000
26.07.2001, 20:46
xoon²
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Wenn ich bei MIngw32 make drücke kommt:
mkdir ./obj Ungültige Option /OBJ mkdir .wpn_shared/obj Ungültige Option wpn_shared mkdir .pm_shared/obj Ungültige Option pm_shared
Was kann man da machen? Kann mir jemand die Makefile für die FullSDK Posten???
--
MfG xoon
ICQ 106172516
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Profil || Suche
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001
26.07.2001, 22:27
Executioner
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äähmmm warum nimmste nich einfach die mingw32.bat ????
--
www.virus-mod.de.vu <- die neue Mod, zur Vorgeschichte von Half-Life (*lol* steht noch nich in der Story auf der Hp ... is eben noch nich formuliert)
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Profil || Suche
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002
28.07.2001, 19:29
xoon²
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Mach ich doch, aber dafür braucht man ne Makefile!
Ist hier denn keiner unter euch der das hier mal Posten kann? so viel arbeit ist das doch nicht!
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MfG xoon
ICQ 106172516
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Profil || Suche
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003
28.07.2001, 19:37
Zeeke
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Das FullSDK kannst du eh nicht fehlerfrei mit Mingw32 compilen, nichtmal die hl.dll, dann funzt die laden/speichern Funktion nicht richtig. Für's FullSDK nimm Borland.... Falls du das makefile des FullSDK's für Mingw32 trotzdem haben willst sag mir bescheid.... ich hab das mal gemacht..
Ciao
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Profil || Suche
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004
29.07.2001, 08:29
xoon²
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Es wär ganz nett wenn du die mal Posten könntest, Zeeke!
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MfG xoon
ICQ 106172516
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Profil || Suche
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005
29.07.2001, 14:27
Zeeke
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Hatte das damals mal gemacht, und afaicr funzte es wunderbar....
Und hier ist es........... ========================== CPP = gcc CPPFLAGS = -march=pentium -O2 -w -I../engine -I../common -I../pm_shared
OBJ_FILES = aflock.o agrunt.o airtank.o animating.o animation.o apache.o barnacle.o barney.o bigmomma.o bloater.o bmodels.o bullsquid.o buttons.o \ cbase.o client.o combat.o controller.o crossbow.o crowbar.o defaultai.o doors.o \ effects.o egon.o explode.o flyingmonster.o func_break.o func_tank.o game.o \ gamerules.o gargantua.o gauss.o genericmonster.o ggrenade.o globals.o gman.o h_ai.o h_battery.o \ h_cine.o h_cycler.o h_export.o handgrenade.o hassassin.o headcrab.o healthkit.o hgrunt.o hornet.o \ hornetgun.o houndeye.o ichthyosaur.o islave.o items.o leech.o lights.o maprules.o monstermaker.o monsters.o monsterstate.o mortar.o mp5.o \ multiplay_gamerules.o nihilanth.o nodes.o osprey.o pathcorner.o plane.o plats.o \ player.o python.o rat.o roach.o rpg.o satchel.o schedule.o scientist.o scripted.o shotgun.o singleplay_gamerules.o \ skill.o sound.o soundent.o spectator.o squadmonster.o squeakgrenade.o subs.o talkmonster.o \ teamplay_gamerules.o tempmonster.o tentacle.o triggers.o tripmine.o turret.o util.o weapons.o \ world.o xen.o zombie.o
WPN_SHARED = wpn_shared/hl_wpn_glock.o
PM_FILES = ../pm_shared/pm_debug.o ../pm_shared/pm_math.o \ ../pm_shared/pm_shared.o
hl.dll: $(OBJ_FILES) $(WPN_SHARED) $(PM_FILES) hl.def dllwrap -s --def hl.def --driver-name gcc -o hl.dll \ $(OBJ_FILES) $(WPN_SHARED) $(PM_FILES) -mwindows
hl.def: $(OBJ_FILES) $(WPN_SHARED) $(PM_FILES) dllwrap -s --output-def hl.def --driver-name gcc -o hl.dll \ $(OBJ_FILES) $(WPN_SHARED) $(PM_FILES) -mwindows type GiveFnpt.dat >> hl.def
clean: -del *.o -del *.def -del *.dll
%.o: %.cpp ${CPP} ${CPPFLAGS} -c $< -o $@
%.o: %.c ${CPP} ${CPPFLAGS} -c $< -o $@
aflock.o: aflock.cpp \ extdll.h util.h monsters.h squadmonster.h agrunt.o: agrunt.cpp \ extdll.h util.h cbase.h monsters.h schedule.h squadmonster.h \ weapons.h soundent.h hornet.h airtank.o: airtank.cpp \ extdll.h vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \ saverestore.h schedule.h monsterevent.h basemonster.h monsters.h \ skill.h weapons.h nodes.h player.h animating.o: animating.cpp \ skill.h weapons.h nodes.h player.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h animation.h animation.o: animation.cpp \ schedule.h monsterevent.h basemonster.h animation.h \ ../utils/common/mathlib.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h \ ../engine/studio.h ../common/studio_event.h activity.h activitymap.h \ animation.h monsterevent.h scriptevent.h enginecallback.h \ ../common/event_flags.h apache.o: apache.cpp \ extdll.h util.h cbase.h monsters.h weapons.h nodes.h effects.h barnacle.o: barnacle.cpp \ extdll.h util.h cbase.h monsters.h schedule.h barney.o: barney.cpp \ extdll.h util.h cbase.h monsters.h talkmonster.h schedule.h \ defaultai.h scripted.h weapons.h soundent.h bigmomma.o: bigmomma.cpp \ extdll.h util.h cbase.h monsters.h schedule.h decals.h weapons.h bloater.o: bloater.cpp \ extdll.h util.h cbase.h monsters.h schedule.h bmodels.o: bmodels.cpp \ ../common/event_flags.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h doors.h bullsquid.o: bullsquid.cpp \ extdll.h util.h cbase.h monsters.h schedule.h nodes.h effects.h \ decals.h soundent.h buttons.o: buttons.cpp \ monsterevent.h basemonster.h doors.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h doors.h cbase.o: cbase.cpp \ schedule.h monsterevent.h basemonster.h doors.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h client.h decals.h gamerules.h \ game.h client.o: client.cpp \ game.h extdll.h vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \ saverestore.h schedule.h monsterevent.h basemonster.h player.h \ spectator.h client.h soundent.h gamerules.h ../engine/customentity.h \ weapons.h ../common/weaponinfo.h ../common/usercmd.h \ ../common/netadr.h ../common/entity_state.h ../pm_shared/pm_info.h \ ../common/weaponinfo.h combat.o: combat.cpp \ ../common/weaponinfo.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h soundent.h decals.h \ animation.h weapons.h func_break.h controller.o: controller.cpp \ extdll.h util.h cbase.h monsters.h effects.h schedule.h weapons.h \ squadmonster.h crossbow.o: crossbow.cpp \ animation.h weapons.h func_break.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h monsters.h skill.h weapons.h \ nodes.h player.h gamerules.h crowbar.o: crowbar.cpp \ nodes.h player.h gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \ player.h gamerules.h defaultai.o: defaultai.cpp \ extdll.h util.h cbase.h monsters.h schedule.h defaultai.h \ soundent.h nodes.h scripted.h doors.o: doors.cpp \ player.h gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h doors.h effects.o: effects.cpp \ monsterevent.h basemonster.h doors.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h monsters.h skill.h \ ../engine/customentity.h effects.h weapons.h decals.h func_break.h \ ../engine/shake.h egon.o: egon.cpp \ ../engine/shake.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h player.h monsters.h skill.h weapons.h \ nodes.h effects.h ../engine/customentity.h gamerules.h explode.o: explode.cpp \ nodes.h effects.h ../engine/customentity.h gamerules.h extdll.h \ vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \ saverestore.h schedule.h monsterevent.h basemonster.h decals.h \ explode.h flyingmonsters.o: flyingmonsters.cpp \ extdll.h util.h cbase.h monsters.h schedule.h flyingmonsters.h func_break.o: func_break.cpp \ explode.h extdll.h vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \ saverestore.h schedule.h monsterevent.h basemonster.h func_break.h \ decals.h explode.h func_tank.o: func_tank.cpp \ decals.h explode.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h effects.h weapons.h explode.h player.h game.o: game.cpp \ monsterevent.h basemonster.h effects.h weapons.h explode.h player.h \ extdll.h vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h util.h activity.h enginecallback.h \ ../common/event_flags.h game.h gamerules.o: gamerules.cpp \ ../common/event_flags.h game.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h player.h weapons.h gamerules.h \ teamplay_gamerules.h skill.h gargantua.o: gargantua.cpp \ extdll.h util.h cbase.h nodes.h monsters.h schedule.h ../engine/customentity.h \ weapons.h effects.h soundent.h decals.h explode.h func_break.h gauss.o: gauss.cpp \ teamplay_gamerules.h skill.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \ player.h soundent.h ../engine/shake.h gamerules.h genericmonster.o: genericmonster.cpp \ extdll.h util.h cbase.h monsters.h schedule.h ggrenade.o: ggrenade.cpp \ player.h soundent.h ../engine/shake.h gamerules.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h monsters.h skill.h weapons.h \ nodes.h soundent.h decals.h globals.o: globals.cpp \ nodes.h soundent.h decals.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h soundent.h gman.o: gman.cpp \ extdll.h util.h cbase.h monsters.h schedule.h weapons.h h_cine.o: h_cine.cpp \ extdll.h util.h cbase.h monsters.h decals.h handgrenade.o: handgrenade.cpp \ monsterevent.h basemonster.h soundent.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h monsters.h skill.h weapons.h \ nodes.h player.h hassassin.o: hassassin.cpp \ extdll.h util.h cbase.h monsters.h schedule.h squadmonster.h \ weapons.h soundent.h headcrab.o: headcrab.cpp \ extdll.h util.h cbase.h monsters.h schedule.h healthkit.o: healthkit.cpp \ nodes.h player.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \ player.h items.h gamerules.h hgrunt.o: hgrunt.cpp \ extdll.h util.h plane.h cbase.h monsters.h schedule.h animation.h \ squadmonster.h weapons.h talkmonster.h soundent.h effects.h \ ../engine/customentity.h hornet.o: hornet.cpp \ player.h items.h gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h weapons.h soundent.h \ hornet.h gamerules.h hornetgun.o: hornetgun.cpp \ hornet.h gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \ player.h hornet.h gamerules.h houndeye.o: houndeye.cpp \ extdll.h util.h cbase.h monsters.h schedule.h animation.h nodes.h \ squadmonster.h soundent.h h_ai.o: h_ai.cpp \ player.h hornet.h gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h h_battery.o: h_battery.cpp \ monsterevent.h basemonster.h monsters.h skill.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h skill.h gamerules.h h_cycler.o: h_cycler.cpp \ schedule.h monsterevent.h basemonster.h skill.h gamerules.h extdll.h \ vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \ saverestore.h schedule.h monsterevent.h basemonster.h monsters.h \ skill.h animation.h weapons.h player.h h_export.o: h_export.cpp \ skill.h animation.h weapons.h player.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h icthyosaur.o: icthyosaur.cpp \ extdll.h util.h cbase.h monsters.h schedule.h flyingmonster.h \ nodes.h soundent.h animation.h effects.h weapons.h islave.o: islave.cpp \ extdll.h util.h cbase.h monsters.h squadmonster.h schedule.h \ effects.h weapons.h soundent.h items.o: items.cpp \ schedule.h monsterevent.h basemonster.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h weapons.h player.h skill.h \ items.h gamerules.h leech.o: leech.cpp \ ..\..\i386-mingw32\include\float.h extdll.h util.h cbase.h monsters.h lights.o: lights.cpp \ items.h gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h maprules.o: maprules.cpp \ monsterevent.h basemonster.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h util.h activity.h \ enginecallback.h ../common/event_flags.h gamerules.h maprules.h \ cbase.h saverestore.h schedule.h monsterevent.h basemonster.h \ player.h monstermaker.o: monstermaker.cpp \ extdll.h util.h cbase.h monsters.h saverestore.h monsters.o: monsters.cpp \ extdll.h util.h cbase.h nodes.h monsters.h animation.h saverestore.h \ weapons.h scripted.h squadmonster.h decals.h soundent.h \ gamerules.h monsterstate.o: monsterstate.cpp \ extdll.h util.h cbase.h nodes.h monsters.h animation.h saverestore.h \ soundent.h mortar.o: mortar.cpp \ player.h extdll.h vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \ saverestore.h schedule.h monsterevent.h basemonster.h weapons.h \ decals.h soundent.h mp5.o: mp5.cpp \ decals.h soundent.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \ player.h soundent.h gamerules.h multiplay_gamerules.o: multiplay_gamerules.cpp \ talkmonster.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h player.h weapons.h gamerules.h skill.h \ game.h items.h nihilanth.o: nihilanth.cpp \ extdll.h util.h cbase.h monsters.h weapons.h nodes.h effects.h nodes.o: nodes.cpp \ extdll.h util.h cbase.h monsters.h nodes.h animation.h doors.h osprey.o: osprey.cpp \ extdll.h util.h cbase.h monsters.h weapons.h nodes.h soundent.h \ effects.h ../engine/customentity.h pathcorner.o: pathcorner.cpp \ game.h items.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h trains.h plane.o: plane.cpp \ monsterevent.h basemonster.h trains.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h plane.h plats.o: plats.cpp \ enginecallback.h ../common/event_flags.h plane.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h trains.h player.o: player.cpp \ schedule.h monsterevent.h basemonster.h trains.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h player.h trains.h nodes.h \ weapons.h soundent.h monsters.h skill.h ../engine/shake.h decals.h \ gamerules.h python.o: python.cpp \ gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h weapons.h monsters.h skill.h player.h \ gamerules.h rat.o: rat.cpp \ extdll.h util.h cbase.h monsters.h schedule.h rpg.o: rpg.cpp \ gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \ player.h gamerules.h satchel.o: satchel.cpp \ player.h gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \ player.h gamerules.h schedule.o: schedule.cpp \ extdll.h util.h cbase.h monsters.h animation.h scripted.h nodes.h \ defaultai.h soundent.h scientist.o: scientist.cpp \ extdll.h util.h cbase.h monsters.h talkmonster.h schedule.h \ defaultai.h scripted.h animation.h soundent.h scripted.o: scripted.cpp \ extdll.h util.h cbase.h monsters.h animation.h saverestore.h \ schedule.h scripted.h defaultai.h shotgun.o: shotgun.cpp \ player.h gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \ player.h gamerules.h singleplay_gamerules.o: singleplay_gamerules.cpp \ player.h gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h player.h weapons.h gamerules.h skill.h \ items.h skill.o: skill.cpp \ items.h extdll.h vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h skill.h sound.o: sound.cpp \ util.h activity.h enginecallback.h ../common/event_flags.h skill.h \ extdll.h vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \ saverestore.h schedule.h monsterevent.h basemonster.h weapons.h \ player.h talkmonster.h gamerules.h soundent.o: soundent.cpp \ player.h talkmonster.h gamerules.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h monsters.h skill.h soundent.h spectator.o: spectator.cpp \ schedule.h monsterevent.h basemonster.h monsters.h skill.h soundent.h \ extdll.h vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \ saverestore.h schedule.h monsterevent.h basemonster.h monsters.h \ skill.h spectator.h squadmonster.o: squadmonster.cpp \ extdll.h util.h cbase.h nodes.h monsters.h animation.h \ saverestore.h squadmonster.h plane.h squeakgrenade.o: squeakgrenade.cpp \ skill.h spectator.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \ player.h soundent.h gamerules.h subs.o: subs.cpp \ player.h soundent.h gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h nodes.h doors.h talkmonster.o: talkmonster.cpp \ extdll.h util.h cbase.h monsters.h schedule.h talkmonster.h defaultai.h \ scripted.h soundent.h animation.h teamplay_gamerules.o: teamplay_gamerules.cpp \ monsterevent.h basemonster.h nodes.h doors.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h player.h weapons.h \ gamerules.h teamplay_gamerules.h game.h tempmonster.o: tempmonster.cpp \ extdll.h util.h cbase.h monsters.h schedule.h tentacle.o: tentacle.cpp \ extdll.h util.h cbase.h monsters.h weapons.h soundent.h triggers.o: triggers.cpp \ gamerules.h teamplay_gamerules.h game.h extdll.h vector.h \ ../common/const.h ../common/in_buttons.h ../engine/progdefs.h \ ../engine/edict.h ../engine/eiface.h ../engine/custom.h \ ../common/crc.h ../common/cvardef.h cdll_dll.h util.h activity.h \ enginecallback.h ../common/event_flags.h cbase.h saverestore.h \ schedule.h monsterevent.h basemonster.h player.h trains.h gamerules.h tripmine.o: tripmine.cpp \ schedule.h monsterevent.h basemonster.h player.h trains.h gamerules.h \ extdll.h vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \ saverestore.h schedule.h monsterevent.h basemonster.h monsters.h \ skill.h weapons.h nodes.h player.h effects.h gamerules.h turret.o: turret.cpp \ extdll.h util.h cbase.h monsters.h weapons.h effects.h util.o: util.cpp \ skill.h weapons.h nodes.h player.h effects.h gamerules.h extdll.h \ vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \ saverestore.h schedule.h monsterevent.h basemonster.h \ ../engine/shake.h decals.h player.h weapons.h gamerules.h weapons.o: weapons.cpp \ ../engine/shake.h decals.h player.h weapons.h gamerules.h extdll.h \ vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \ saverestore.h schedule.h monsterevent.h basemonster.h player.h \ monsters.h skill.h weapons.h nodes.h soundent.h decals.h gamerules.h world.o: world.cpp \ monsters.h skill.h weapons.h nodes.h soundent.h decals.h gamerules.h \ extdll.h vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h cdll_dll.h \ util.h activity.h enginecallback.h ../common/event_flags.h cbase.h \ saverestore.h schedule.h monsterevent.h basemonster.h nodes.h \ soundent.h client.h decals.h skill.h effects.h player.h weapons.h \ gamerules.h teamplay_gamerules.h xen.o: xen.cpp \ gamerules.h teamplay_gamerules.h extdll.h vector.h ../common/const.h \ ../common/in_buttons.h ../engine/progdefs.h ../engine/edict.h \ ../engine/eiface.h ../engine/custom.h ../common/crc.h \ ../common/cvardef.h cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h animation.h effects.h zombie.o: zombie.cpp \ extdll.h util.h cbase.h monsters.h schedule.h
wpn_shared/hl_wpn_glock.o: wpn_shared/hl_wpn_glock.cpp \ extdll.h vector.h ../common/const.h ../common/in_buttons.h \ ../engine/progdefs.h ../engine/edict.h ../engine/eiface.h \ ../engine/custom.h ../common/crc.h ../common/cvardef.h \ cdll_dll.h util.h activity.h enginecallback.h \ ../common/event_flags.h cbase.h saverestore.h schedule.h \ monsterevent.h basemonster.h monsters.h skill.h weapons.h nodes.h \ player.h ${CPP} ${CPPFLAGS} -I. -c $< -o $@
--
Dieser Beitrag wurde am 29.07.2001 um 14:29 von ZeekeGF bearbeitet.
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