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Also ich hoffe das ist der Compile-Log: ** Executing... ** Command: "f:\programme\valve\steam\steamapps\soundfreak1234\sourcesdk\bin\vbsp.exe" ** Parameters: -game "f:\programme\valve\steam\steamapps\soundfreak1234\half-life 2\hl2" "F:\Programme\Valve\Steam\SteamApps\soundfreak1234\sourcesdk_content\hl2\mapsrc\Tutorial 001"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: f:\programme\valve\steam\steamapps\soundfreak1234\half-life 2\hl2\materials Loading F:\Programme\Valve\Steam\SteamApps\soundfreak1234\sourcesdk_content\hl2\mapsrc\Tutorial 001.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing F:\Programme\Valve\Steam\SteamApps\soundfreak1234\sourcesdk_content\hl2\mapsrc\Tutorial 001.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2338 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (2338 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing F:\Programme\Valve\Steam\SteamApps\soundfreak1234\sourcesdk_content\hl2\mapsrc\Tutorial 001.bsp 1 second elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 2
** Executing... ** Command: "f:\programme\valve\steam\steamapps\soundfreak1234\sourcesdk\bin\vvis.exe" ** Parameters: -game "f:\programme\valve\steam\steamapps\soundfreak1234\half-life 2\hl2" "F:\Programme\Valve\Steam\SteamApps\soundfreak1234\sourcesdk_content\hl2\mapsrc\Tutorial 001"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading f:\programme\valve\steam\steamapps\soundfreak1234\sourcesdk_content\hl2\mapsrc\Tutorial 001.bsp reading f:\programme\valve\steam\steamapps\soundfreak1234\sourcesdk_content\hl2\mapsrc\Tutorial 001.prt 1 portalclusters 0 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 1 Average clusters visible: 1 Building PAS... Average clusters audible: 1 visdatasize:14 compressed from 16 writing f:\programme\valve\steam\steamapps\soundfreak1234\sourcesdk_content\hl2\mapsrc\Tutorial 001.bsp 0 seconds elapsed
** Executing... ** Command: "f:\programme\valve\steam\steamapps\soundfreak1234\sourcesdk\bin\vrad.exe" ** Parameters: -game "f:\programme\valve\steam\steamapps\soundfreak1234\half-life 2\hl2" "F:\Programme\Valve\Steam\SteamApps\soundfreak1234\sourcesdk_content\hl2\mapsrc\Tutorial 001"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading f:\programme\valve\steam\steamapps\soundfreak1234\sourcesdk_content\hl2\mapsrc\Tutorial 001.bsp 6 faces 5461 square feet [786432.00 square inches] 0 displacements 0 square feet [0.00 square inches] 6 patches before subdivision 378 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 14000, max 125 transfer lists: 0.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(1783, 1650, 468) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(148, 135, 17) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(17, 14, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0008 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 36/65536 720/1310720 ( 0.1%) vertexes 25/65536 300/786432 ( 0.0%) nodes 8/65536 256/2097152 ( 0.0%) texinfos 13/12288 936/884736 ( 0.1%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 6/65536 336/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 10/65536 560/3670016 ( 0.0%) leaffaces 6/65536 12/131072 ( 0.0%) leafbrushes 12/65536 24/131072 ( 0.0%) surfedges 48/512000 192/2048000 ( 0.0%) edges 37/256000 148/1024000 ( 0.0%) worldlights 1/8192 88/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 40812/0 ( 0.0%) visdata [variable] 14/16777216 ( 0.0%) entdata [variable] 702/393216 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data: physics [variable] 2338/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 58186 bytes ====
Linux Specific Data: physicssurface [variable] 2338/6291456 ( 0.0%) ==== Total Linux BSP file data space used: 58186 bytes ====
Total triangle count: 12 Writing f:\programme\valve\steam\steamapps\soundfreak1234\sourcesdk_content\hl2\mapsrc\Tutorial 001.bsp 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "F:\Programme\Valve\Steam\SteamApps\soundfreak1234\sourcesdk_content\hl2\mapsrc\Tutorial 001.bsp" "f:\programme\valve\steam\steamapps\soundfreak1234\half-life 2\hl2\maps\Tutorial 001.bsp"
und gespeicher hab ichs unter F:\Programme\Valve\Steam\SteamApps\soundfreak1234\half-life 2\hl2\maps
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