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Autor Beitrag
000
30.05.2005, 19:36
Piyyaboz



Die komplette map ist hell und im log sind keine Fehler.
hier ist das log:
** Executing...
** Command: Change Directory
** Parameters: C:\Spiele\Counterstrike\Condition Zero

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Petzi\Eigene Dateien\Patrick\CS Maps\de_dust2006_test.map" "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test.map"

** Executing...
** Command: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlcsg.exe
** Parameters: "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlcsg.exe "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"
Entering C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.70 seconds)
SetModelCenters:
70%...80%...90%... (0.05 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.80 seconds)

Using Wadfile: \spiele\counterstrike\condition zero\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \spiele\counterstrike\condition zero\valve\halflife.wad
- Contains 18 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \spiele\counterstrike\condition zero\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.25 mb (of 4.00 mb MAX)
3.23 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlbsp.exe
** Parameters: "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlbsp.exe "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test.prt'
7.75 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlvis.exe
** Parameters: -fast "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlvis.exe -fast "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"
803 portalleafs
2526 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.16 seconds)
average leafs visible: 546
g_visdatasize:83768 compressed from 81103
2.33 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlrad.exe
** Parameters: -extra "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlrad.exe -extra "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\lights.rad']
[71 texlights parsed from 'C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\lights.rad']

6277 faces
Create Patches : 57469 base patches
0 opaque faces
482899 square feet [69537592.00 square inches]
9 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (654.25 seconds)
visibility matrix : 196.9 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (501.81 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1154.50 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (641.34 seconds)
Transfer Lists : 95129060 : 95.13M transfers
Indices : 30020600 : 28.63M bytes
Data : 380516240 : 362.89M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (89.39 seconds)
FinalLightFace:

** Executing...
** Command: C:\Spiele\COUNTE~1\CONDIT~1\czero.exe
** Parameters: +map "de_dust2006_test"

helft mir! bitte! ich verzweifle langsam!

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001
30.05.2005, 23:34
Tubgirl



Rad läuft aus irgendeinem Grund nicht komplett durch, daher ist alles hell. Ist irgendetwas an deiner Map ungewöhnlich?

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002
31.05.2005, 15:01
Piyyaboz



naja eigentlich nich wenn du willste kannste dir die map ma anschaun,
ich kann sie dir ja mal per mail schicken
sag, wenn ja

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003
31.05.2005, 20:33
Piyyaboz



der fehler is behoben alles ok

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004
01.06.2005, 01:01
ScyTheMan
Moderator


Dann erkläre bitte, woran es gelegen hat.

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005
06.06.2005, 21:16
Piyyaboz



2 gegnerische Startplätze hatten sichtkontakt

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