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hier ist mal das log: ** Executing... ** Command: Change Directory ** Parameters: C:\Spiele\Counterstrike\Condition Zero
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Petzi\Eigene Dateien\Patrick\CS Maps\de_dust2006_test.map" "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test.map"
** Executing... ** Command: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlcsg.exe ** Parameters: "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlcsg.exe "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test" Entering C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.39 seconds) SetModelCenters: 70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.47 seconds)
Using Wadfile: \spiele\counterstrike\condition zero\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \spiele\counterstrike\condition zero\valve\halflife.wad - Contains 18 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \spiele\counterstrike\condition zero\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
added 1 additional animating textures. Texture usage is at 0.25 mb (of 4.00 mb MAX) 2.20 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlbsp.exe ** Parameters: "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlbsp.exe "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test.prt' 4.69 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlvis.exe ** Parameters: "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlvis.exe "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test" 924 portalleafs 2784 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.34 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (53.88 seconds) average leafs visible: 165 g_visdatasize:77046 compressed from 107184 55.39 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlrad.exe ** Parameters: "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlrad.exe "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006_test"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\lights.rad'] [71 texlights parsed from 'C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\lights.rad']
6718 faces Create Patches : 57699 base patches 0 opaque faces 482900 square feet [69537664.00 square inches] 9 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (101.55 seconds) visibility matrix : 198.4 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (163.75 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (217.05 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (102.50 seconds) Transfer Lists : 90269908 : 90.27M transfers Indices : 29072812 : 27.73M bytes Data : 361079632 : 344.35M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (21.23 seconds) FinalLightFace:
** Executing... ** Command: C:\Spiele\COUNTE~1\CONDIT~1\czero.exe ** Parameters: +map "de_dust2006_test"
also ich seh da keine Fehler,trotzdem ist die komplette map hell
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