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...xo ich hab das problem, dass die änderungen die ich in worldcradt 3.3 mache nicht beim compilieren übernommen werde :( und ausser dem ************ ERROR ************ LoadPortals: not a portal file
gibts auch keine errors, also wie kann ich das beheben (sry hab noch keine passende lösung im netz gefunden), oder woran kanns sonst liegen ?? THX im voraus ;) ...die map soll'n warenhaus für 'ne kommende mod werden (ist dringend), hier noch das compile-log:
** Executing... ** Command: Change Directory ** Parameters: "D:\Half-Life"
** Executing... ** Command: D:\Half-Life\Worldcraft\hlcsg.exe ** Parameters: "c:\eigene dateien\mod_torn"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\Half-Life\Worldcraft\hlcsg.exe "c:\eigene dateien\mod_torn"
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering c:\eigene dateien\mod_torn.map CreateBrush: 10..20..30..40..50..60..70..80..90.. (7.03 seconds) SetModelCenters: 40..50..90.. (0.00 seconds) CSGBrush: 10..20..30..40..50..60..70..80..90.. (3.41 seconds) Using WAD File: \half-life\valve\liquids.wad Using WAD File: \half-life\valve\halflife.wad Using WAD File: \half-life\ua\nuketown.wad added 1 additional animating textures. Texture usage is at 1.01 mb (of 4.00 mb MAX) 10.71 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\Half-Life\Worldcraft\hlbsp.exe ** Parameters: "c:\eigene dateien\mod_torn"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: D:\Half-Life\Worldcraft\hlbsp.exe "c:\eigene dateien\mod_torn"
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\eigene dateien\mod_torn.prt' 6.54 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\Half-Life\Worldcraft\vis.exe ** Parameters: "c:\eigene dateien\mod_torn"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 1 thread(s)
************ ERROR ************ LoadPortals: not a portal file
** Executing... ** Command: D:\Half-Life\Worldcraft\hlrad.exe ** Parameters: "c:\eigene dateien\mod_torn"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\Half-Life\Worldcraft\hlrad.exe "c:\eigene dateien\mod_torn"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'D:\HALF-LIFE\WORLDCRAFT\lights.rad'] [1 texlights parsed from 'D:\HALF-LIFE\WORLDCRAFT\lights.rad']
Warning: No vis information, direct lighting only. 5278 faces Create Patches : 43117 base patches 0 opaque faces 612744 square feet [88235184.00 square inches] 9 direct lights
BuildFacelights: 10..20..30..40..50..60..70..80..90.. (39.60 seconds) FinalLightFace: 10..20..30..40..50..60..70..80..90.. (0.50 seconds) 41.30 seconds elapsed
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "c:\eigene dateien\mod_torn.bsp" "D:\Half-Life\valve\maps\mod_torn.bsp"
** Executing... ** Command: Copy File ** Parameters: "c:\eigene dateien\mod_torn.pts" "D:\Half-Life\valve\maps\mod_torn.pts"
** Executing... ** Command: D:\Half-Life\hl.exe ** Parameters: +map "mod_torn" -game ns -console -dev
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The Xenom Conflict
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