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Autor Beitrag
000
11.03.2005, 07:18
Steppenwolf



Hello,

I am a staff member for the Insurgency modification, which is a modern infantry combat total conversion for Half-Life 2. The website is at www.insurgencymod.net - you can find much more information about us including features, FAQ, and general information here: http://www.insurgencymod.net/info.php.

We have quite the talented and experienced team running the show at the moment. Some of our members have worked on the following highly successful projects: Day of Defeat for Half-Life (www.dayofdefeat.net), Red Orchestra for Unreal Tournament 2004 (www.redorchestramod.com), and the German Front for Call of Duty (www.germanfrontmod.de).

Below, you can find some examples of our work. However, there is a lot of material that we do not show wish to show, due to being in-game work in progress. Our work is always being updated by our art team as we continue to perfect the visuals of the mod.

www.insurgencymod.net/images/media/abrams.jpg

http://www.insurgencymod.net/images/media/t72.jpg

http://www.insurgencymod.net/images/media/humvee.jpg

http://www.insurgencymod.net/images/media/ak47.jpg

http://www.insurgencymod.net/images/media/aks74u.jpg

http://www.insurgencymod.net/images/media/l1a1.jpg]

http://www.insurgencymod.net/images/media/m67.jpg

We have also released a couple of sound demos featuring the work that our Sound Team can develop. You can find them here: www.insurgencymod.net/media.php towards the bottom of the page.

We currently have a few jobs to fill in our team. Reaching full-development on the mod, we are seeking dedicated, hard working individuals that possess a keen interest in the concept of the project; who are able to work at a rapid pace. If you feel that you meet these requirements, and find Insurgency compelling, please contact us (www.insurgencymod.net/contact.php) with regards to the following opportunites:

Graphics Programmer (1)
Requirements:
-Extensive knowledge in the C++ programming language
-Familiarity with the Source Engine's Shader system, and Shader Authoring (www.valve-erc.com/srcsdk/Code/AuthoringShaders.html)

Appreciated:
-Experience working on a graphics engine
-Willingness to work on other coding needs other than graphics: such as vehicles, physics, special effects, or even bug fixing.

Level Design Prop Artist - 2d (2)
Requirements:
-Experienced skinner with the ability to make photo-realistic props to be used within levels.
-Hard Worker

Appreciated
-Knowledge compiling textures for the Source Engine
-Ability to model

Level Design Prop Artist - 3d (1)
Requirements:
-Sufficient capability in modelling complicated, but low poly objects to be used in levels.
-Hard Worker
-Ability to Unwrap your models

Appreciated:
-Previous experience on a mod team working with other artists
-Experience compiling HL2 models with physics
-Ability to skin

High Polygon Modeller for Normalmapping (1)
Requirements:
-Ability to model high-polygon versions of low-polygon characters
-Ability to create normalmaps from this high and low polygon version of the same character
-Ability to do the above in either 3ds max or Zbrush

Player Animator (1)
Requirements:
-Ability to animate using biped and character studio for 3ds Max 7
-Time to commit, ability to take criticism and work using reference and conceptual art.

Appreciated:
-Experience creating characters for HL1 or HL2
-Ability to compile animations and script QC files

Weapon Animator (1)
Requirements:
-Extensive knowledge and experience with 3DS Max
-Ability to work with biped

Appreciated:
-Previous custom animation or mod experience with the Half-Life engine ideal

[b]If you are interested and feel that you qualify for any of these positions, please don't hesitate to contact us! (www.insurgencymod.net/contact.php)

P.S. Hab mir jetzt nicht die Arbeit gemacht den Text zu übersetzen, da englisch eh Vorraussetzung ist

--

- Insurgency Level Designer

www.insurgencymod.net


Dieser Beitrag wurde am 11.03.2005 um 07:27 von Steppenwolf bearbeitet.
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001
11.03.2005, 08:14
feigling



Falsches Forum.

Gehört in http://www.thewall.de/forum/board.php?boardid=20 rein. Vielleicht verschiebt das ja nen Mod.

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002
11.03.2005, 09:36
Kriz



Zitat:
P.S. Hab mir jetzt nicht die Arbeit gemacht den Text zu übersetzen, da englisch eh Vorraussetzung ist
Hrrrr, dann fallen hier sowieso erstmal 95% der Leute durch's Sieb >:D

EDIT: Falls ihr Spezialkommandos plant, seht euch mal bei Operation Flashpoint um bezüglich russischer Spezialwaffen (Bizon MP usw.) ;)

--

K:R-I)Z++
"CSS ist cascading style sheets. Und nicht so'n Ranzspiel." - dp
In memory of Voice († 2005/03/30)


Dieser Beitrag wurde am 11.03.2005 um 09:38 von Kriz bearbeitet.
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003
11.03.2005, 10:09
Tubgirl



Ich verschiebe die ganze Angelegenheit mal.

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