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Autor Beitrag
000
15.10.2001, 18:10
ElChupkapres



Also ich hab smit Hlcc und Shlct probiert. Bei Hlcc jedesmal high angekreuzt und bei Shlct Final genommen. ABer ich hab immer ne extrem helle map (obwohl nacht map) und in dem compilier auszug steht immer das Full nicht genommen wurde. Kann mir wer helfen?

Hab den Auszug mal mitgepostet:

** Executing...
** Command: Change Directory
** Parameters: "C:\Spiele\SIERRA\Half-Life\hl.exe -console -game cstrike"

The command failed. Windows reported the error:
"No such file or directory"

** Executing...
** Command: C:\Programme\Worldcraft\zhlt\hlcsg.exe
** Parameters: "c:\programme\worldcraft\nyunderlife\de_nyunderlife"

hlcsg v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Programme\Worldcraft\zhlt\hlcsg.exe c:\programme\worldcraft\nyunderlife\de_nyunderlife

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering c:\programme\worldcraft\nyunderlife\de_nyunderlife.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (55.91 seconds)
SetModelCenters:
10..20..30..40..50..60..70..80..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (11.59 seconds)
Using WAD File: \spiele\sierra\half-life\valve\liquids.wad
Using WAD File: \spiele\sierra\half-life\valve\decals.wad
Using WAD File: \spiele\sierra\half-life\valve\halflife.wad
Using WAD File: \spiele\sierra\half-life\cstrike\cs_bdog.wad
Using WAD File: \spiele\sierra\half-life\cstrike\cstrike.wad
Using WAD File: \spiele\sierra\half-life\cstrike\cswolf.wad
added 13 additional animating textures.
Texture usage is at 1.85 mb (of 4.00 mb MAX)
74.15 seconds elapsed [1m 14s]

----- END hlcsg -----

** Executing...
** Command: C:\Programme\Worldcraft\zhlt\hlbsp.exe
** Parameters: "c:\programme\worldcraft\nyunderlife\de_nyunderlife"

hlbsp v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Programme\Worldcraft\zhlt\hlbsp.exe c:\programme\worldcraft\nyunderlife\de_nyunderlife

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:\programme\worldcraft\nyunderlife\de_nyunderlife.prt'
20.16 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\Programme\Worldcraft\zhlt\hlvis.exe
** Parameters: "c:\programme\worldcraft\nyunderlife\de_nyunderlife"

hlvis v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Programme\Worldcraft\zhlt\hlvis.exe c:\programme\worldcraft\nyunderlife\de_nyunderlife

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ] <-- müßte hier nicht on stehen?

682 portalleafs
1882 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (6.97 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (55.53 seconds)
average leafs visible: 64
g_visdatasize:16510 compressed from 58652
63.06 seconds elapsed [1m 3s]

----- END hlvis -----

** Executing...
** Command: C:\Programme\Worldcraft\zhlt\hlrad.exe
** Parameters: "c:\programme\worldcraft\nyunderlife\de_nyunderlife"

hlrad v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Programme\Worldcraft\zhlt\hlrad.exe c:\programme\worldcraft\nyunderlife\de_nyunderlife

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 45.000 ] [ 45.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

6051 faces
Create Patches : 22789 base patches
0 opaque faces
191674 square feet [27601176.00 square inches]
42 direct lights

BuildFacelights:
Malformed face (8) normal @
(1060.00, 2521.00, -208.00)
(1060.00, 2521.00, -440.00)
(1060.00, 2744.00, -440.00)
(1060.00, 2744.00, -208.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\programme\worldcraft\nyunderlife\de_nyunderlife.bsp" "C:\Spiele\SIERRA\Half-Life\cstrike\maps\de_nyunderlife.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\programme\worldcraft\nyunderlife\de_nyunderlife.pts" "C:\Spiele\SIERRA\Half-Life\cstrike\maps\de_nyunderlife.pts"

** Executing...
** Command: C:\Spiele\SIERRA\Half-Life\hl.exe -console -game cstrike
** Parameters: +map "de_nyunderlife" -game cstrike -dev -console +deathmatch 1

--


Dieser Beitrag wurde am 15.10.2001 um 18:10 von ElChupkapres bearbeitet.
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001
15.10.2001, 19:21
Grim_Reaper



Zitat:

Malformed face (8) normal @
(1060.00, 2521.00, -208.00)
(1060.00, 2521.00, -440.00)
(1060.00, 2744.00, -440.00)
(1060.00, 2744.00, -208.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

wie das behebst steht da ja

--

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`´°¤|Webmaster beim XdT-Clan|¤°`´°¤|Me at Deviantart|¤°`´
`´°¤|Quatronic|¤°`´`´°¤|Clubwear|¤°`´

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002
15.10.2001, 20:12
ElChupkapres



Ich schätze ich soll in Worldcraft alt + p drücken. Mhhh nur leider zeigt er mir da leider keine Fehler an.

--

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003
16.10.2001, 15:32
Gruwekarl



Ne, das kannste mit WC knicken! Das zeigt die Fehler net an!

Aber ich hatte das Prob auch mal! Habs aber net weg bekommen! Geh mal zu dem Brush (von dem die Koordinaten oben stehen)! Denn hast du doch bestimmt mit dem Vertex Tool bearbeitet und dann bei Merge Vertices nicht auf JA geklickt!

Lösch den Brush und mach ihn dann neu!

Ansonsten Forensuche! ;)

--

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