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Autor Beitrag
000
26.07.2001, 20:46
xoon²



Wenn ich bei MIngw32 make drücke kommt:

mkdir ./obj
Ungültige Option /OBJ
mkdir .wpn_shared/obj
Ungültige Option wpn_shared
mkdir .pm_shared/obj
Ungültige Option pm_shared

Was kann man da machen? Kann mir jemand die Makefile für die FullSDK Posten???

--

MfG xoon

ICQ 106172516

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001
26.07.2001, 22:27
Executioner



äähmmm warum nimmste nich einfach die mingw32.bat ????

--

www.virus-mod.de.vu <- die neue Mod, zur Vorgeschichte von Half-Life (*lol* steht noch nich in der Story auf der Hp ... is eben noch nich formuliert)

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002
28.07.2001, 19:29
xoon²



Mach ich doch, aber dafür braucht man ne Makefile!

Ist hier denn keiner unter euch der das hier mal Posten kann?
so viel arbeit ist das doch nicht!

--

MfG xoon

ICQ 106172516

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003
28.07.2001, 19:37
Zeeke



Das FullSDK kannst du eh nicht fehlerfrei mit Mingw32 compilen, nichtmal die hl.dll, dann funzt die laden/speichern Funktion nicht richtig. Für's FullSDK nimm Borland....
Falls du das makefile des FullSDK's für Mingw32 trotzdem haben willst sag mir bescheid.... ich hab das mal gemacht..

Ciao

--

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004
29.07.2001, 08:29
xoon²



Es wär ganz nett wenn du die mal Posten könntest, Zeeke!

--

MfG xoon

ICQ 106172516

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005
29.07.2001, 14:27
Zeeke



Hatte das damals mal gemacht, und afaicr funzte es wunderbar....

Und hier ist es...........
==========================
CPP = gcc
CPPFLAGS = -march=pentium -O2 -w -I../engine -I../common -I../pm_shared

OBJ_FILES = aflock.o agrunt.o airtank.o animating.o animation.o apache.o barnacle.o barney.o bigmomma.o bloater.o bmodels.o bullsquid.o buttons.o \
cbase.o client.o combat.o controller.o crossbow.o crowbar.o defaultai.o doors.o \
effects.o egon.o explode.o flyingmonster.o func_break.o func_tank.o game.o \
gamerules.o gargantua.o gauss.o genericmonster.o ggrenade.o globals.o gman.o h_ai.o h_battery.o \
h_cine.o h_cycler.o h_export.o handgrenade.o hassassin.o headcrab.o healthkit.o hgrunt.o hornet.o \
hornetgun.o houndeye.o ichthyosaur.o islave.o items.o leech.o lights.o maprules.o monstermaker.o monsters.o monsterstate.o mortar.o mp5.o \
multiplay_gamerules.o nihilanth.o nodes.o osprey.o pathcorner.o plane.o plats.o \
player.o python.o rat.o roach.o rpg.o satchel.o schedule.o scientist.o scripted.o shotgun.o singleplay_gamerules.o \
skill.o sound.o soundent.o spectator.o squadmonster.o squeakgrenade.o subs.o talkmonster.o \
teamplay_gamerules.o tempmonster.o tentacle.o triggers.o tripmine.o turret.o util.o weapons.o \
world.o xen.o zombie.o

WPN_SHARED = wpn_shared/hl_wpn_glock.o

PM_FILES = ../pm_shared/pm_debug.o ../pm_shared/pm_math.o \
../pm_shared/pm_shared.o

hl.dll: $(OBJ_FILES) $(WPN_SHARED) $(PM_FILES) hl.def
dllwrap -s --def hl.def --driver-name gcc -o hl.dll \
$(OBJ_FILES) $(WPN_SHARED) $(PM_FILES) -mwindows

hl.def: $(OBJ_FILES) $(WPN_SHARED) $(PM_FILES)
dllwrap -s --output-def hl.def --driver-name gcc -o hl.dll \
$(OBJ_FILES) $(WPN_SHARED) $(PM_FILES) -mwindows
type GiveFnpt.dat >> hl.def

clean:
-del *.o
-del *.def
-del *.dll

%.o: %.cpp
${CPP} ${CPPFLAGS} -c $< -o $@

%.o: %.c
${CPP} ${CPPFLAGS} -c $< -o $@

aflock.o: aflock.cpp \
extdll.h util.h monsters.h squadmonster.h
agrunt.o: agrunt.cpp \
extdll.h util.h cbase.h monsters.h schedule.h squadmonster.h \
weapons.h soundent.h hornet.h
airtank.o: airtank.cpp \
extdll.h vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \
saverestore.h schedule.h monsterevent.h basemonster.h monsters.h \
skill.h weapons.h nodes.h player.h
animating.o: animating.cpp \
skill.h weapons.h nodes.h player.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h animation.h
animation.o: animation.cpp \
schedule.h monsterevent.h basemonster.h animation.h \
../utils/common/mathlib.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h \
../engine/studio.h ../common/studio_event.h activity.h activitymap.h \
animation.h monsterevent.h scriptevent.h enginecallback.h \
../common/event_flags.h
apache.o: apache.cpp \
extdll.h util.h cbase.h monsters.h weapons.h nodes.h effects.h
barnacle.o: barnacle.cpp \
extdll.h util.h cbase.h monsters.h schedule.h
barney.o: barney.cpp \
extdll.h util.h cbase.h monsters.h talkmonster.h schedule.h \
defaultai.h scripted.h weapons.h soundent.h
bigmomma.o: bigmomma.cpp \
extdll.h util.h cbase.h monsters.h schedule.h decals.h weapons.h
bloater.o: bloater.cpp \
extdll.h util.h cbase.h monsters.h schedule.h
bmodels.o: bmodels.cpp \
../common/event_flags.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h doors.h
bullsquid.o: bullsquid.cpp \
extdll.h util.h cbase.h monsters.h schedule.h nodes.h effects.h \
decals.h soundent.h
buttons.o: buttons.cpp \
monsterevent.h basemonster.h doors.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h doors.h
cbase.o: cbase.cpp \
schedule.h monsterevent.h basemonster.h doors.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h client.h decals.h gamerules.h \
game.h
client.o: client.cpp \
game.h extdll.h vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \
saverestore.h schedule.h monsterevent.h basemonster.h player.h \
spectator.h client.h soundent.h gamerules.h ../engine/customentity.h \
weapons.h ../common/weaponinfo.h ../common/usercmd.h \
../common/netadr.h ../common/entity_state.h ../pm_shared/pm_info.h \
../common/weaponinfo.h
combat.o: combat.cpp \
../common/weaponinfo.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h soundent.h decals.h \
animation.h weapons.h func_break.h
controller.o: controller.cpp \
extdll.h util.h cbase.h monsters.h effects.h schedule.h weapons.h \
squadmonster.h
crossbow.o: crossbow.cpp \
animation.h weapons.h func_break.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h monsters.h skill.h weapons.h \
nodes.h player.h gamerules.h
crowbar.o: crowbar.cpp \
nodes.h player.h gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \
player.h gamerules.h
defaultai.o: defaultai.cpp \
extdll.h util.h cbase.h monsters.h schedule.h defaultai.h \
soundent.h nodes.h scripted.h
doors.o: doors.cpp \
player.h gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h doors.h
effects.o: effects.cpp \
monsterevent.h basemonster.h doors.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h monsters.h skill.h \
../engine/customentity.h effects.h weapons.h decals.h func_break.h \
../engine/shake.h
egon.o: egon.cpp \
../engine/shake.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h player.h monsters.h skill.h weapons.h \
nodes.h effects.h ../engine/customentity.h gamerules.h
explode.o: explode.cpp \
nodes.h effects.h ../engine/customentity.h gamerules.h extdll.h \
vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \
saverestore.h schedule.h monsterevent.h basemonster.h decals.h \
explode.h
flyingmonsters.o: flyingmonsters.cpp \
extdll.h util.h cbase.h monsters.h schedule.h flyingmonsters.h
func_break.o: func_break.cpp \
explode.h extdll.h vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \
saverestore.h schedule.h monsterevent.h basemonster.h func_break.h \
decals.h explode.h
func_tank.o: func_tank.cpp \
decals.h explode.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h effects.h weapons.h explode.h player.h
game.o: game.cpp \
monsterevent.h basemonster.h effects.h weapons.h explode.h player.h \
extdll.h vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h util.h activity.h enginecallback.h \
../common/event_flags.h game.h
gamerules.o: gamerules.cpp \
../common/event_flags.h game.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h player.h weapons.h gamerules.h \
teamplay_gamerules.h skill.h
gargantua.o: gargantua.cpp \
extdll.h util.h cbase.h nodes.h monsters.h schedule.h ../engine/customentity.h \
weapons.h effects.h soundent.h decals.h explode.h func_break.h
gauss.o: gauss.cpp \
teamplay_gamerules.h skill.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \
player.h soundent.h ../engine/shake.h gamerules.h
genericmonster.o: genericmonster.cpp \
extdll.h util.h cbase.h monsters.h schedule.h
ggrenade.o: ggrenade.cpp \
player.h soundent.h ../engine/shake.h gamerules.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h monsters.h skill.h weapons.h \
nodes.h soundent.h decals.h
globals.o: globals.cpp \
nodes.h soundent.h decals.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h soundent.h
gman.o: gman.cpp \
extdll.h util.h cbase.h monsters.h schedule.h weapons.h
h_cine.o: h_cine.cpp \
extdll.h util.h cbase.h monsters.h decals.h
handgrenade.o: handgrenade.cpp \
monsterevent.h basemonster.h soundent.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h monsters.h skill.h weapons.h \
nodes.h player.h
hassassin.o: hassassin.cpp \
extdll.h util.h cbase.h monsters.h schedule.h squadmonster.h \
weapons.h soundent.h
headcrab.o: headcrab.cpp \
extdll.h util.h cbase.h monsters.h schedule.h
healthkit.o: healthkit.cpp \
nodes.h player.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \
player.h items.h gamerules.h
hgrunt.o: hgrunt.cpp \
extdll.h util.h plane.h cbase.h monsters.h schedule.h animation.h \
squadmonster.h weapons.h talkmonster.h soundent.h effects.h \
../engine/customentity.h
hornet.o: hornet.cpp \
player.h items.h gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h weapons.h soundent.h \
hornet.h gamerules.h
hornetgun.o: hornetgun.cpp \
hornet.h gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \
player.h hornet.h gamerules.h
houndeye.o: houndeye.cpp \
extdll.h util.h cbase.h monsters.h schedule.h animation.h nodes.h \
squadmonster.h soundent.h
h_ai.o: h_ai.cpp \
player.h hornet.h gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h
h_battery.o: h_battery.cpp \
monsterevent.h basemonster.h monsters.h skill.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h skill.h gamerules.h
h_cycler.o: h_cycler.cpp \
schedule.h monsterevent.h basemonster.h skill.h gamerules.h extdll.h \
vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \
saverestore.h schedule.h monsterevent.h basemonster.h monsters.h \
skill.h animation.h weapons.h player.h
h_export.o: h_export.cpp \
skill.h animation.h weapons.h player.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h
icthyosaur.o: icthyosaur.cpp \
extdll.h util.h cbase.h monsters.h schedule.h flyingmonster.h \
nodes.h soundent.h animation.h effects.h weapons.h
islave.o: islave.cpp \
extdll.h util.h cbase.h monsters.h squadmonster.h schedule.h \
effects.h weapons.h soundent.h
items.o: items.cpp \
schedule.h monsterevent.h basemonster.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h weapons.h player.h skill.h \
items.h gamerules.h
leech.o: leech.cpp \
..\..\i386-mingw32\include\float.h extdll.h util.h cbase.h monsters.h
lights.o: lights.cpp \
items.h gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h
maprules.o: maprules.cpp \
monsterevent.h basemonster.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h util.h activity.h \
enginecallback.h ../common/event_flags.h gamerules.h maprules.h \
cbase.h saverestore.h schedule.h monsterevent.h basemonster.h \
player.h
monstermaker.o: monstermaker.cpp \
extdll.h util.h cbase.h monsters.h saverestore.h
monsters.o: monsters.cpp \
extdll.h util.h cbase.h nodes.h monsters.h animation.h saverestore.h \
weapons.h scripted.h squadmonster.h decals.h soundent.h \
gamerules.h
monsterstate.o: monsterstate.cpp \
extdll.h util.h cbase.h nodes.h monsters.h animation.h saverestore.h \
soundent.h
mortar.o: mortar.cpp \
player.h extdll.h vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \
saverestore.h schedule.h monsterevent.h basemonster.h weapons.h \
decals.h soundent.h
mp5.o: mp5.cpp \
decals.h soundent.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \
player.h soundent.h gamerules.h
multiplay_gamerules.o: multiplay_gamerules.cpp \
talkmonster.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h player.h weapons.h gamerules.h skill.h \
game.h items.h
nihilanth.o: nihilanth.cpp \
extdll.h util.h cbase.h monsters.h weapons.h nodes.h effects.h
nodes.o: nodes.cpp \
extdll.h util.h cbase.h monsters.h nodes.h animation.h doors.h
osprey.o: osprey.cpp \
extdll.h util.h cbase.h monsters.h weapons.h nodes.h soundent.h \
effects.h ../engine/customentity.h
pathcorner.o: pathcorner.cpp \
game.h items.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h trains.h
plane.o: plane.cpp \
monsterevent.h basemonster.h trains.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h plane.h
plats.o: plats.cpp \
enginecallback.h ../common/event_flags.h plane.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h trains.h
player.o: player.cpp \
schedule.h monsterevent.h basemonster.h trains.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h player.h trains.h nodes.h \
weapons.h soundent.h monsters.h skill.h ../engine/shake.h decals.h \
gamerules.h
python.o: python.cpp \
gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h weapons.h monsters.h skill.h player.h \
gamerules.h
rat.o: rat.cpp \
extdll.h util.h cbase.h monsters.h schedule.h
rpg.o: rpg.cpp \
gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \
player.h gamerules.h
satchel.o: satchel.cpp \
player.h gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \
player.h gamerules.h
schedule.o: schedule.cpp \
extdll.h util.h cbase.h monsters.h animation.h scripted.h nodes.h \
defaultai.h soundent.h
scientist.o: scientist.cpp \
extdll.h util.h cbase.h monsters.h talkmonster.h schedule.h \
defaultai.h scripted.h animation.h soundent.h
scripted.o: scripted.cpp \
extdll.h util.h cbase.h monsters.h animation.h saverestore.h \
schedule.h scripted.h defaultai.h
shotgun.o: shotgun.cpp \
player.h gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \
player.h gamerules.h
singleplay_gamerules.o: singleplay_gamerules.cpp \
player.h gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h player.h weapons.h gamerules.h skill.h \
items.h
skill.o: skill.cpp \
items.h extdll.h vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h skill.h
sound.o: sound.cpp \
util.h activity.h enginecallback.h ../common/event_flags.h skill.h \
extdll.h vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \
saverestore.h schedule.h monsterevent.h basemonster.h weapons.h \
player.h talkmonster.h gamerules.h
soundent.o: soundent.cpp \
player.h talkmonster.h gamerules.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h monsters.h skill.h soundent.h
spectator.o: spectator.cpp \
schedule.h monsterevent.h basemonster.h monsters.h skill.h soundent.h \
extdll.h vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \
saverestore.h schedule.h monsterevent.h basemonster.h monsters.h \
skill.h spectator.h
squadmonster.o: squadmonster.cpp \
extdll.h util.h cbase.h nodes.h monsters.h animation.h \
saverestore.h squadmonster.h plane.h
squeakgrenade.o: squeakgrenade.cpp \
skill.h spectator.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \
player.h soundent.h gamerules.h
subs.o: subs.cpp \
player.h soundent.h gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h nodes.h doors.h
talkmonster.o: talkmonster.cpp \
extdll.h util.h cbase.h monsters.h schedule.h talkmonster.h defaultai.h \
scripted.h soundent.h animation.h
teamplay_gamerules.o: teamplay_gamerules.cpp \
monsterevent.h basemonster.h nodes.h doors.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h player.h weapons.h \
gamerules.h teamplay_gamerules.h game.h
tempmonster.o: tempmonster.cpp \
extdll.h util.h cbase.h monsters.h schedule.h
tentacle.o: tentacle.cpp \
extdll.h util.h cbase.h monsters.h weapons.h soundent.h
triggers.o: triggers.cpp \
gamerules.h teamplay_gamerules.h game.h extdll.h vector.h \
../common/const.h ../common/in_buttons.h ../engine/progdefs.h \
../engine/edict.h ../engine/eiface.h ../engine/custom.h \
../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \
enginecallback.h ../common/event_flags.h cbase.h saverestore.h \
schedule.h monsterevent.h basemonster.h player.h trains.h gamerules.h
tripmine.o: tripmine.cpp \
schedule.h monsterevent.h basemonster.h player.h trains.h gamerules.h \
extdll.h vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \
saverestore.h schedule.h monsterevent.h basemonster.h monsters.h \
skill.h weapons.h nodes.h player.h effects.h gamerules.h
turret.o: turret.cpp \
extdll.h util.h cbase.h monsters.h weapons.h effects.h
util.o: util.cpp \
skill.h weapons.h nodes.h player.h effects.h gamerules.h extdll.h \
vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \
saverestore.h schedule.h monsterevent.h basemonster.h \
../engine/shake.h decals.h player.h weapons.h gamerules.h
weapons.o: weapons.cpp \
../engine/shake.h decals.h player.h weapons.h gamerules.h extdll.h \
vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \
saverestore.h schedule.h monsterevent.h basemonster.h player.h \
monsters.h skill.h weapons.h nodes.h soundent.h decals.h gamerules.h
world.o: world.cpp \
monsters.h skill.h weapons.h nodes.h soundent.h decals.h gamerules.h \
extdll.h vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \
util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \
saverestore.h schedule.h monsterevent.h basemonster.h nodes.h \
soundent.h client.h decals.h skill.h effects.h player.h weapons.h \
gamerules.h teamplay_gamerules.h
xen.o: xen.cpp \
gamerules.h teamplay_gamerules.h extdll.h vector.h ../common/const.h \
../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \
../engine/eiface.h ../engine/custom.h ../common/crc.h \
../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h animation.h effects.h
zombie.o: zombie.cpp \
extdll.h util.h cbase.h monsters.h schedule.h

wpn_shared/hl_wpn_glock.o: wpn_shared/hl_wpn_glock.cpp \
extdll.h vector.h ../common/const.h ../common/in_buttons.h \
../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \
../engine/custom.h ../common/crc.h ../common/cvardef.h \
cdll_dll.h util.h activity.h enginecallback.h \
../common/event_flags.h cbase.h saverestore.h schedule.h \
monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \
player.h
${CPP} ${CPPFLAGS} -I. -c $< -o $@

--


Dieser Beitrag wurde am 29.07.2001 um 14:29 von ZeekeGF bearbeitet.
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