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Hi, also ich hab inzwischen so riesige unnütze brushes entfernt, PortalFlow wird berechnet, aber CS:S kackt immernoch beim Laden ab (Immer beim Punkt: Loading resources).
Hier ist der gesamte Compilelog:
** Executing... ** Command: "d:\steam\steamapps\accur4cy\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\steam\steamapps\accur4cy\counter-strike source\cstrike" "D:\Steam\SteamApps\accur4cy\sourcesdk_content\cstrike\mapsrc\awp_port"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: d:\steam\steamapps\accur4cy\counter-strike source\cstrike\materials Loading D:\Steam\SteamApps\accur4cy\sourcesdk_content\cstrike\mapsrc\awp_port.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing D:\Steam\SteamApps\accur4cy\sourcesdk_content\cstrike\mapsrc\awp_port.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5.....1...2...3...4...5...6......1...2...3...4...5...6...7...8......1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (414653 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (1311007 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing D:\Steam\SteamApps\accur4cy\sourcesdk_content\cstrike\mapsrc\awp_port.bsp 7 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 4
** Executing... ** Command: "d:\steam\steamapps\accur4cy\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\steam\steamapps\accur4cy\counter-strike source\cstrike" "D:\Steam\SteamApps\accur4cy\sourcesdk_content\cstrike\mapsrc\awp_port"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading d:\steam\steamapps\accur4cy\sourcesdk_content\cstrike\mapsrc\awp_port.bsp reading d:\steam\steamapps\accur4cy\sourcesdk_content\cstrike\mapsrc\awp_port.prt 168 portalclusters 516 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19) Optimized: 4 visible clusters (0.00%) Total clusters visible: 18152 Average clusters visible: 108 Building PAS... Average clusters audible: 156 visdatasize:8106 compressed from 8064 writing d:\steam\steamapps\accur4cy\sourcesdk_content\cstrike\mapsrc\awp_port.bsp 20 seconds elapsed
** Executing... ** Command: "d:\steam\steamapps\accur4cy\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\steam\steamapps\accur4cy\counter-strike source\cstrike" "D:\Steam\SteamApps\accur4cy\sourcesdk_content\cstrike\mapsrc\awp_port"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\accur4cy\sourcesdk_content\cstrike\mapsrc\awp_port.bsp 907 faces 924930 square feet [133190056.00 square inches] 16 displacements 96275 square feet [13863676.00 square inches] 907 patches before subdivision 37996 patches after subdivision 10 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (231) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (33) transfers 744995, max 144 transfer lists: 5.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(8127, 6955, 5255) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(167, 130, 81) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(6, 4, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1195 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 60/8192 720/98304 ( 0.7%) brushsides 560/65536 4480/524288 ( 0.9%) planes 390/65536 7800/1310720 ( 0.6%) vertexes 1352/65536 16224/786432 ( 2.1%) nodes 338/65536 10816/2097152 ( 0.5%) texinfos 117/12288 8424/884736 ( 1.0%) texdata 36/2048 1152/65536 ( 1.8%) dispinfos 16/0 2816/0 ( 0.0%) disp_verts 3376/0 67520/0 ( 0.0%) disp_tris 5888/0 11776/0 ( 0.0%) disp_lmsamples 72361/0 72361/0 ( 0.0%) faces 907/65536 50792/3670016 ( 1.4%) origfaces 335/65536 18760/3670016 ( 0.5%) leaves 341/65536 19096/3670016 ( 0.5%) leaffaces 944/65536 1888/131072 ( 1.4%) leafbrushes 237/65536 474/131072 ( 0.4%) surfedges 5375/512000 21500/2048000 ( 1.0%) edges 2873/256000 11492/1024000 ( 1.1%) worldlights 10/8192 880/720896 ( 0.1%) waterstrips 37/32768 370/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 582/65536 1164/131072 ( 0.9%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 2954076/0 ( 0.0%) visdata [variable] 8106/16777216 ( 0.0%) entdata [variable] 12775/393216 ( 3.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4474 ( 0.0%) pakfile [variable] 33882/0 ( 0.0%)
Win32 Specific Data: physics [variable] 414653/4194304 ( 9.9%) ==== Total Win32 BSP file data space used: 3754127 bytes ====
Linux Specific Data: physicssurface [variable] 1311007/6291456 (20.8%) ==== Total Linux BSP file data space used: 4650481 bytes ====
Total triangle count: 2200 Writing d:\steam\steamapps\accur4cy\sourcesdk_content\cstrike\mapsrc\awp_port.bsp 4 minutes, 32 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Steam\SteamApps\accur4cy\sourcesdk_content\cstrike\mapsrc\awp_port.bsp" "d:\steam\steamapps\accur4cy\counter-strike source\cstrike\maps\awp_port.bsp"
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