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Autor Beitrag
000
19.11.2006, 05:14
taugenichts00



Hab heute angefangen maps zu "kreieren". Bin mit dem Einsteigertutorial gut vorangekommen, hatte dann aber folgendes problem: Kein Licht.
Der Raum ist spielbar aber dunkel.
Hab dann, weil mir nix besseres eingefallen ist die qbsp2.exe,qcsg.exe,qrad.exe und vis.exe durch die dateien aus dem zhlt34x86final ersetzt.
Jetzt geht nix mehr. Hier das Log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo
Entering C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Using Wadfile: \programme\valve\steam\steamapps\taugenichts187\counter-strike\valve\halflife.wad
- Contains 2 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\taugenichts187\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\taugenichts187\counter-strike\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 21 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 192, -64,-352)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 13 (0.00 seconds)
Warning: === LEAK in hull 1 ===
Entity light @ ( 192, -64,-352)
SolidBSP [hull 2] 13 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity light @ ( 192, -64,-352)
SolidBSP [hull 3] 13 (0.00 seconds)
Warning: === LEAK in hull 3 ===
Entity light @ ( 192, -64,-352)
0.03 seconds elapsed

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo.log for the cause.

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\ZHLT34~1\hlrad.exe C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\Steam\SteamApps\taugenichts187\counter-strike\valve\maps\lolo.log for the cause.

----- END hlrad -----

Was immer das auch bedeutet. Thx im voraus!

--

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001
19.11.2006, 07:32
DarkKyp



Zitat:
Hab dann, weil mir nix besseres eingefallen ist die qbsp2.exe,qcsg.exe,qrad.exe und vis.exe durch die dateien aus dem zhlt34x86final ersetzt.
Wieso hast du das nich schon vorher gemacht? Naja... darum gehts ja nich :P

Du hast ein LEAK.

Zitat:
SolidBSP [hull 0] 21 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 192, -64,-352)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Was das ist und was man dagegen tun kann steht hier. ;)

--

"Wasser gibts wie Sand am Meer."

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002
19.11.2006, 10:43
Instigator



Ich glaube, dass du einfach vergessen hast ein light-entity in deine map zu bauen ;-)
Lies einfach mal im Tutorial nach, wie das geht.

--

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003
19.11.2006, 10:48
Wallproo



Zitat:
taugenichts00 postete

SolidBSP [hull 0] 21 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 192, -64,-352)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

--

International Defense Force
www.idf-mod.de sponsored by www.get-bounced.de

Zitat:
Agamemnon-Hellmapper postete:
Unsere Leute arbeiten nur dann, wenn Vollmond ist und der Jupiter in enger Konstellation zum Venus steht.

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004
19.11.2006, 13:49
taugenichts00



Das light-entitiy war bei side und front ausserhalb des Raumes. Jetzt gehts.Geil!
Trotzdem thx für die Hilfe.

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