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Autor Beitrag
000
22.02.2005, 20:55
FragThief



also ich habe folgendes problem: im compile log wird steht der hat errors und ich sollte die prop_statics bei manchen models in prop_physics ändern oder in $staticprop (?) umändern. eigentlich hatte ich noch keine probleme mit sdk^^

hier nochmal das compile log. (habs auch im analyzer reingetan hat aber nur 1 leak gefunden)

Log

** Executing...
** Command: "d:\programme\valve\steam\steamapps\coepowa\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike" "D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike\materials
Loading D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (3)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (32479 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (32479 bytes)
Error! prop_static using model "models/props_animated_breakable/Smokestack_GIB_02.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_animated_breakable/Smokestack_GIB_02.mdl"!
Error! prop_static using model "models/props_animated_breakable/Smokestack_GIB_03.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_animated_breakable/Smokestack_GIB_03.mdl"!
Error! prop_static using model "models/props_animated_breakable/Smokestack.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_animated_breakable/Smokestack.mdl"!
Error! prop_static using model "models/props_animated_breakable/Smokestack_GIB_06.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_animated_breakable/Smokestack_GIB_06.mdl"!
Error! prop_static using model "models/props_c17/FurnitureChair001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/FurnitureChair001a.mdl"!
Error! To use model "models/props_c17/woodbarrel001.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/woodbarrel001.mdl"!
Error! prop_static using model "models/props_c17/consolebox03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/consolebox03a.mdl"!
Error! prop_static using model "models/props_c17/consolebox05a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/consolebox05a.mdl"!
Error! prop_static using model "models/props_junk/wood_crate001a_damagedmax.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate001a_damagedmax.mdl"!
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate001a.mdl"!
Error! To use model "models/props_junk/cardboard_box001a_gib01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_junk/cardboard_box001a_gib01.mdl"!
Error! prop_static using model "models/props_vehicles/carparts_tire01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_vehicles/carparts_tire01a.mdl"!
Error! prop_static using model "models/props_vehicles/carparts_wheel01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_vehicles/carparts_wheel01a.mdl"!
Error! prop_static using model "models/props_vehicles/carparts_door01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_vehicles/carparts_door01a.mdl"!
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.bsp
25 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 6

** Executing...
** Command: "d:\programme\valve\steam\steamapps\coepowa\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike" -fast "D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map"

Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.bsp
reading d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.prt
1406 portalclusters
4188 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (27)
WARNING: Cluster portals saw into cluster
Optimized: 44917 visible clusters (0.00%)
Total clusters visible: 1399924
Average clusters visible: 995
Building PAS...
Average clusters audible: 1406
visdatasize:495334 compressed from 494912
writing d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.bsp
33 seconds elapsed

** Executing...
** Command: "d:\programme\valve\steam\steamapps\coepowa\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike" -noextra "D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map"

Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.bsp
5583 faces
1 degenerate faces
7565755 square feet [1089468800.00 square inches]
0 displacements
0 square feet [0.00 square inches]
5582 patches before subdivision
191986 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1323)
transfers 6749898, max 204
transfer lists: 51.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.9055 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (30)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 71/8192 852/98304 ( 0.9%)
brushsides 707/65536 5656/524288 ( 1.1%)
planes 1310/65536 26200/1310720 ( 2.0%)
vertexes 7695/65536 92340/786432 (11.7%)
nodes 2830/65536 90560/2097152 ( 4.3%)
texinfos 46/12288 3312/884736 ( 0.4%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5583/65536 312648/3670016 ( 8.5%)
origfaces 380/65536 21280/3670016 ( 0.6%)
leaves 2832/65536 158592/3670016 ( 4.3%)
leaffaces 6196/65536 12392/131072 ( 9.5%)
leafbrushes 2118/65536 4236/131072 ( 3.2%)
surfedges 26725/512000 106900/2048000 ( 5.2%)
edges 13774/256000 55096/1024000 ( 5.4%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 469/32768 4690/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6897/65536 13794/131072 (10.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 5860496/0 ( 0.0%)
visdata [variable] 495334/16777216 ( 3.0%)
entdata [variable] 1454/393216 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6274 ( 0.0%)
pakfile [variable] 20420/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 32479/4194304 ( 0.8%)
==== Total Win32 BSP file data space used: 7319373 bytes ====

Linux Specific Data:
physicssurface [variable] 32479/6291456 ( 0.5%)
==== Total Linux BSP file data space used: 7319373 bytes ====

Total triangle count: 13989
Writing d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.bsp
22 minutes, 51 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.bsp" "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike\maps\lippi map.bsp"

** Executing...
** Command: "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\hl2.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike" +map "lippi map"

--


Dieser Beitrag wurde am 22.02.2005 um 20:56 von FragThief bearbeitet.
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001
22.02.2005, 21:23
Flow
Moderator


Schauen wir uns den Fehler doch mal an:

Error! prop_static using model "$model", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Das heißt, du hast ein Model als prop_static in deine Map gepackt, welches nicht dafür gedacht ist (weil es nicht mit $Staticprop kompiliert worden ist (das ist also kein Model oder sonstwas, sondern ein Befehl während/für den Model-Compile), du musst diese Model durch prop_dynamic oder prop_physics ersetzen, damit es in deiner Map sichtbar ist.

/btw ist das ein Kompilierproblem - verschoben.

--


Dieser Beitrag wurde am 22.02.2005 um 21:24 von Flow bearbeitet.
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002
22.02.2005, 21:31
FragThief



danke für die superschnelle antwort werde es direkt testen und dann sagen ob es gefunzt hat^^

ach ja und kann das sein das 1 LEAK die map nicht starten lässt??

--


Dieser Beitrag wurde am 22.02.2005 um 21:38 von FragThief bearbeitet.
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003
22.02.2005, 22:18
Flow
Moderator


Also zumindest bei deinem Compile vorhin müsste alles funktionieren.. ich erkenne keine weiteren Fehler

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004
23.02.2005, 00:26
FragThief



also ich hab alle models umgeändert wie es da stand und es hat funktioniert. ich danke euch^^

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005
23.02.2005, 20:21
FragThief



also ich hab da wieder ein problem^^ und zwar fehlen viele models in der map und meine leiter die ich nach dem tutorial hier gebaut hab funktioniert auch net...

ich danke schon in voraus

** Executing...
** Command: "d:\programme\valve\steam\steamapps\coepowa\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike" "D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\Bridgebuilder test lippi"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike\materials
Loading D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\Bridgebuilder test lippi.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (2)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\Bridgebuilder test lippi.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42624 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (42624 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error loading studio model ""!
10
Writing D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\Bridgebuilder test lippi.bsp
16 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 6

** Executing...
** Command: "d:\programme\valve\steam\steamapps\coepowa\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike" -fast "D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\Bridgebuilder test lippi"

Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\Bridgebuilder test lippi.bsp
reading d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\Bridgebuilder test lippi.prt
1555 portalclusters
4633 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (16)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 50846 visible clusters (0.00%)
Total clusters visible: 1542405
Average clusters visible: 991
Building PAS...
Average clusters audible: 1555
visdatasize:604766 compressed from 622000
writing d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\Bridgebuilder test lippi.bsp
19 seconds elapsed

** Executing...
** Command: "d:\programme\valve\steam\steamapps\coepowa\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike" -noextra "D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\Bridgebuilder test lippi"

Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\Bridgebuilder test lippi.bsp
6656 faces
2 degenerate faces
8313716 square feet [1197175168.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6654 patches before subdivision
257066 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1189)
transfers 10167789, max 227
transfer lists: 77.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.8865 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 95/8192 1140/98304 ( 1.2%)
brushsides 878/65536 7024/524288 ( 1.3%)
planes 1504/65536 30080/1310720 ( 2.3%)
vertexes 8964/65536 107568/786432 (13.7%)
nodes 3078/65536 98496/2097152 ( 4.7%)
texinfos 76/12288 5472/884736 ( 0.6%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6656/65536 372736/3670016 (10.2%)
origfaces 466/65536 26096/3670016 ( 0.7%)
leaves 3083/65536 172648/3670016 ( 4.7%)
leaffaces 7363/65536 14726/131072 (11.2%)
leafbrushes 2271/65536 4542/131072 ( 3.5%)
surfedges 31531/512000 126124/2048000 ( 6.2%)
edges 16276/256000 65104/1024000 ( 6.4%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 444/32768 4440/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6759/65536 13518/131072 (10.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 7855292/0 ( 0.0%)
visdata [variable] 604766/16777216 ( 3.6%)
entdata [variable] 24002/393216 ( 6.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1176 ( 0.1%)
dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/15048 ( 0.0%)
pakfile [variable] 20902/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 42624/4194304 ( 1.0%)
==== Total Win32 BSP file data space used: 9598279 bytes ====

Linux Specific Data:
physicssurface [variable] 42624/6291456 ( 0.7%)
==== Total Linux BSP file data space used: 9598279 bytes ====

Total triangle count: 16303
Writing d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\Bridgebuilder test lippi.bsp
20 minutes, 19 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\Bridgebuilder test lippi.bsp" "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike\maps\Bridgebuilder test lippi.bsp"

** Executing...
** Command: "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\hl2.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike" +map "Bridgebuilder test lippi"

--

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006
24.02.2005, 22:32
FragThief



ok es funktioniert wieder alles^^ nochmals danke :D

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