000
19.03.2010, 21:20
Sneeaky
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Hey,
ich bin dabei eine map zu erstellen. mein problem ist nun ich kann die musik nicht hören :( (in der disco) aber im hammer editor wen ich auf play drück kann ich sie hören. was kann ich machen ?
lg Robert
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001
19.03.2010, 21:31
tolio
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fehler beim compilen? fehler in der console im spiel?
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002
19.03.2010, 22:13
Sneeaky
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hey, wie meinste das mit compilen??? (raff nicht was das bedeutet :D) in der consol find ich nichts.
Hier mal ein auszug aus der console: _________
Parsed 352 text messages Couldn't find custom font file 'resource/HL2EP2.ttf' Couldn't find custom font file 'materials/vgui/fonts/buttons_32.vbf' execing config.cfg Can't use cheat cvar cl_upspeed in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cl_forwardspeed in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cl_backspeed in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar dsp_dist_max in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar dsp_dist_min in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar r_ambientfraction in multiplayer, unless the server has sv_cheats set to 1. 2 CPUs, Frequency: 2.1 Ghz, Features: AuthenticAMD SSE SSE2 MMX 3DNow RDTSC CMOV FCMOV execing valve.rc execing svp.cfg maxplayers set to 32 maxplayers set to 64 execing game.cfg Network: IP 7.0.32.40, mode MP, dedicated No, ports 27015 SV / 27005 CL Spawn Server ba_jail_stone_BETA env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow070c env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow070c Begin loading faces (loads materials) End loading faces (loads materials) execing skill1.cfg Executing listen server config file Incorrect price blob version! Update your server! ERROR: mp_dynamicpricing set to 1 but couldn't download the price list! Item ammo_762mm fell out of level at -1252.000000,-310.910004,73.000000 Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) 64 player server started couldn't exec listenserver.cfg Adding master server 72.165.61.151:27013 Adding master server 72.165.61.151:27014 Invalid counterterrorist spawnpoint at (-1218.8,64.0,64.0) Item ammo_762mm fell out of level at -1252.000000,-310.910004,73.000000 Client "$N€AKY[GER]" connected (127.0.0.1:27005). Connected to 127.0.0.1:27015
Counter-Strike: Source Map: ba_jail_stone_BETA Players: 1 / 64 Build 4044 Server Number 1 No pure server whitelist. sv_pure = 0 CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity Initializing renderer... Verbindung zu $N€AKY[GER] steht. Game will not start until both teams have players. Eine Wertung erfolgt erst, wenn beide Teams Spieler haben.
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Dieser Beitrag wurde am 19.03.2010 um 22:16 von Sneeaky bearbeitet.
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003
19.03.2010, 22:41
tolio
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compilen ist das wo man beim hammer solange warten muss und ein fenster an der seite ist wo viele sachen drin stehen, das was da steht bräuchte ich
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004
19.03.2010, 23:13
Sneeaky
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** Executing... ** Command: "c:\program files (x86)\steam\steamapps\killerheld\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\killerheld\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files (x86)\steam\steamapps\killerheld\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\SteamApps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.vmf Brush 9499, Side 1: mirrored plane Brush 9499: FloatPlane: bad normal Side 2 Texture: CS_HAVANA/METALFENCE007A
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\killerheld\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\killerheld\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\program files (x86)\steam\steamapps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.bsp reading c:\program files (x86)\steam\steamapps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.prt
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\killerheld\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\killerheld\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.bsp No vis information, direct lighting only. 1417 faces 134424 square feet [19357148.00 square inches] 0 displacements 0 square feet [0.00 square inches] 6 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0111 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 31/1024 1488/49152 ( 3.0%) brushes 152/8192 1824/98304 ( 1.9%) brushsides 1043/65536 8344/524288 ( 1.6%) planes 1722/65536 34440/1310720 ( 2.6%) vertexes 2483/65536 29796/786432 ( 3.8%) nodes 919/65536 29408/2097152 ( 1.4%) texinfos 232/12288 16704/884736 ( 1.9%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1417/65536 79352/3670016 ( 2.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 774/65536 43344/3670016 ( 1.2%) leaves 951/65536 30432/2097152 ( 1.5%) leaffaces 1662/65536 3324/131072 ( 2.5%) leafbrushes 481/65536 962/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 10531/512000 42124/2048000 ( 2.1%) edges 6004/256000 24016/1024000 ( 2.3%) LDR worldlights 6/8192 528/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 310/32768 3100/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4872/65536 9744/131072 ( 7.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 444980/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 29896/393216 ( 7.6%) LDR leaf ambient 951/65536 22824/1572864 ( 1.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2142 ( 0.0%) pakfile [variable] 10030/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 68355/4194304 ( 1.6%) ==== Total Win32 BSP file data space used: 935417 bytes ====
Total triangle count: 4525 Writing c:\program files (x86)\steam\steamapps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.bsp 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\killerheld\sourcesdk_content\cstrike\mapsrc\ba_jail_stone_BETA.bsp" "c:\program files (x86)\steam\steamapps\killerheld\counter-strike source\cstrike\maps\ba_jail_stone_BETA.bsp"
________________________ DAS ?
lg
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005
20.03.2010, 11:44
tolio
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ja das ist der compile log,
Brush 9499, Side 1: mirrored plane Brush 9499: FloatPlane: bad normal Side 2 Texture: CS_HAVANA/METALFENCE007A
du solltest mal den brush 9499 löschen und neu machen, vllt liegt das daran.
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Dieser Beitrag wurde am 20.03.2010 um 11:45 von tolio bearbeitet.
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006
20.03.2010, 12:22
Sneeaky
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wie finde ich den ? :D
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007
20.03.2010, 13:13
m_iace
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go_to_brush_number ( müsste bei "map" in der titelleiste zu finden sein )
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008
20.03.2010, 13:57
Sneeaky
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ich habe gerade etwas in der console entdeckt :
*** Invalid sample rate (48000) for sound 'admin_plugin\actions\techno.wav'.
was muss ich da machen ?
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009
23.03.2010, 18:33
Sneeaky
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so hat sich erledigt ich habe es hinbekommen :)
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