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wenn ich eine map gemacht habe. und sie dann kompiliere kommt das hier:
** Executing... ** Command: Change Directory ** Parameters: D:\Programme\Steam\SteamApps\hadrey\team fortress classic
** Executing... ** Command: Copy File ** Parameters: "D:\Programme\Steam\SteamApps\hadrey\Meine erste map.map" "D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map.map"
** Executing... ** Command: C:\Users\User\hlcsg.exe ** Parameters: "D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\Users\User\hlcsg.exe "D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map" Entering D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.01 seconds)
Using Wadfile: \programme\steam\steamapps\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programme\steam\steamapps\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \programme\steam\steamapps\fonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \programme\steam\steamapps\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) Using Wadfile: \programme\steam\steamapps\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \programme\steam\steamapps\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.02 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\Users\User\hlcsg.exe ** Parameters: "D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\Users\User\hlcsg.exe "D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map" Entering D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.01 seconds)
Using Wadfile: \programme\steam\steamapps\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programme\steam\steamapps\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \programme\steam\steamapps\fonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \programme\steam\steamapps\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) Using Wadfile: \programme\steam\steamapps\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \programme\steam\steamapps\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.02 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\Users\User\hlcsg.exe ** Parameters: "D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\Users\User\hlcsg.exe "D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map" Entering D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.00 seconds)
Using Wadfile: \programme\steam\steamapps\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programme\steam\steamapps\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \programme\steam\steamapps\fonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \programme\steam\steamapps\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) Using Wadfile: \programme\steam\steamapps\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \programme\steam\steamapps\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.02 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\Users\User\hlcsg.exe ** Parameters: "D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\Users\User\hlcsg.exe "D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map" Entering D:\Programme\Steam\SteamApps\hadrey\team fortress classic\tfc_german\maps\Meine erste map.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.00 seconds)
Using Wadfile: \programme\steam\steamapps\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programme\steam\steamapps\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \programme\steam\steamapps\fonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \programme\steam\steamapps\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) Using Wadfile: \programme\steam\steamapps\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \programme\steam\steamapps\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.02 seconds elapsed
----- END hlcsg -----
Und dann macht er einfach nicht mehr weiter. ich habe mich genaustens an euer Tutorial gehalten, aber es werden auch die info_player_start oder deathmatch nicht animiert angezeigt
woran liegt das?
P.S. ich habe alles auf Team Fortress Classic umgestellt aber es ging auch schon nicht, als ich es bei half-life hatte.
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