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Wenn ich kompiliere und er entlich fertig gerechnet hat ;) startet er Half-life. Erste Frage ist es richtig das er HL startet obwohl es eine CS map ist. Ich habe mich bei counter-strike.de informiert und da steht das ich diese startdatei benutzen soll. hl.exe
Hier mein Kompilierfenster:
** Executing... ** Command: Change Directory ** Parameters: E:\SIERRA\Half-Life
** Executing... ** Command: Copy File ** Parameters: "E:\Worldcraft\maps\training2.map" "E:\Worldcraft\maps\training2.map"
** Executing... ** Command: E:\Worldcraft\qcsg.exe ** Parameters: "E:\Worldcraft\maps\training2"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering E:\Worldcraft\maps\training2.map CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (2) Using WAD File: \sierra\half-life\cstrike\cstrike.wad Using WAD File: \sierra\half-life\valve\halflife.wad added 5 additional animating textures. 2 seconds elapsed
** Executing... ** Command: E:\Worldcraft\qbsp2.exe ** Parameters: "E:\Worldcraft\maps\training2"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- writing E:\Worldcraft\maps\training2.prt 3 seconds elapsed
** Executing... ** Command: E:\Worldcraft\vis.exe ** Parameters: "E:\Worldcraft\maps\training2"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 1 thread(s) 195 portalleafs 560 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (1) LeafThread: 0...1...2...3...4...5...6...7...8...9... (21) average leafs visible: 94 visdatasize:4861 compressed from 4875 22.0 seconds elapsed
** Executing... ** Command: E:\Worldcraft\qrad.exe ** Parameters: "E:\Worldcraft\maps\training2"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads [Reading texlights from 'E:\WORLDCRAFT\lights.rad'] [1 texlights parsed from 'E:\WORLDCRAFT\lights.rad']
1158 faces 70780 square feet [10192361.00 square inches] 4636 patches after subdivision 29 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (27) visibility matrix: 1.3 megs BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (23) MakeScales: 0...1...2...3...4...5...6...7...8...9... (8) transfer lists: 8.3 megs SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (1) GatherLight: 0...1...2...3...4...5...6...7...8...9... (1) Bounce #1 added RGB(22813, 22813, 11451) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (5)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/400 512/25600 ( 2.0) planes 1320/32767 26400/655340 ( 4.0) vertexes 1538/65535 18456/786420 ( 2.3) nodes 437/32767 10488/786408 ( 1.3) texinfos 325/8192 13000/327680 ( 4.0) faces 1158/65535 23160/1310700 ( 1.8) clipnodes 1426/32767 11408/262136 ( 4.4) leaves 254/8192 7112/229376 ( 3.1) marksurfaces 1369/65535 2738/131070 ( 2.1) surfedges 5603/512000 22412/2048000 ( 1.1) edges 2863/256000 11452/1024000 ( 1.1) texdata [variable] 1720/2097152 ( 0.1) lightdata [variable] 182160/2097152 ( 8.7) visdata [variable] 4861/2097152 ( 0.2) entdata [variable] 1347/131072 ( 1.0) === Total BSP file data space used: 337226 bytes === 65 seconds elapsed
** Executing... ** Command: E:\SIERRA\Half-Life\hl.exe ** Parameters: -console +map "training2"
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