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Hallo zusammen,
wenn ich meine Map testen will, geht CS an, aber dann passiert nichts. mapname: güzel (komisch! Ist aber so.)
Hier mein Compile Log :
** Executing... ** Command: Change Directory ** Parameters: G:\Spiele\Steam\SteamApps\itsme24\counter-strike
** Executing... ** Command: Copy File ** Parameters: "E:\Software\Valve Hammer Editor\maps\güzel.map" "G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel.map"
** Executing... ** Command: E:\Software\VALVEH~1\tools\hlcsg.exe ** Parameters: "G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel"
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg ----- Command line: E:\Software\VALVEH~1\tools\hlcsg.exe G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel Entering G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...40%...50%...70%...90%... (0.03 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 20%...40%...50%...70%...90%... (0.27 seconds)
Using Wadfile: \spiele\steam\steamapps\itsme24\half-life\valve\halflife.wad - Contains 1 used texture, 25.00 percent of map (3116 textures in wad) Using Wadfile: \spiele\steam\steamapps\itsme24\half-life\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \spiele\steam\steamapps\itsme24\counter-strike\my textures\cstrike.wad - Contains 3 used textures, 75.00 percent of map (123 textures in wad) Using Wadfile: \spiele\steam\steamapps\itsme24\counter-strike\my textures\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \spiele\steam\steamapps\itsme24\counter-strike\my textures\cs_cbble.wad - Contains 0 used textures, 0.00 percent of map (61 textures in wad) Using Wadfile: \spiele\steam\steamapps\itsme24\counter-strike\my textures\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \spiele\steam\steamapps\itsme24\counter-strike\my textures\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \spiele\steam\steamapps\itsme24\counter-strike\my textures\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
added 1 additional animating textures. Texture usage is at 0.11 mb (of 4.00 mb MAX) 0.34 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: E:\Software\VALVEH~1\tools\hlbsp.exe ** Parameters: "G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel"
hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlbsp ----- Command line: E:\Software\VALVEH~1\tools\hlbsp.exe G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 135 (0.02 seconds) BSP generation successful, writing portal file 'G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel.prt' SolidBSP [hull 1] 243 (0.05 seconds) SolidBSP [hull 2] 225 (0.05 seconds) SolidBSP [hull 3] 251 (0.05 seconds) 0.48 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: E:\Software\VALVEH~1\tools\hlvis.exe ** Parameters: "G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel"
hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlvis ----- Command line: E:\Software\VALVEH~1\tools\hlvis.exe G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel 49 portalleafs 165 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) average leafs visible: 30 g_visdatasize:472 compressed from 343 0.05 seconds elapsed
----- END hlvis -----
** Executing... ** Command: E:\Software\VALVEH~1\tools\hlrad.exe ** Parameters: "G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel"
hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlrad ----- Command line: E:\Software\VALVEH~1\tools\hlrad.exe G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'E:\Software\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'E:\Software\VALVEH~1\tools\lights.rad']
410 faces Create Patches : 3802 base patches 0 opaque faces 56658 square feet [8158833.50 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.94 seconds) visibility matrix : 0.9 megs BuildVisLeafs: 10%...20%...30%...40%... (2.64 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.53 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.73 seconds) Transfer Lists : 5019244 : 5.02M transfers Indices : 840964 : 821.25k bytes Data : 20076976 : 19.15M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.66 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.61 seconds) 8.19 seconds elapsed
----- END hlrad -----
** Executing... ** Command: G:\Spiele\Steam\STEAMA~1\itsme24\COUNTE~1\hl.exe ** Parameters: +map "güzel"
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