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Moin zusammen, also mein Problem sieht so aus: Ich kann keine grösseren Maps compillen, er wird einfach immer abgebrochen und es steht folgendes in der Compilltabelle:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\Mappen\VALVEH~1\tools\ZHLTTO~1\hlcsg.exe D:\Programme\Steam\steamapps\o_red\counter-strike\cstrike\maps\de_0815dust Entering D:\Programme\Steam\steamapps\o_red\counter-strike\cstrike\maps\de_0815dust.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)
added 5 additional animating textures. Texture usage is at 0.65 mb (of 4.00 mb MAX) 1.00 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\PROGRA~1\Mappen\VALVEH~1\tools\ZHLTTO~1\hlbsp.exe ** Parameters: "D:\Programme\Steam\steamapps\o_red\counter-strike\cstrike\maps\de_0815dust"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\Mappen\VALVEH~1\tools\ZHLTTO~1\hlbsp.exe D:\Programme\Steam\steamapps\o_red\counter-strike\cstrike\maps\de_0815dust
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity info_bomb_target @ ( 896,-1794, 192) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
1.19 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\PROGRA~1\Mappen\VALVEH~1\tools\ZHLTTO~1\hlvis.exe ** Parameters: "D:\Programme\Steam\steamapps\o_red\counter-strike\cstrike\maps\de_0815dust"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\Mappen\VALVEH~1\tools\ZHLTTO~1\hlvis.exe D:\Programme\Steam\steamapps\o_red\counter-strike\cstrike\maps\de_0815dust >> There was a problem compiling the map. >> Check the file D:\Programme\Steam\steamapps\o_red\counter-strike\cstrike\maps\de_0815dust.log for the cause.
----- END hlvis -----
** Executing... ** Command: D:\PROGRA~1\Mappen\VALVEH~1\tools\ZHLTTO~1\hlrad.exe ** Parameters: -extra "D:\Programme\Steam\steamapps\o_red\counter-strike\cstrike\maps\de_0815dust"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: D:\PROGRA~1\Mappen\VALVEH~1\tools\ZHLTTO~1\hlrad.exe -extra D:\Programme\Steam\steamapps\o_red\counter-strike\cstrike\maps\de_0815dust >> There was a problem compiling the map. >> Check the file D:\Programme\Steam\steamapps\o_red\counter-strike\cstrike\maps\de_0815dust.log for the cause.
----- END hlrad -----
... Bei kleineren funtioniert es noch. Ich habe schon ein paar mal den Hammer Editor neu eingerichtet und es hat nix gebracht.. Was soll ich nur tun? Hoffe ihr könnt mir weiterhelfen :)
PS: Ich weiss, es hat angeblich ein LEAK drin, hab aber schon mit nem Progi nachgeschaut und alles weggemacht, was ein Leak sein sollte. Aber diese Meldung kommt einfach immer grEEz Lumpy
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Dieser Beitrag wurde am 24.12.2006 um 12:04 von Lumpy bearbeitet.
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