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Autor Beitrag
000
19.03.2010, 21:20
Sneeaky



Hey,

ich bin dabei eine map zu erstellen. mein problem ist nun ich kann die musik nicht hören :( (in der disco) aber im hammer editor wen ich auf play drück kann ich sie hören. was kann ich machen ?

lg
Robert

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001
19.03.2010, 21:31
tolio



fehler beim compilen?
fehler in der console im spiel?

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002
19.03.2010, 22:13
Sneeaky



hey,
wie meinste das mit compilen??? (raff nicht was das bedeutet :D)
in der consol find ich nichts.

Hier mal ein auszug aus der console:
_________

Parsed 352 text messages
Couldn't find custom font file 'resource/HL2EP2.ttf'
Couldn't find custom font file 'materials/vgui/fonts/buttons_32.vbf'
execing config.cfg
Can't use cheat cvar cl_upspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cl_forwardspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cl_backspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar dsp_dist_max in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar dsp_dist_min in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_ambientfraction in multiplayer, unless the server has sv_cheats set to 1.
2 CPUs, Frequency: 2.1 Ghz, Features: AuthenticAMD SSE SSE2 MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
execing svp.cfg
maxplayers set to 32
maxplayers set to 64
execing game.cfg
Network: IP 7.0.32.40, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server ba_jail_stone_BETA
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow070c
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow070c
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill1.cfg
Executing listen server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Item ammo_762mm fell out of level at -1252.000000,-310.910004,73.000000
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
64 player server started
couldn't exec listenserver.cfg
Adding master server 72.165.61.151:27013
Adding master server 72.165.61.151:27014
Invalid counterterrorist spawnpoint at (-1218.8,64.0,64.0)
Item ammo_762mm fell out of level at -1252.000000,-310.910004,73.000000
Client "$N€AKY[GER]" connected (127.0.0.1:27005).
Connected to 127.0.0.1:27015

Counter-Strike: Source
Map: ba_jail_stone_BETA
Players: 1 / 64
Build 4044
Server Number 1
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity
Initializing renderer...
Verbindung zu $N€AKY[GER] steht.
Game will not start until both teams have players.
Eine Wertung erfolgt erst, wenn beide Teams Spieler haben.

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Dieser Beitrag wurde am 19.03.2010 um 22:16 von Sneeaky bearbeitet.
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003
19.03.2010, 22:41
tolio



compilen ist das wo man beim hammer solange warten muss und ein fenster an der seite ist wo viele sachen drin stehen, das was da steht bräuchte ich

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004
19.03.2010, 23:13
Sneeaky



** Executing...
** Command: "c:\program files (x86)\steam\steamapps\killerheld\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\killerheld\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\killerheld\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\SteamApps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.vmf
Brush 9499, Side 1: mirrored plane
Brush 9499: FloatPlane: bad normal
Side 2
Texture: CS_HAVANA/METALFENCE007A

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\killerheld\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\killerheld\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files (x86)\steam\steamapps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.bsp
reading c:\program files (x86)\steam\steamapps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.prt

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\killerheld\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\killerheld\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.bsp
No vis information, direct lighting only.
1417 faces
134424 square feet [19357148.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0111 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 152/8192 1824/98304 ( 1.9%)
brushsides 1043/65536 8344/524288 ( 1.6%)
planes 1722/65536 34440/1310720 ( 2.6%)
vertexes 2483/65536 29796/786432 ( 3.8%)
nodes 919/65536 29408/2097152 ( 1.4%)
texinfos 232/12288 16704/884736 ( 1.9%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1417/65536 79352/3670016 ( 2.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 774/65536 43344/3670016 ( 1.2%)
leaves 951/65536 30432/2097152 ( 1.5%)
leaffaces 1662/65536 3324/131072 ( 2.5%)
leafbrushes 481/65536 962/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10531/512000 42124/2048000 ( 2.1%)
edges 6004/256000 24016/1024000 ( 2.3%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 310/32768 3100/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4872/65536 9744/131072 ( 7.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 444980/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 29896/393216 ( 7.6%)
LDR leaf ambient 951/65536 22824/1572864 ( 1.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2142 ( 0.0%)
pakfile [variable] 10030/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 68355/4194304 ( 1.6%)
==== Total Win32 BSP file data space used: 935417 bytes ====

Total triangle count: 4525
Writing c:\program files (x86)\steam\steamapps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.bsp" "c:\program files (x86)\steam\steamapps\killerheld\counter-strike source\cstrike\maps\ba_jail_stone_BETA.bsp"

________________________
DAS ?

lg

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005
20.03.2010, 11:44
tolio



ja das ist der compile log,

Brush 9499, Side 1: mirrored plane
Brush 9499: FloatPlane: bad normal
Side 2
Texture: CS_HAVANA/METALFENCE007A

du solltest mal den brush 9499 löschen und neu machen,
vllt liegt das daran.

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Dieser Beitrag wurde am 20.03.2010 um 11:45 von tolio bearbeitet.
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006
20.03.2010, 12:22
Sneeaky



wie finde ich den ? :D

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007
20.03.2010, 13:13
m_iace



go_to_brush_number ( müsste bei "map" in der titelleiste zu finden sein )

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008
20.03.2010, 13:57
Sneeaky



ich habe gerade etwas in der console entdeckt :

*** Invalid sample rate (48000) for sound 'admin_plugin\actions\techno.wav'.

was muss ich da machen ?

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009
23.03.2010, 18:33
Sneeaky



so hat sich erledigt ich habe es hinbekommen :)

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