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Autor Beitrag
000
02.11.2004, 10:58
stulle



Hi leutz

bin gerade mit meiner Testmap fertig geworden und dann kam so ein sch**** irgendwas bei komplimieren is falsch gelaufen der macht zwar die BSP datei aber wenn ich die spielen will sagte er ".... hat ein Problem festgestellt und muss beendet werden" ich hab auch schon auf Probleme gecheckt ( im hammer F9) da hat er nichts gefunden könnt ihr mir helfen die LOG datei zu deuten?

LOG Datei:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\Chris\EIGENE~1\ZHLTools\hlcsg.exe C:\CS\Counter-Strike\cstrike\maps\awp_azn
Entering C:\CS\Counter-Strike\cstrike\maps\awp_azn.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.23 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.63 seconds)

Using Wadfile: \cs\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \cs\counter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 3 used textures, 42.86 percent of map (162 textures in wad)
Using Wadfile: \cs\counter-strike\valve\halflife.wad
- Contains 1 used texture, 14.29 percent of map (3116 textures in wad)
Using Wadfile: \cs\counter-strike\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \cs\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \cs\counter-strike\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \cs\counter-strike\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \cs\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 3 used textures, 42.86 percent of map (24 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.22 mb (of 4.00 mb MAX)
0.97 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\Chris\EIGENE~1\ZHLTools\hlbsp.exe C:\CS\Counter-Strike\cstrike\maps\awp_azn

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\CS\Counter-Strike\cstrike\maps\awp_azn.prt'
Error: ReadSurfs (line 7113): 32 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\Chris\EIGENE~1\ZHLTools\hlvis.exe C:\CS\Counter-Strike\cstrike\maps\awp_azn
>> There was a problem compiling the map.
>> Check the file C:\CS\Counter-Strike\cstrike\maps\awp_azn.log for the cause.

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\Chris\EIGENE~1\ZHLTools\hlrad.exe C:\CS\Counter-Strike\cstrike\maps\awp_azn
>> There was a problem compiling the map.
>> Check the file C:\CS\Counter-Strike\cstrike\maps\awp_azn.log for the cause.

----- END hlrad -----

Ich weis das es viel zu lesen ist aber bitte HELFT mir!!

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001
02.11.2004, 11:10
Protector



Es ist nicht viel zu lesen, ist doch nur ein kurzer Compile Log bei dem nicht mal rad und vis durchgelaufen sind. Dein Fehler ist folgender:

Zitat:
Error: ReadSurfs (line 7113): 32 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)
Beim nächsten Mal benutze bitte Suchfunktion ( http://www.thewall.de/forum/search.php ) und Compile Log Analyzer ( http://www.thewall.de/forum/qlinks.php?id=5 )
Die Suche ergab übrigens folgende hilfreiche Threads:
http://www.thewall.de/forum/showtopic.php?threadid=32992&highlight=maxpoints
http://www.thewall.de/forum/showtopic.php?threadid=16126&highlight=maxpoints
http://www.thewall.de/forum/showtopic.php?threadid=28274&highlight=maxpoints

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Dieser Beitrag wurde am 02.11.2004 um 11:10 von Pr0tector bearbeitet.
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002
03.11.2004, 15:34
SigMaTor



joa, ich bin auch noch nicht lange dabei....
aber was ich herausgefunden habe (Ganz alleine ^^) is, dass du das log aufmachen kannst, dann nach error suchen, wenner nix findet, das is ok, sonst ist beim error immer relativ gut schrieben was der fehler is... den kannste posten, dann isses kein problem

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003
04.11.2004, 02:16
Tubgirl



Falsches Forum. Das gehört natürlich ins Compiler-Forum.
Außerdem: Der Compile-Log Analyzer möchte auch benutzt werden. Das Dingt kann dir sicher weiterhelfen.

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