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Autor Beitrag
000
02.08.2005, 18:47
bayker



Hallo zusammen,

wenn ich meine Map testen will, geht CS an, aber dann passiert nichts.
mapname: güzel (komisch! Ist aber so.)

Hier mein Compile Log :

** Executing...
** Command: Change Directory
** Parameters: G:\Spiele\Steam\SteamApps\itsme24\counter-strike

** Executing...
** Command: Copy File
** Parameters: "E:\Software\Valve Hammer Editor\maps\güzel.map" "G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel.map"

** Executing...
** Command: E:\Software\VALVEH~1\tools\hlcsg.exe
** Parameters: "G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: E:\Software\VALVEH~1\tools\hlcsg.exe G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel
Entering G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...40%...50%...70%...90%... (0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
20%...40%...50%...70%...90%... (0.27 seconds)

Using Wadfile: \spiele\steam\steamapps\itsme24\half-life\valve\halflife.wad
- Contains 1 used texture, 25.00 percent of map (3116 textures in wad)
Using Wadfile: \spiele\steam\steamapps\itsme24\half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \spiele\steam\steamapps\itsme24\counter-strike\my textures\cstrike.wad
- Contains 3 used textures, 75.00 percent of map (123 textures in wad)
Using Wadfile: \spiele\steam\steamapps\itsme24\counter-strike\my textures\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \spiele\steam\steamapps\itsme24\counter-strike\my textures\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \spiele\steam\steamapps\itsme24\counter-strike\my textures\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \spiele\steam\steamapps\itsme24\counter-strike\my textures\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \spiele\steam\steamapps\itsme24\counter-strike\my textures\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.11 mb (of 4.00 mb MAX)
0.34 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: E:\Software\VALVEH~1\tools\hlbsp.exe
** Parameters: "G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: E:\Software\VALVEH~1\tools\hlbsp.exe G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 135 (0.02 seconds)
BSP generation successful, writing portal file 'G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel.prt'
SolidBSP [hull 1] 243 (0.05 seconds)
SolidBSP [hull 2] 225 (0.05 seconds)
SolidBSP [hull 3] 251 (0.05 seconds)
0.48 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: E:\Software\VALVEH~1\tools\hlvis.exe
** Parameters: "G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: E:\Software\VALVEH~1\tools\hlvis.exe G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel
49 portalleafs
165 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
average leafs visible: 30
g_visdatasize:472 compressed from 343
0.05 seconds elapsed

----- END hlvis -----

** Executing...
** Command: E:\Software\VALVEH~1\tools\hlrad.exe
** Parameters: "G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: E:\Software\VALVEH~1\tools\hlrad.exe G:\Spiele\Steam\SteamApps\itsme24\counter-strike\cstrike\maps\güzel

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'E:\Software\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'E:\Software\VALVEH~1\tools\lights.rad']

410 faces
Create Patches : 3802 base patches
0 opaque faces
56658 square feet [8158833.50 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.94 seconds)
visibility matrix : 0.9 megs
BuildVisLeafs:
10%...20%...30%...40%... (2.64 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.53 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.73 seconds)
Transfer Lists : 5019244 : 5.02M transfers
Indices : 840964 : 821.25k bytes
Data : 20076976 : 19.15M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.66 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.61 seconds)
8.19 seconds elapsed

----- END hlrad -----

** Executing...
** Command: G:\Spiele\Steam\STEAMA~1\itsme24\COUNTE~1\hl.exe
** Parameters: +map "güzel"

--

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001
02.08.2005, 18:50
Fetti91



Zitat:
bayker postete
mapname: güzel (komisch! Ist aber so.)
Ist es nicht auch so, das die HL-Engine Mapnamen mit Umlauten (Ä,Ö,Ü) nicht mag? Nenn die Map mal guezel und probiers nochmal.

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002
02.08.2005, 18:50
Andy



http://www.thewall.de/analyzer.php

Larger than expected texture

Gefunden in:
Zeile 81, Zeile 82
Problem:
Die Grösser der Textur übersteigt 256x256. HL kann zwar Texturen bis 512x512 darstellen, jedoch haben ältere Grafikkarten arge Probleme damit. Desweiteren brauchen solche Texturen enorm Speicherplatz in Halflife. Man kann den Fehler zwar ignorieren, es wird jedoch davon abgeraten.
Lösung:
Bearbeite die betreffende Textur mit einem Grafikbearbeitungsprogram. Hierbei kannst du entweder die Textur bis auf max. 256x256 herunterscalen oder sie in mehrere Stücke zerschneiden und sie dann jeweils auf einen eigenen Brush kleben, was jedoch die r_speeds ein wenig erhöht.

--

[ThW-Code] [es gibt eine editierfunktion!(dp)][Eisregen]
zensieren kann uebrigens nur ein staat, wir haben da noch probleme mit der anerkennung "dp"
Fr?her war alles nur gut heute ist alles besser doch manchmal w?re es besser wenn wieder alles nur gut w?re.

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003
02.08.2005, 18:55
bayker



danke, der Fehler war bei der Mapname. Ich habe mal früher mich etwas mit Hammer beschäftigt, aber bei steam ist es ja anders als bei 1.5.

PS: Hab ne 6600 GT ^^

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