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Halli hallo
Ich habe ne fy map gebaut, mir die neuen Kompiler besorgt, alles Kompiliert, allerdings gibts da n Problem:
nach dme Kompilieren befindet sich im maps ordner nur ne *.map file, allerdings keine *.bsp....
Woran kann das liegen ?
Hier die Log!
------------------------------------------------------------------------- ** Executing... ** Command: Change Directory ** Parameters: D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike
** Executing... ** Command: Copy File ** Parameters: "D:\Steam\SteamApps\fy_ufc_cz.map" "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe ** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.22 seconds) SetModelCenters: 30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.17 seconds) Using WAD File: \steam\steamapps\dognose@ufc-planet.de\counter-strike\cstrike\czde_aztec.wad Texture usage is at 0.96 mb (of 4.00 mb MAX) 2.52 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe ** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Steam\SteamApps\dognose@ufc-planet.prt' 2.62 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe ** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
818 portalleafs 2847 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.70 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (485.05 seconds) average leafs visible: 348 g_visdatasize:72754 compressed from 84254 491.86 seconds elapsed [8m 11s]
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe ** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
3424 faces Create Patches : 17836 base patches 0 opaque faces 189548 square feet [27294976.00 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (28.58 seconds) visibility matrix : 19.0 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (51.77 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (30.67 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.80 seconds) Transfer Lists : 12940168 transfers Indices : 9608652 bytes Data : 51760672 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.80 seconds) 125.98 seconds elapsed [2m 5s]
----- END hlrad -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe ** Parameters: +map "fy_ufc_cz" -------------------------------------------------------------------------
Vielen Dank für eure Hilfe vorrab
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