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Nun fragt mich bitte nicht, warum das so ist, normal sollte das natürlich nicht sein. Ich habe eine neue Version meiner Map kompiliert, auf einmal habe ich ein Problem in der Map.
Hier ein kleines Video, was mein Problem in etwa zeigt (Laggen und Lichtflackern) http://www.file-upload.net/download-2754328/2010-08-17.AVI.html
Die Lichter sind auf Normal Einstellungen (also kein Appearance)
Dazu sei gesagt: Die Map ist sehr groß und vielleicht ein bisschen zu komplex, aber bisher hat sie problemfrei funktioniert. Und nun hab ich an einer Stelle etwas hinzugefügt (nur brushes) und jetzt macht es nicht mehr wirklich spaß dadrauf zu spielen ;D Im compile-log finde ich, bis auf einige "VERY FULL's!" nichts auérgewöhnliches.
materialPath: c:\*\half-life 2 deathmatch\hl2mp\materials Loading C:\*\sourcesdk_content\hl2mp\mapsrc\rp_ice_icity_v3-6.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 5678 detail faces...done (1) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (8) writing C:\*\sourcesdk_content\hl2mp\mapsrc\rp_ice_icity_v3-6.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt" Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (2862433 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 10819 texinfos to 5202 Reduced 454 texdatas to 329 (15896 bytes to 11539) Writing C:\*\sourcesdk_content\hl2mp\mapsrc\rp_ice_icity_v3-6.bsp 27 seconds elapsed
4 threads reading c:\*\sourcesdk_content\hl2mp\mapsrc\rp_ice_icity_v3-6.bsp reading c:\*\sourcesdk_content\hl2mp\mapsrc\rp_ice_icity_v3-6.prt 3769 portalclusters 10760 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 726931 visible clusters (0.00%) Total clusters visible: 5495668 Average clusters visible: 1458 Building PAS... Average clusters audible: 3409 visdatasize:2826936 compressed from 3557936 writing c:\*\sourcesdk_content\hl2mp\mapsrc\rp_ice_icity_v3-6.bsp 7 seconds elapsed
[Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\*\sourcesdk_content\hl2mp\mapsrc\rp_ice_icity_v3-6.bsp 33275 faces 16 degenerate faces 3976659 square feet [572638912.00 square inches] 172 displacements 423713 square feet [61014804.00 square inches] 33259 patches before subdivision 396105 patches after subdivision 578 direct lights 0...1...2...3...4...5...6 WARNING: Too many light styles on a face (2360,4931,-609) ...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 59919145, max 1642 transfer lists: 457.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(23249, 16702, 27136) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1937, 1232, 1935) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(304, 179, 255) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(58, 31, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 7, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 2, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.2811 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 42 of 138 (30% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 277/1024 13296/49152 (27.1%) brushes 7572/8192 90864/98304 (92.4%) VERY FULL! brushsides 53321/65536 426568/524288 (81.4%) VERY FULL! planes 23626/65536 472520/1310720 (36.1%) vertexes 58305/65536 699660/786432 (89.0%) VERY FULL! nodes 10291/65536 329312/2097152 (15.7%) texinfos 5202/12288 374544/884736 (42.3%) texdata 329/2048 10528/65536 (16.1%) dispinfos 172/0 30272/0 ( 0.0%) disp_verts 15580/0 311600/0 ( 0.0%) disp_tris 25088/0 50176/0 ( 0.0%) disp_lmsamples 947274/0 947274/0 ( 0.0%) faces 33275/65536 1863400/3670016 (50.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 23276/65536 1303456/3670016 (35.5%) leaves 10569/65536 338208/2097152 (16.1%) leaffaces 43537/65536 87074/131072 (66.4%) leafbrushes 16155/65536 32310/131072 (24.7%) areas 26/256 208/2048 (10.2%) surfedges 255229/512000 1020916/2048000 (49.8%) edges 157816/256000 631264/1024000 (61.6%) LDR worldlights 578/8192 50864/720896 ( 7.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 3418/32768 34180/327680 (10.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 65145/65536 130290/131072 (99.4%) VERY FULL! cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 35579772/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2826936/16777216 (16.8%) entdata [variable] 569048/393216 (144.7%) VERY FULL! LDR leaf ambient 10569/65536 253656/1572864 (16.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/542952 ( 0.0%) dtl prp lght [variable] 1/83199 ( 0.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/23144 ( 0.0%) pakfile [variable] 65191/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 2862433/4194304 (68.2%) ==== Total Win32 BSP file data space used: 51405840 bytes ====
Total triangle count: 94177 Writing c:\*\sourcesdk_content\hl2mp\mapsrc\rp_ice_icity_v3-6.bsp 24 minutes, 36 seconds elapsed
Vielleicht kann mir jemand helfen. Ich hoffe, es gibt noch keinen Thread, der genau das beschreibt o.O
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Dieser Beitrag wurde am 17.08.2010 um 21:01 von Hofschranzer bearbeitet.
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