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Ich verwende keine lehr- oder Sonderzeichen
aber vieleicht findet ihr den Fehler
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Spiele\Half Life
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Spiele\Hammer\maps\dod_dachau.map" "C:\Programme\Spiele\Half Life\dod\maps\dod_dachau.map"
** Executing... ** Command: C:\PROGRA~1\SPIELE\HAMMER\ZUSATZ~1\HLCSG.EXE ** Parameters: "C:\Programme\Spiele\Half Life\dod\maps\dod_dachau"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\SPIELE\HAMMER\ZUSATZ~1\HLCSG.EXE "C:\Programme\Spiele\Half Life\dod\maps\dod_dachau"
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\Programme\Spiele\Half Life\dod\maps\dod_dachau.map CreateBrush: 10%...20%...30%...50%...60%...80%...90%... (0.16 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 10%...20%...30%...50%...60%...80%...90%... (0.39 seconds) Using WAD File: \programme\spiele\half life\valve\liquids.wad Using WAD File: \programme\spiele\half life\valve\decals.wad Using WAD File: \programme\spiele\half life\valve\halflife.wad Using WAD File: \programme\spiele\half life\valve\cached.wad Using WAD File: \programme\spiele\half life\dod\cached.wad Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\programme\spiele\half life\dod\cached.wad] Texture[3372:LOADING]
Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\programme\spiele\half life\dod\cached.wad] Texture[3373:CONBACK]
Using WAD File: \programme\spiele\half life\dod\decals.wad Using WAD File: \programme\spiele\half life\dod\dod_avalanche.wad Using WAD File: \programme\spiele\half life\dod\gfx.wad Using WAD File: \programme\spiele\half life\dod\overlord.wad Using WAD File: \programme\spiele\half life\dod\pldecal.wad added 4 additional animating textures. Texture usage is at 0.08 mb (of 4.00 mb MAX) 0.55 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\SPIELE\HAMMER\ZUSATZ~1\HLBSP.EXE ** Parameters: "C:\Programme\Spiele\Half Life\dod\maps\dod_dachau"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\SPIELE\HAMMER\ZUSATZ~1\HLBSP.EXE "C:\Programme\Spiele\Half Life\dod\maps\dod_dachau"
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Programme\Spiele\Half Life\dod\maps\dod_dachau.prt' 0.60 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\SPIELE\HAMMER\ZUSATZ~1\HLVIS.EXE ** Parameters: "C:\Programme\Spiele\Half Life\dod\maps\dod_dachau"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\SPIELE\HAMMER\ZUSATZ~1\HLVIS.EXE "C:\Programme\Spiele\Half Life\dod\maps\dod_dachau"
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
127 portalleafs 277 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds) average leafs visible: 54 g_visdatasize:1942 compressed from 2032 0.49 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\SPIELE\HAMMER\ZUSATZ~1\HLRAD.EXE ** Parameters: "C:\Programme\Spiele\Half Life\dod\maps\dod_dachau"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\SPIELE\HAMMER\ZUSATZ~1\HLRAD.EXE "C:\Programme\Spiele\Half Life\dod\maps\dod_dachau"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
1007 faces Create Patches : 8723 base patches 0 opaque faces 152389 square feet [21944064.00 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (21.42 seconds) visibility matrix : 4.5 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (16.87 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (18.89 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (13.07 seconds) Transfer Lists : 13045484 transfers Indices : 1628720 bytes Data : 52181936 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.60 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.68 seconds) 76.84 seconds elapsed [1m 16s]
----- END hlrad -----
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