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Autor Beitrag
000
06.05.2007, 15:58
binary



Moin moin nochmal,

ich habe meine skybox nun ausbessern können.
wenn ich jedoch die map kompiliere, entsetehen keine Fehler beim BSP erstellen,
jedoch findet VIS die bsp datei nicht.

DUMP:

** Executing...
** Command: "d:\installed\steam\steamapps\#########\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\installed\steam\steamapps\#########\counter-strike source\cstrike" "D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight_hehejo"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: d:\installed\steam\steamapps\#########\counter-strike source\cstrike\materials
Loading D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight_hehejo.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight_hehejo.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dust_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "d:\installed\steam\steamapps\#########\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\installed\steam\steamapps\#########\counter-strike source\cstrike" -fast "D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight_hehejo"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading d:\installed\steam\steamapps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight_hehejo.bsp
Error opening d:\installed\steam\steamapps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight_hehejo.bsp

** Executing...
** Command: "d:\installed\steam\steamapps\#########\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\installed\steam\steamapps\#########\counter-strike source\cstrike" -noextra "D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight_hehejo"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\installed\steam\steamapps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight_hehejo.bsp
Error opening d:\installed\steam\steamapps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight_hehejo.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Installed\Steam\SteamApps\#########\sourcesdk_content\cstrike\mapsrc\de_sandfight_hehejo.bsp" "d:\installed\steam\steamapps\#########\counter-strike source\cstrike\maps\de_sandfight_hehejo.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

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001
06.05.2007, 16:26
PotKinRot



"Face List Count >= OVERLAY_BSP_FACE_COUNT"

-> Das IST ein Fehler!

Ursache: Ein Overlay liegt auf mehr als 64 Faces! Lösung: Overlay entweder verschieben oder löschen.

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002
06.05.2007, 17:02
binary



ah vielen dank =)

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