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20.04.2006, 15:33
GoBbLeS
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Hi @ all bin neu hier und habe ein problem: Ich compilier mit den zhlt compilern. Aber er erstellt mir keine .bsp datei, hab mein log schon durch den analyser laufen lassen, und mir wird angezeigt dass er keine fehler findet. Hier mein log: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport" Entering C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
54 brushes (totalling 328 sides) discarded from clipping hulls CreateBrush: (0.94 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.84 seconds)
Warning: Wad file '\wad\halflife.wad' not found Error: Could not open wad file \wad\halflife.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist
Including Wadfile: \programme\valve hammer editor\tools\zhlt.wad - Contains 5 used textures, 4.76 percent of map (8 textures in wad)
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport" >> There was a problem compiling the map. >> Check the file C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport.log for the cause.
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport" >> There was a problem compiling the map. >> Check the file C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport" >> There was a problem compiling the map. >> Check the file C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport.log for the cause.
----- END hlrad -----
hoffe um gute antworten
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001
20.04.2006, 17:19
Agamemnon-Hellmapper
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Die Wadfiles müssen im valve bzw cstrike-Verzeichnis liegen, und auch in Hammer angegeben werden, dass die dort befindliche Datei zu verwenden ist. Keinesfalls eine andere Position auf der Platte!
Das selbe Problem gabs erst gestern hier, aber ich erklärs natürlich gerne nochmal...
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Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen: a) um damit Spekulationen über ein Problem eines Users zu machen und b) um sie einem besonders unkooperativen User über den Schädel zu ziehen. - bloggt jetzt auch selbst auf Sclavia.de
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002
20.04.2006, 20:18
GoBbLeS
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geht drozdem nicht hier mein neues log: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport" Entering C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
54 brushes (totalling 328 sides) discarded from clipping hulls CreateBrush: (1.03 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.88 seconds)
Warning: Wad file '\wad\halflife.wad' not found Error: Could not open wad file \wad\halflife.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist
Including Wadfile: \programme\valve hammer editor\tools\zhlt.wad - Contains 5 used textures, 4.76 percent of map (8 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\bnseis\counter-strike\cstrike_german\halflife.wad - Contains 100 used textures, 95.24 percent of map (3116 textures in wad)
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport" >> There was a problem compiling the map. >> Check the file C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport.log for the cause.
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport" >> There was a problem compiling the map. >> Check the file C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport" >> There was a problem compiling the map. >> Check the file C:\Dokumente und Einstellungen\GoBbLeS\Eigene Dateien\asdasd\test\teleport.log for the cause.
----- END hlrad -----
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