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servus, kann keine weiteren entitys setzen bzw setzen schon sind aber einfach nich da wenn ich die map compiled hab und spiele. Es sind noch nich mal so viele is ne kleine map (vlt 40 entitys) brauch unbedingt hilfe weil die ganzen respawns nich funzen und nen par ammo packen sind auch nich drin :/ danke im voraus
mfg ph1L
compile - log
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Programme\Steam\steamapps\~dark_light~\half-life\valve\maps\fortuna Entering C:\Programme\Steam\steamapps\~dark_light~\half-life\valve\maps\fortuna.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
4 brushes (totalling 24 sides) discarded from clipping hulls CreateBrush: (2.58 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (2.95 seconds)
Using Wadfile: \programme\steam\steamapps\~dark_light~\half-life\ag\dmc.wad - Contains 9 used textures, 18.37 percent of map (93 textures in wad) Using Wadfile: \programme\steam\steamapps\~dark_light~\half-life\ag\dmc_ztndm3.wad - Contains 3 used textures, 6.12 percent of map (18 textures in wad) Using Wadfile: \programme\steam\steamapps\~dark_light~\half-life\ag\dmr_debello.wad - Warning: Larger than expected texture (348972 bytes): 'RDEB17' - Warning: Larger than expected texture (348972 bytes): 'GRODEB1_4' - Contains 1 used texture, 2.04 percent of map (22 textures in wad) Using Wadfile: \programme\steam\steamapps\~dark_light~\half-life\ag\phil.wad - Warning: Larger than expected texture (348972 bytes): 'CITY2_1' - Warning: Larger than expected texture (348972 bytes): 'CITY2_6' - Warning: Larger than expected texture (348972 bytes): 'CITY2_7' - Warning: Larger than expected texture (348972 bytes): 'CITY6_8' - Warning: Larger than expected texture (348972 bytes): 'CITY8_2' - Warning: Larger than expected texture (348972 bytes): 'COP1_1' - Warning: Larger than expected texture (348972 bytes): 'DLIGHT_10' - Warning: Larger than expected texture (348972 bytes): 'ECOP1_6' - Warning: Larger than expected texture (348972 bytes): 'METAL5_3' - Warning: Larger than expected texture (348972 bytes): 'TECH10_2' - Warning: Larger than expected texture (261932 bytes): 'WINDOW02_1' - Warning: Larger than expected texture (348972 bytes): 'WMET4_3' - Warning: Larger than expected texture (348972 bytes): 'WOOD1_1' - Contains 11 used textures, 22.45 percent of map (84 textures in wad) Using Wadfile: \programme\steam\steamapps\~dark_light~\half-life\ag\pak0mac.wad - Contains 8 used textures, 16.33 percent of map (52 textures in wad) Using Wadfile: \programme\steam\steamapps\~dark_light~\half-life\ag\halflife.wad - Contains 17 used textures, 34.69 percent of map (3116 textures in wad)
Texture usage is at 2.18 mb (of 4.00 mb MAX) 5.70 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programme\Steam\steamapps\~dark_light~\half-life\valve\maps\fortuna
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3999 (0.38 seconds) BSP generation successful, writing portal file 'C:\Programme\Steam\steamapps\~dark_light~\half-life\valve\maps\fortuna.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3692 (0.38 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3288 (0.30 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3968 (0.44 seconds) 5.86 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Programme\Steam\steamapps\~dark_light~\half-life\valve\maps\fortuna 1700 portalleafs 5001 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: (8.67 seconds) LeafThread: (269.78 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 405 and 412: (-211.000 -45.000 -1042.500) (-219.000 -63.947 -1061.000) (-219.022 -64.000 -1061.010) (-219.022 -64.000 -986.990) (-219.000 -63.947 -987.000) (-211.000 -45.000 -1005.500)
Warning: Leaf portals saw into leaf Problem at portal between leaves 1400 and 1396: (-1931.000 -448.000 -971.000) (-1920.041 -422.658 -981.959) (-1920.041 -422.658 -1066.041) (-1931.000 -448.000 -1077.000) (-1947.000 -485.000 -1061.000) (-1947.000 -485.000 -1061.000) (-1947.000 -485.000 -987.000)
average leafs visible: 208 g_visdatasize:126428 compressed from 362100 278.58 seconds elapsed [4m 38s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe C:\Programme\Steam\steamapps\~dark_light~\half-life\valve\maps\fortuna
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
9285 faces Create Patches : 36741 base patches 0 opaque faces 323310 square feet [46556688.00 square inches] 28 direct lights
BuildFacelights: (117.14 seconds) visibility matrix : 80.5 megs BuildVisLeafs: (131.44 seconds) MakeScales: (101.97 seconds) SwapTransfers: (10.02 seconds) Transfer Lists : 27251838 : 27.25M transfers Indices : 18149332 : 17.31M bytes Data : 109007352 : 103.96M bytes GatherLight: (3.94 seconds) FinalLightFace: (6.52 seconds) 373.09 seconds elapsed [6m 13s]
----- END hlrad -----
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