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Autor Beitrag
000
15.05.2007, 05:23
ph1L



servus, kann keine weiteren entitys setzen bzw setzen schon sind aber einfach nich da wenn ich die map compiled hab und spiele.
Es sind noch nich mal so viele is ne kleine map (vlt 40 entitys)
brauch unbedingt hilfe weil die ganzen respawns nich funzen und nen par ammo packen sind auch nich drin :/
danke im voraus

mfg ph1L

compile - log

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Programme\Steam\steamapps\~dark_light~\half-life\valve\maps\fortuna
Entering C:\Programme\Steam\steamapps\~dark_light~\half-life\valve\maps\fortuna.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
(2.58 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.95 seconds)

Using Wadfile: \programme\steam\steamapps\~dark_light~\half-life\ag\dmc.wad
- Contains 9 used textures, 18.37 percent of map (93 textures in wad)
Using Wadfile: \programme\steam\steamapps\~dark_light~\half-life\ag\dmc_ztndm3.wad
- Contains 3 used textures, 6.12 percent of map (18 textures in wad)
Using Wadfile: \programme\steam\steamapps\~dark_light~\half-life\ag\dmr_debello.wad
- Warning: Larger than expected texture (348972 bytes): 'RDEB17'
- Warning: Larger than expected texture (348972 bytes): 'GRODEB1_4'
- Contains 1 used texture, 2.04 percent of map (22 textures in wad)
Using Wadfile: \programme\steam\steamapps\~dark_light~\half-life\ag\phil.wad
- Warning: Larger than expected texture (348972 bytes): 'CITY2_1'
- Warning: Larger than expected texture (348972 bytes): 'CITY2_6'
- Warning: Larger than expected texture (348972 bytes): 'CITY2_7'
- Warning: Larger than expected texture (348972 bytes): 'CITY6_8'
- Warning: Larger than expected texture (348972 bytes): 'CITY8_2'
- Warning: Larger than expected texture (348972 bytes): 'COP1_1'
- Warning: Larger than expected texture (348972 bytes): 'DLIGHT_10'
- Warning: Larger than expected texture (348972 bytes): 'ECOP1_6'
- Warning: Larger than expected texture (348972 bytes): 'METAL5_3'
- Warning: Larger than expected texture (348972 bytes): 'TECH10_2'
- Warning: Larger than expected texture (261932 bytes): 'WINDOW02_1'
- Warning: Larger than expected texture (348972 bytes): 'WMET4_3'
- Warning: Larger than expected texture (348972 bytes): 'WOOD1_1'
- Contains 11 used textures, 22.45 percent of map (84 textures in wad)
Using Wadfile: \programme\steam\steamapps\~dark_light~\half-life\ag\pak0mac.wad
- Contains 8 used textures, 16.33 percent of map (52 textures in wad)
Using Wadfile: \programme\steam\steamapps\~dark_light~\half-life\ag\halflife.wad
- Contains 17 used textures, 34.69 percent of map (3116 textures in wad)

Texture usage is at 2.18 mb (of 4.00 mb MAX)
5.70 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programme\Steam\steamapps\~dark_light~\half-life\valve\maps\fortuna

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3999 (0.38 seconds)
BSP generation successful, writing portal file 'C:\Programme\Steam\steamapps\~dark_light~\half-life\valve\maps\fortuna.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3692 (0.38 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3288 (0.30 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3968 (0.44 seconds)
5.86 seconds elapsed

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Programme\Steam\steamapps\~dark_light~\half-life\valve\maps\fortuna
1700 portalleafs
5001 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(8.67 seconds)
LeafThread:
(269.78 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 405 and 412:
(-211.000 -45.000 -1042.500)
(-219.000 -63.947 -1061.000)
(-219.022 -64.000 -1061.010)
(-219.022 -64.000 -986.990)
(-219.000 -63.947 -987.000)
(-211.000 -45.000 -1005.500)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1400 and 1396:
(-1931.000 -448.000 -971.000)
(-1920.041 -422.658 -981.959)
(-1920.041 -422.658 -1066.041)
(-1931.000 -448.000 -1077.000)
(-1947.000 -485.000 -1061.000)
(-1947.000 -485.000 -1061.000)
(-1947.000 -485.000 -987.000)

average leafs visible: 208
g_visdatasize:126428 compressed from 362100
278.58 seconds elapsed [4m 38s]

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe C:\Programme\Steam\steamapps\~dark_light~\half-life\valve\maps\fortuna

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

9285 faces
Create Patches : 36741 base patches
0 opaque faces
323310 square feet [46556688.00 square inches]
28 direct lights

BuildFacelights:
(117.14 seconds)
visibility matrix : 80.5 megs
BuildVisLeafs:
(131.44 seconds)
MakeScales:
(101.97 seconds)
SwapTransfers:
(10.02 seconds)
Transfer Lists : 27251838 : 27.25M transfers
Indices : 18149332 : 17.31M bytes
Data : 109007352 : 103.96M bytes
GatherLight:
(3.94 seconds)
FinalLightFace:
(6.52 seconds)
373.09 seconds elapsed [6m 13s]

----- END hlrad -----

--

http://agmod.planethalflife.gamespy.com/
spielen und wohl fuehlen wir brauchen mehr member (movement freaks)

Visit us on #-arT ( <--- @quakenet )
213.202.198.103:27015 pw hlclan

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001
15.05.2007, 09:13
Wallproo



- Warning: Larger than expected texture (348972 bytes): 'ECOP1_6'
Dieser Fehler ist unwichtig , da er keine Auswirkungen auf die Map hat.

------------------------------

Warning: Leaf portals saw into leaf
Problem at portal between leaves 405 and 412:
(-211.000 -45.000 -1042.500)
(-219.000 -63.947 -1061.000)
(-219.022 -64.000 -1061.010)
(-219.022 -64.000 -986.990)
(-219.000 -63.947 -987.000)
(-211.000 -45.000 -1005.500)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1400 and 1396:
(-1931.000 -448.000 -971.000)
(-1920.041 -422.658 -981.959)
(-1920.041 -422.658 -1066.041)
(-1931.000 -448.000 -1077.000)
(-1947.000 -485.000 -1061.000)
(-1947.000 -485.000 -1061.000)
(-1947.000 -485.000 -987.000)

Dieser Fehler ist böse und muss beseitigt werden.
Vielleicht hilft dir das weiter ;)
: http://mapping.leprau.de/hint/#a5

Zu deinem Entity-Problem kann ich leider nichts sagen.

--

International Defense Force
www.idf-mod.de sponsored by www.get-bounced.de

Zitat:
Agamemnon-Hellmapper postete:
Unsere Leute arbeiten nur dann, wenn Vollmond ist und der Jupiter in enger Konstellation zum Venus steht.


Dieser Beitrag wurde am 15.05.2007 um 09:13 von wallprOo bearbeitet.
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002
15.05.2007, 10:49
ph1L



thx very nice deine site :)

--

http://agmod.planethalflife.gamespy.com/
spielen und wohl fuehlen wir brauchen mehr member (movement freaks)

Visit us on #-arT ( <--- @quakenet )
213.202.198.103:27015 pw hlclan

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003
15.05.2007, 10:52
ph1L



p.s. wenn dioe map haben willst wenn se fertig einfach email schreiben ;P

--

http://agmod.planethalflife.gamespy.com/
spielen und wohl fuehlen wir brauchen mehr member (movement freaks)

Visit us on #-arT ( <--- @quakenet )
213.202.198.103:27015 pw hlclan

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004
15.05.2007, 16:07
Zaknah



Nur mal so nebenbei: Das ist nicht seine Site.

--

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005
15.05.2007, 17:49
ph1L



aha.. konnte das prob loesen indem ich was gelöscht hab
aber mit den entitys bin ich immer noch ratlos :/

--

http://agmod.planethalflife.gamespy.com/
spielen und wohl fuehlen wir brauchen mehr member (movement freaks)

Visit us on #-arT ( <--- @quakenet )
213.202.198.103:27015 pw hlclan

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