2097152 ( 1.9%) leaffaces 2148/65536 4296/131072 ( 3.3%) leafbrushes 570/65536 1140/131072 ( 0.9%) areas 3/256 24/2048 ( 1.2%) surfedges 12673/512000 50692/2048000 ( 2.5%) edges 7012/256000 28048/1024000 ( 2.7%) LDR worldlights 3/8192 264/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 190/32768 1900/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2922/65536 5844/131072 ( 4.5%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2346964/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 4437/393216 ( 1.1%) LDR leaf ambient 1274/65536 30576/1572864 ( 1.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 21090/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 95771/4194304 ( 2.3%) ==== Total Win32 BSP file data space used: 2903380 bytes ====
Total triangle count: 5185 Writing c:\programme\valve\steam\steamapps\herias\sourcesdk_content\cstrike\mapsrc\VLS_Training.bsp 1 minute, 37 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve\Steam\steamapps\herias\sourcesdk_content\cstrike\mapsrc\VLS_Training.bsp" "c:\programme\valve\steam\steamapps\herias\counter-strike source\cstrike\maps\VLS_Training.bsp"
dieser leak: **** leaked **** Entity info_player_counterterrorist (-82.35 961.66 64.00) leaked!
ist klar, da fehlt noch was in der map, von dem kanns also nicht kommen
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