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Hab n prob mit dem player_start und zwar verursacht der beim kompiliern nen leak...mysteriös is das weil der in der map überm boden "fliegt" (jaa fliegt denn ich hab den 8 units überm boden platziert) und hier auch gleich mal der kompilier bericht:
hlcsg v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\SPIELE\SIERRA\HALF-L~1\WORLDC~1\HLCSG.EXE -wadinclude conquer2.wad "D:\Eigene Dateien\WorldCraft\cs_brrr\cs_brrr"
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad] [conquer2.wad]
entering D:\Eigene Dateien\WorldCraft\cs_brrr\cs_brrr.map CreateBrush: (0.82 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.93 seconds) Using WAD File: \spiele\sierra\half-life\valve\halflife.wad Using WAD File: \spiele\sierra\half-life\hunger\neilm2.wad Using WAD File: \spiele\sierra\half-life\hunger\neilm4.wad Using WAD File: \spiele\sierra\half-life\hunger\neilm5.wad Using WAD File: \spiele\sierra\half-life\cstrike\de_aztec.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\spiele\sierra\half-life\cstrike\de_aztec.wad] Texture[3612:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\spiele\sierra\half-life\cstrike\de_aztec.wad] Texture[3613:THANKS]
Texture usage is at 0.27 mb (of 4.00 mb MAX) 2.25 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\SPIELE\SIERRA\HALF-L~1\WORLDC~1\HLBSP.EXE "D:\Eigene Dateien\WorldCraft\cs_brrr\cs_brrr"
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity info_player_start @ ( 256,-256,-832) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
2.36 seconds elapsed
----- END hlbsp -----
hlvis v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\SPIELE\SIERRA\HALF-L~1\WORLDC~1\HLVIS.EXE "D:\Eigene Dateien\WorldCraft\cs_brrr\cs_brrr" >> There was a problem compiling the map. >> Check the file D:\Eigene Dateien\WorldCraft\cs_brrr\cs_brrr.log for the cause.
----- END hlvis -----
hlrad v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\SPIELE\SIERRA\HALF-L~1\WORLDC~1\HLRAD.EXE "D:\Eigene Dateien\WorldCraft\cs_brrr\cs_brrr" >> There was a problem compiling the map. >> Check the file D:\Eigene Dateien\WorldCraft\cs_brrr\cs_brrr.log for the cause.
----- END hlrad -----
Sodala ich hoff dann mal auf baldige antworten :)
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mappen oder gemappt werden
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