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Okay, erstmal noch als Hinweis : Wenn ich ins Spiel gehe, ist erstmal alles schwarz und dann gibts n paar sek später n licht, das füllt aber wie gesagt den ganzen raum aus und ist net so wie ichs will.
Hier ist mal der Log eintrag :
** Executing... ** Command: Change Directory ** Parameters: E:\Spiele\Half-life
** Executing... ** Command: Copy File ** Parameters: "E:\Programme\Hammer\maps\map1.map" "E:\Spiele\Half-life\cstrike\maps\map1.map"
** Executing... ** Command: E:\PROGRA~1\HAMMER\TOOLS\QCSG.EXE ** Parameters: "E:\Spiele\Half-life\cstrike\maps\map1"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering E:\Spiele\Half-life\cstrike\maps\map1.map CreateBrush: 0...1...3...5...6...8... (0) CSGBrush: 0...1...3...5...6...8... (0) Using WAD File: \spiele\half-life\cstrike\cstrike.wad Using WAD File: \spiele\half-life\valve\halflife.wad 0 seconds elapsed
** Executing... ** Command: E:\PROGRA~1\HAMMER\TOOLS\QBSP2.EXE ** Parameters: "E:\Spiele\Half-life\cstrike\maps\map1"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- writing E:\Spiele\Half-life\cstrike\maps\map1.prt 0 seconds elapsed
** Executing... ** Command: E:\PROGRA~1\HAMMER\TOOLS\VIS.EXE ** Parameters: "E:\Spiele\Half-life\cstrike\maps\map1"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 1 thread(s) 1 portalleafs 0 numportals BasePortalVis: (0) LeafThread: (0) average leafs visible: 1 visdatasize:1 compressed from 1 0.0 seconds elapsed
** Executing... ** Command: E:\PROGRA~1\HAMMER\TOOLS\QRAD.EXE ** Parameters: "E:\Spiele\Half-life\cstrike\maps\map1"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads [Reading texlights from 'E:\PROGRAMME\HAMMER\TOOLS\lights.rad'] [1 texlights parsed from 'E:\PROGRAMME\HAMMER\TOOLS\lights.rad']
6 faces 7845 square feet [1129792.00 square inches] 448 patches after subdivision 1 direct lights BuildFacelights: 0...1...3...5...6...8... (0) visibility matrix: 0.0 megs BuildVisLeafs: 0... (0) MakeScales: 0...1...2...3...4...5...6...7...8...9... (1) transfer lists: 0.6 megs SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0) GatherLight: 0...1...2...3...4...5...6...7...8...9... (0) Bounce #1 added RGB(0, 0, 0) FinalLightFace: 0...1...3...5...6...8... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/400 64/25600 ( 0.3%) planes 100/32767 2000/655340 ( 0.3%) vertexes 8/65535 96/786420 ( 0.0%) nodes 6/32767 144/786408 ( 0.0%) texinfos 3/8192 120/327680 ( 0.0%) faces 6/65535 120/1310700 ( 0.0%) clipnodes 18/32767 144/262136 ( 0.1%) leaves 2/8192 56/229376 ( 0.0%) marksurfaces 6/65535 12/131070 ( 0.0%) surfedges 24/512000 96/2048000 ( 0.0%) edges 13/256000 52/1024000 ( 0.0%) texdata [variable] 48/2097152 ( 0.0%) lightdata [variable] 0/2097152 ( 0.0%) visdata [variable] 1/2097152 ( 0.0%) entdata [variable] 332/131072 ( 0.3%) === Total BSP file data space used: 3285 bytes === 1 seconds elapsed
** Executing... ** Command: E:\PROGRA~1\HAMMER\TOOLS\QRAD.EXE ** Parameters: +map "map1"
Kann mir wer genau seine Konfigs schicken oder wie er es konfiguriert hat ?
mail to silo.wewer@gmx.net THX
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