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000
16.11.2002, 21:00
Fratzi



Bei B-F Total Gaming Network gibt es ein neues Interview mit Erik Johnson über den kommenden Patch.

Gerade die Teile über die neuen TFC-Features sind sehr interessant.
(mehr dazu in den Comments)

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001
16.11.2002, 21:02
Fratzi



TFC-Patch Infos:

Zitat:
It has been quite some time since there were any substantial unique additions to TFC (i.e. HLTV excluded etc), why was the decision made to add such content now?

Team Fortress Classic is one of the most played games on the Internet, and we haven't been giving it the attention it deserves. This update will be the beginning of a number of changes we have in mind for TFC.

Can you tell us a bit about the engineer's teleport pad? How long has that been on the drawing board, why has it been added and what does it do?

The TFC Engineer will have the ability to build a one-way teleporter. It'll teleport one player at a time and takes roughly ten seconds to recharge. If either the entrance or exit for a teleporter is destroyed, it will have to be rebuilt in order to be functional again.

We've been working on the teleporter for about a month now. Most of the time has been spent fiddling with it to get the balance right.

What impact do you think this addition will have on the game, and specifically class balance, given that engineers are already powerful (EMPs, SGs, dispenser bombs...) and that players will be used to an overall "balance" that has remained constant for a considerable period now?

The ability for the Engineer to build teleporters doesn't really make the Engineer class more powerful since he's building a support item for the rest of his team. A team with a smart Engineer using teleporters in a smart, tactical way will definitely have a major advantage over a team that doesn't.

I do expect to see a lot of new strategies develop around the teleporter.

Can you tell us a bit more about the new map Ravelin?

Ravelin is a reverse CTF map by Iikka Keranen. There are some automated defenses around the fortresses that teams can target to make the enemy more vulnerable (see pics 1 & 2).

How has the success of CS affected your support for TFC over the last couple of years? Where before it was often touted as a testing ground for TF2 (voice comms, map themes) how important to Valve is TFC now?

TFC is still extremely important to us.

On a related note, is there more TFC specific content planned for the future?

Yes, we have a number of things planned for TFC.


Bilder vom Teleporter und der neuen Map:
http://www.battle-fields.com/artimg1.php?artid=52
http://www.battle-fields.com/artimg2.php?artid=52

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Dieser Beitrag wurde am 16.11.2002 um 21:02 von Fratzi bearbeitet.
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002
16.11.2002, 21:26
Rapsyx



Schön schön :)

endlich wieder nachschub für tfc

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003
16.11.2002, 21:28
HAT



hmm, ein teleporter... lol...

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004
16.11.2002, 22:27
K-Putt



Ich sags ja schon immer, tfc ist der beste mod aller zeiten, nicht mal ns kann tfc das wasser reichen!

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005
17.11.2002, 11:10
BRoDO



And finally (and inevitably) when can we expect to see the new updates?

We're really close now. Stay tuned.

*freu* freu* *freu* *wart* *wart* *wart*

ich glaub ich sollte mal wieder mit tfc anfangen. hab das bestimmt ein jahr nicht gespielt....

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006
17.11.2002, 23:41
CN



die sollten mal lieber fragen was mti tf2 is ;)

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007
18.11.2002, 16:38
Salvador



Ob tf2 noch kommt? Hat es nicht schon 1999 pics von dem game gegeben? naja gib eh schon so viele spiele dieser art.

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008
19.11.2002, 11:37
cnuke



also eins weiss ich sicher, TF2 kommt vor dukenukem4ever raus :P

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