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000
16.09.2006, 12:50
exxe



ich hab gestern nochmal angefangen für 1.6 zu mappen

also Hammer drauf
alles eingestellt
angefangen und am anfang klappte auch alles

bis auf das compilen

** Executing...
** Command: Change Directory
** Parameters: F:\Games\Steam\SteamApps\eMail@gmx.de\counter-strike

** Executing...
** Command: Copy File
** Parameters: "F:\Games\Steam\SteamApps\eMail@gmx.map" "F:\Games\Steam\SteamApps\eMail@gmx.de\counter-strike\cstrike\maps\eMail@gmx.map"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

die map nennt sich aaa_02 im complile log steht aber meine eMail addresse.map
kann es sein das der alte hammer editor da probleme hat?

hier mal die einstellungen
http://img241.imageshack.us/img241/4093/map02zy5.jpg

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001
16.09.2006, 14:14
Rayden



Also das kann ja nicht der ganze log sein :p zieg mal alles

Ehm ich denke mal

eMail@gmx.map der Name darf kein @ oder sonst ein Sonderzeichen enthalten

Viel erkennen kann ich gerade aus den log nicht :/

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002
16.09.2006, 16:31
exxe



das is ja das ganze log

der kann F:\Games\Steam\SteamApps\eMail@gmx.map nicht finden weils die file nicht gibt

evtl denkt der alte hammer der punkt im steam account namen is der punkt zum bsp und deshalb klappt das nicht. könnte das sein

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003
16.09.2006, 16:42
Rayden



Nochmal neu abspeichern ? z.b Map1 oder testmap

ansonsten versteh ich das nu auch nich :p

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004
16.09.2006, 17:05
exxe



Zitat:
TheREalRAiden postete
Nochmal neu abspeichern ? z.b Map1 oder testmap
schon getestet, klappt nicht
ZHLT complie programme helfen auch nich

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005
16.09.2006, 17:18
Rayden



Benutz mal die

hlbsp
hlcsg
hlrad
hlvis

und beim compeilen nicht vergessen alles auf normal zustellen

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006
16.09.2006, 17:39
exxe



mittlerweile kommt volgende meldeung

************ ERROR ************
Token too large on line 5

allerdings wird immer noch kein bsp datei erstellt

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007
16.09.2006, 18:25
ScyTheMan
Moderator


http://www.thewall.de/forum/showtopic.php?threadid=40026
http://www.thewall.de/forum/sitesearch.php

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Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr

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008
16.09.2006, 18:32
Rayden



Also wenn ich eine map mit nur 4 wänden und einem info_player_start mache sieht mein log so aus

** Executing...
** Command: Change Directory
** Parameters: C:\Games\Steam\SteamApps\email\half-life

** Executing...
** Command: Copy File
** Parameters: "C:\Games\Steam\steamapps\email\half-life\ts\maps\testmap.map" "C:\Games\Steam\SteamApps\email\half-life\ts\maps\testmaptestmap.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlcsg.exe
** Parameters: "C:\Games\Steam\SteamApps\email\half-life\ts\maps\testmap"

hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe C:\Games\Steam\SteamApps\email\half-life\ts\maps\testmap
Entering C:\Games\Steam\SteamApps\email\half-life\ts\maps\testmap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \games\steam\steamapps\email\half-life\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \games\steam\steamapps\email\half-life\ts\ts_ph.wad
- Contains 0 used textures, 0.00 percent of map (126 textures in wad)
Using Wadfile: \games\steam\steamapps\email\half-life\ts\specialists.wad
- Contains 1 used texture, 100.00 percent of map (116 textures in wad)
Using Wadfile: \games\steam\steamapps\email\half-life\ts\tm_harbor.wad
- Contains 0 used textures, 0.00 percent of map (125 textures in wad)

Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.04 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlbsp.exe
** Parameters: "C:\Games\Steam\SteamApps\email\half-life\ts\maps\testmap"

hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe C:\Games\Steam\SteamApps\email\half-life\ts\maps\testmap

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Games\Steam\SteamApps\email\half-life\ts\maps\testmap.prt'
0.02 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlvis.exe
** Parameters: "C:\Games\Steam\SteamApps\email\half-life\ts\maps\testmap"

hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\hlvis.exe C:\Games\Steam\SteamApps\email\half-life\ts\maps\testmap
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlrad.exe
** Parameters: "C:\Games\Steam\SteamApps\email\half-life\ts\maps\testmap"

hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe C:\Games\Steam\SteamApps\email\half-life\ts\maps\testmap

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

16 faces
Create Patches : 192 base patches
0 opaque faces
4380 square feet [630784.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

----- END hlrad -----

und das dein log alles sein soll stimmt ja schonmal garnicht

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