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Hab heute angefangen maps zu "kreieren". Bin mit dem Einsteigertutorial gut vorangekommen, hatte dann aber folgendes problem: Kein Licht. Der Raum ist spielbar aber dunkel. Hab dann, weil mir nix besseres eingefallen ist die qbsp2.exe,qcsg.exe,qrad.exe und vis.exe durch die dateien aus dem zhlt34x86final ersetzt. Jetzt geht nix mehr. Hier das Log:
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo Entering C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.01 seconds)
Using Wadfile: \programme\valve\steam\steamapps\taugenichts187\counter-strike\valve\halflife.wad - Contains 2 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\taugenichts187\counter-strike\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\taugenichts187\counter-strike\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Texture usage is at 0.03 mb (of 4.00 mb MAX) 0.03 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 21 (0.00 seconds) Warning: === LEAK in hull 0 === Entity light @ ( 192, -64,-352) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 13 (0.00 seconds) Warning: === LEAK in hull 1 === Entity light @ ( 192, -64,-352) SolidBSP [hull 2] 13 (0.00 seconds) Warning: === LEAK in hull 2 === Entity light @ ( 192, -64,-352) SolidBSP [hull 3] 13 (0.00 seconds) Warning: === LEAK in hull 3 === Entity light @ ( 192, -64,-352) 0.03 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo >> There was a problem compiling the map. >> Check the file C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\ZHLT34~1\hlrad.exe C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo >> There was a problem compiling the map. >> Check the file C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo.log for the cause.
----- END hlrad -----
Was immer das auch bedeutet. Thx im voraus!
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