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Autor Beitrag
000
26.10.2002, 15:06
Necromancer



Hab ein Problem.
Egal welche Map ich mache, auch wen es nur ein Kasten oder so ist,
Kann ich keine BSP erstellen weil die Fehler (siehe unten) immer vorkommen.
Warum ist das so und wie krieg ichs weg???
Hoffe um schnelle antwort und bin jeden Dankbar der mir hierbei Helfen kann.

Kompiler Log: (Standart Dateien

** Executing...
** Command: Change Directory
** Parameters: C:\Spiele\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve Hammer Editor\maps\1.map" "C:\Spiele\SIERRA\Half-Life\cstrike\maps\1.map"

** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\qcsg.exe
** Parameters: "C:\Spiele\SIERRA\Half-Life\cstrike\maps\1"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----

************ ERROR ************
usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile

** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\qbsp2.exe
** Parameters: "C:\Spiele\SIERRA\Half-Life\cstrike\maps\1"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
usage: qbsp [-draw] [-leakonly] [-noclip] [-nofill] [-nogfx] [-notjunc] [-proj name] [-subdivide size] [-threads n] [-v] [-watervis] sourcefile

** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\vis.exe
** Parameters: "C:\Spiele\SIERRA\Half-Life\cstrike\maps\1"

vis.exe v1.3 (Dec 30 1998)
---- vis ----

************ ERROR ************
usage: vis [-threads #] [-level 0-4] [-fast] [-v] bspfile

** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\qrad.exe
** Parameters: "C:\Spiele\SIERRA\Half-Life\cstrike\maps\1"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads

************ ERROR ************
usage: qrad [-dump] [-inc] [-bounce n] [-threads n] [-verbose] [-terse]

Kompiler Log: (Zhlt Dateien)

** Executing...
** Command: Change Directory
** Parameters: C:\Spiele\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve Hammer Editor\maps\1.map" "C:\Spiele\SIERRA\Half-Life\cstrike\maps\1.map"

** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\hlcsg.exe
** Parameters: "C:\Spiele\SIERRA\Half-Life\cstrike\maps\1"

Unknown option "Editor\tools\hlcsg.exe"
hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile

** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\hlbsp.exe
** Parameters: "C:\Spiele\SIERRA\Half-Life\cstrike\maps\1"

Unknown option "Editor\tools\hlbsp.exe"
hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\hlvis.exe
** Parameters: "C:\Spiele\SIERRA\Half-Life\cstrike\maps\1"

Unknown option "Editor\tools\hlvis.exe"
hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\hlrad.exe
** Parameters: "C:\Spiele\SIERRA\Half-Life\cstrike\maps\1"

Unknown option "Editor\tools\hlrad.exe"
hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack

mapfile : The mapfile to compile

Achja von den Kompiler logs werde ich net schlau!!!

--

Wenn man lebt, | ICQ: 87220065
dan lebt man! |AIM:Freeman16M
Doch wenn man tot ist,|
ist man tot! |


Dieser Beitrag wurde am 26.10.2002 um 15:07 von Necromancer bearbeitet.
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001
26.10.2002, 15:15
Killermachine



Hol dir mal Zoner Half-Life Tools.
Ich glaub du benutzt keine texes, aber ich hab dieses problem noch net gehabt

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Dieser Beitrag wurde am 26.10.2002 um 15:15 von Killermachine bearbeitet.
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002
26.10.2002, 15:20
Necromancer



Zoner Half-Life Tools sind doch die Zhlt Dateien da is doch das Gleiche deshalb sind da ja auch 2 Verschiedene Komplimierungs log in meinen Thread.

--

Wenn man lebt, | ICQ: 87220065
dan lebt man! |AIM:Freeman16M
Doch wenn man tot ist,|
ist man tot! |

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003
26.10.2002, 15:31
Killermachine



upsa übersehen sorry

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Entities
Tutorials

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004
26.10.2002, 15:33
Necromancer



Naja würde mich freuen wenn mir trotzdem jemand helfen könnte!!!
Will wieder Mappen

--

Wenn man lebt, | ICQ: 87220065
dan lebt man! |AIM:Freeman16M
Doch wenn man tot ist,|
ist man tot! |

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005
26.10.2002, 16:03
Flann



Du verwendest Compileparameter die dem Compiler unbekannt sind ("Unknown option") - z.B. weil du sie falsch geschrieben hast.

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006
26.10.2002, 16:44
KhanRKerensky



Wie oft den noch?

Keine Leerzeichen in Dateinamen oder Pfadangaben!

--

"[...] you're going to burn in a very special level of Hell. A level they reserve for child molesters and people who talk at the theater." - Book

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