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Autor Beitrag
000
25.05.2004, 13:06
dognose



Halli hallo

Ich habe ne fy map gebaut, mir die neuen Kompiler besorgt, alles Kompiliert, allerdings gibts da n Problem:

nach dme Kompilieren befindet sich im maps ordner nur ne *.map file, allerdings keine *.bsp....

Woran kann das liegen ?

Hier die Log!

-------------------------------------------------------------------------
** Executing...
** Command: Change Directory
** Parameters: D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike

** Executing...
** Command: Copy File
** Parameters: "D:\Steam\SteamApps\fy_ufc_cz.map" "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.22 seconds)
SetModelCenters:
30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.17 seconds)
Using WAD File: \steam\steamapps\dognose@ufc-planet.de\counter-strike\cstrike\czde_aztec.wad
Texture usage is at 0.96 mb (of 4.00 mb MAX)
2.52 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\Steam\SteamApps\dognose@ufc-planet.prt'
2.62 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

818 portalleafs
2847 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.70 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (485.05 seconds)
average leafs visible: 348
g_visdatasize:72754 compressed from 84254
491.86 seconds elapsed [8m 11s]

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

3424 faces
Create Patches : 17836 base patches
0 opaque faces
189548 square feet [27294976.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (28.58 seconds)
visibility matrix : 19.0 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (51.77 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (30.67 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.80 seconds)
Transfer Lists : 12940168 transfers
Indices : 9608652 bytes
Data : 51760672 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.80 seconds)
125.98 seconds elapsed [2m 5s]

----- END hlrad -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: +map "fy_ufc_cz"
-------------------------------------------------------------------------

Vielen Dank für eure Hilfe vorrab

--

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001
25.05.2004, 13:28
Richman
Moderator


Hm, die compiler sind alle voll und fehlerlos durchgelaufen.

Zitat:
BSP generation successful
Eine BSP wurde offensichtlich auch erstellt. Ich vermute fast, dass dein Problem daran liegt, dass deine Compiler keine langen Dateinamen verarbeiten können.
Such im Notfall mal nach deinem BSP-File, es muss irgendwo sein.

Achja:

Zitat:
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: +map "fy_ufc_cz"
Was soll den das da am Ende?

--

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www.richmans-maps.ch.vu - wieder online!

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002
25.05.2004, 16:03
Small_Player



ist de BSP vielleicht in irgendeinen anderen Ordner?
such mal anch einer fy_ufc_cz.bsp auf deiner HDD

im 'D:\Steam\SteamApps\ solte sie sein

--

Zitat:
Agamemnon-Hellmapper
"Mithilfe der Dreifaltigkeit aus Suchfunktion, Tutorials und Hirn."
www.MicHappe.de

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003
25.05.2004, 16:10
Richman
Moderator


Zitat:
Richman postete
Such im Notfall mal nach deinem BSP-File, es muss irgendwo sein.
Es lohnt auch, sich die Antwortbeitrag durchzulesen. ;)

--

Richman's Hazardous Course - Status: 100% !!!
www.richmans-maps.ch.vu - wieder online!

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004
25.05.2004, 16:57
Small_Player



jo hab ich ja...aber sowas überflieg ich wohl zuviel*g*
ich werde mich bessern!

--

Zitat:
Agamemnon-Hellmapper
"Mithilfe der Dreifaltigkeit aus Suchfunktion, Tutorials und Hirn."
www.MicHappe.de

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