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also ich habe folgendes problem: im compile log wird steht der hat errors und ich sollte die prop_statics bei manchen models in prop_physics ändern oder in $staticprop (?) umändern. eigentlich hatte ich noch keine probleme mit sdk^^
hier nochmal das compile log. (habs auch im analyzer reingetan hat aber nur 1 leak gefunden)
Log
** Executing... ** Command: "d:\programme\valve\steam\steamapps\coepowa\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike" "D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike\materials Loading D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) Processing areas...done (0) Building Faces...done (3) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (32479 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (32479 bytes) Error! prop_static using model "models/props_animated_breakable/Smokestack_GIB_02.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_animated_breakable/Smokestack_GIB_02.mdl"! Error! prop_static using model "models/props_animated_breakable/Smokestack_GIB_03.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_animated_breakable/Smokestack_GIB_03.mdl"! Error! prop_static using model "models/props_animated_breakable/Smokestack.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_animated_breakable/Smokestack.mdl"! Error! prop_static using model "models/props_animated_breakable/Smokestack_GIB_06.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_animated_breakable/Smokestack_GIB_06.mdl"! Error! prop_static using model "models/props_c17/FurnitureChair001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/FurnitureChair001a.mdl"! Error! To use model "models/props_c17/woodbarrel001.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_c17/woodbarrel001.mdl"! Error! prop_static using model "models/props_c17/consolebox03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/consolebox03a.mdl"! Error! prop_static using model "models/props_c17/consolebox05a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/consolebox05a.mdl"! Error! prop_static using model "models/props_junk/wood_crate001a_damagedmax.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a_damagedmax.mdl"! Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate002a.mdl"! Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Error! To use model "models/props_junk/cardboard_box001a_gib01.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_junk/cardboard_box001a_gib01.mdl"! Error! prop_static using model "models/props_vehicles/carparts_tire01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_vehicles/carparts_tire01a.mdl"! Error! prop_static using model "models/props_vehicles/carparts_wheel01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_vehicles/carparts_wheel01a.mdl"! Error! prop_static using model "models/props_vehicles/carparts_door01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_vehicles/carparts_door01a.mdl"! Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.bsp 25 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 6
** Executing... ** Command: "d:\programme\valve\steam\steamapps\coepowa\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike" -fast "D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map"
Valve Software - vvis.exe (Dec 15 2004) fastvis = true 1 threads reading d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.bsp reading d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.prt 1406 portalclusters 4188 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (27) WARNING: Cluster portals saw into cluster Optimized: 44917 visible clusters (0.00%) Total clusters visible: 1399924 Average clusters visible: 995 Building PAS... Average clusters audible: 1406 visdatasize:495334 compressed from 494912 writing d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.bsp 33 seconds elapsed
** Executing... ** Command: "d:\programme\valve\steam\steamapps\coepowa\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike" -noextra "D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map"
Valve Software - vrad.exe (Jan 18 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.bsp 5583 faces 1 degenerate faces 7565755 square feet [1089468800.00 square inches] 0 displacements 0 square feet [0.00 square inches] 5582 patches before subdivision 191986 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1323) transfers 6749898, max 204 transfer lists: 51.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.9055 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (30) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 71/8192 852/98304 ( 0.9%) brushsides 707/65536 5656/524288 ( 1.1%) planes 1310/65536 26200/1310720 ( 2.0%) vertexes 7695/65536 92340/786432 (11.7%) nodes 2830/65536 90560/2097152 ( 4.3%) texinfos 46/12288 3312/884736 ( 0.4%) texdata 18/2048 576/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 5583/65536 312648/3670016 ( 8.5%) origfaces 380/65536 21280/3670016 ( 0.6%) leaves 2832/65536 158592/3670016 ( 4.3%) leaffaces 6196/65536 12392/131072 ( 9.5%) leafbrushes 2118/65536 4236/131072 ( 3.2%) surfedges 26725/512000 106900/2048000 ( 5.2%) edges 13774/256000 55096/1024000 ( 5.4%) worldlights 0/8192 0/720896 ( 0.0%) waterstrips 469/32768 4690/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6897/65536 13794/131072 (10.5%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 5860496/0 ( 0.0%) visdata [variable] 495334/16777216 ( 3.0%) entdata [variable] 1454/393216 ( 0.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/6274 ( 0.0%) pakfile [variable] 20420/0 ( 0.0%)
Win32 Specific Data: physics [variable] 32479/4194304 ( 0.8%) ==== Total Win32 BSP file data space used: 7319373 bytes ====
Linux Specific Data: physicssurface [variable] 32479/6291456 ( 0.5%) ==== Total Linux BSP file data space used: 7319373 bytes ====
Total triangle count: 13989 Writing d:\programme\valve\steam\steamapps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.bsp 22 minutes, 51 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Programme\Valve\Steam\SteamApps\coepowa\sourcesdk_content\cstrike\mapsrc\lippi map.bsp" "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike\maps\lippi map.bsp"
** Executing... ** Command: "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\hl2.exe" ** Parameters: -game "d:\programme\valve\steam\steamapps\coepowa\counter-strike source\cstrike" +map "lippi map"
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Dieser Beitrag wurde am 22.02.2005 um 20:56 von FragThief bearbeitet.
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