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Autor Beitrag
000
14.05.2006, 12:48
schuberschubs



hi,
ich machs kurz bei mir klappt der info_map_parameters nicht. Ich hab eingestellt das keiner was kaufen kann und bomben Radius hab ich 500 gemacht. Dann geh ich die Map und kann mir kaufen was ich will. Was jetzt?

VIELLEICHT BRINGT DAS JA WAS:

** Executing...
** Command: Change Directory
** Parameters: E:\SPIELE\Steam\SteamApps\schuberschubs\counter-strike

** Executing...
** Command: Copy File
** Parameters: "D:\Carsten\HAMMER EDITOR\MAP´s\TEST-MAPS\aim_ak-colt_mbc.map" "E:\SPIELE\Steam\SteamApps\schuberschubs\counter-strike\cstrike_german\maps\aim_ak-colt_mbc.map"

** Executing...
** Command: D:\Carsten\HAMMER~1\KOMPRI~1\hlcsg.exe
** Parameters: "E:\SPIELE\Steam\SteamApps\schuberschubs\counter-strike\cstrike_german\maps\aim_ak-colt_mbc"

hlcsg v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: D:\Carsten\HAMMER~1\KOMPRI~1\hlcsg.exe E:\SPIELE\Steam\SteamApps\schuberschubs\counter-strike\cstrike_german\maps\aim_ak-colt_mbc
Entering E:\SPIELE\Steam\SteamApps\schuberschubs\counter-strike\cstrike_german\maps\aim_ak-colt_mbc.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...40%...60%...80%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
30%...60%... (0.11 seconds)

Using Wadfile: \spiele\counterstrike\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \spiele\counterstrike\valve\halflife.wad
- Contains 6 used textures, 85.71 percent of map (3116 textures in wad)
Including Wadfile: \spiele\counterstrike\cstrike\zhlt.wad
- Contains 1 used texture, 14.29 percent of map (8 textures in wad)

Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.20 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\Carsten\HAMMER~1\KOMPRI~1\hlbsp.exe
** Parameters: "E:\SPIELE\Steam\SteamApps\schuberschubs\counter-strike\cstrike_german\maps\aim_ak-colt_mbc"

hlbsp v2.5.3 rel Custom Build 1.7p (Jan 25 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: D:\Carsten\HAMMER~1\KOMPRI~1\hlbsp.exe E:\SPIELE\Steam\SteamApps\schuberschubs\counter-strike\cstrike_german\maps\aim_ak-colt_mbc

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'E:\SPIELE\Steam\SteamApps\schuberschubs\counter-strike\cstrike_german\maps\aim_ak-colt_mbc.prt'
0.22 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\Carsten\HAMMER~1\KOMPRI~1\hlvis.exe
** Parameters: "E:\SPIELE\Steam\SteamApps\schuberschubs\counter-strike\cstrike_german\maps\aim_ak-colt_mbc"

hlvis v2.5.3 rel Custom Build 1.7p (Jan 25 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: D:\Carsten\HAMMER~1\KOMPRI~1\hlvis.exe E:\SPIELE\Steam\SteamApps\schuberschubs\counter-strike\cstrike_german\maps\aim_ak-colt_mbc
115 portalleafs
336 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 11 and 16:
(1783.582 1072.000 -847.622)
(1790.000 1072.000 -848.272)
(1790.000 970.720 -790.952)
(1711.284 984.686 -790.952)
(1781.287 1069.486 -845.968)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 12 and 20:
(1705.253 1072.000 -839.740)
(1764.341 1072.000 -845.671)
(1757.063 1046.873 -830.460)
(1705.003 989.423 -793.001)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 13 and 11:
(1790.000 970.720 -790.952)
(1710.603 984.807 -790.952)
(1036.042 176.435 -256.000)
(1790.000 43.774 -256.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 54 and 58:
(-853.416 990.338 -790.952)
(934.000 262.053 -790.952)
(934.000 -188.721 -256.000)
(-46.458 209.712 -256.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 56 and 61:
(-935.000 1024.515 -790.952)
(-935.000 1065.925 -841.991)
(-890.151 1025.978 -815.304)
(-853.414 991.233 -790.952)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 58 and 60:
(-822.965 977.962 -791.977)
(934.000 262.581 -790.325)
(934.000 -613.000 -789.983)
(-843.258 -613.000 -791.371)
(-838.098 977.981 -791.988)

average leafs visible: 50
g_visdatasize:1809 compressed from 1725
0.45 seconds elapsed

----- END hlvis -----

** Executing...
** Command: D:\Carsten\HAMMER~1\KOMPRI~1\hlrad.exe
** Parameters: "E:\SPIELE\Steam\SteamApps\schuberschubs\counter-strike\cstrike_german\maps\aim_ak-colt_mbc"

hlrad v2.5.3 rel Custom Build 1.7p (Jan 25 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: D:\Carsten\HAMMER~1\KOMPRI~1\hlrad.exe E:\SPIELE\Steam\SteamApps\schuberschubs\counter-strike\cstrike_german\maps\aim_ak-colt_mbc

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'D:\Carsten\HAMMER~1\KOMPRI~1\lights.rad']
[59 texlights parsed from 'D:\Carsten\HAMMER~1\KOMPRI~1\lights.rad']

888 faces
Create Patches : 6345 base patches
0 opaque faces
75056 square feet [10808070.00 square inches]
4 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.73 seconds)
visibility matrix : 2.4 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.20 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.86 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.84 seconds)
Transfer Lists : 7930150 : 7.93M transfers
Indices : 1437668 : 1.37M bytes
Data : 31720600 : 30.25M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.09 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds)
21.50 seconds elapsed

----- END hlrad -----

--

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001
14.05.2006, 12:57
Agamemnon-Hellmapper



Du musst eine Func_Buyzone einbauen...

Aber nicht an die Playerstarts, sondern einfach irgendwohin in den Level, wo niemals ein Spieler hinkommen kann.

...Und fix mal die Leafportal saw into leaf Fehler.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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002
14.05.2006, 12:59
schuberschubs



Ok danke das klappt kannst du mir auch sagen warum mein info_map_paramters nicht klappt?

--

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003
14.05.2006, 13:07
Agamemnon-Hellmapper



Warum? Es reicht dir nicht, dass es jetzt funktioniert?

Okay ich sag dir warum, aber du wirst die Antwort nicht mögen:

Weil CS ein ver****tes Drecksgame ist, darum gehts nicht so, wie es logisch wäre, sondern immer nur so, wie es die Querköpfe von valve gecodet haben.

Edit: Oder anders gesagt: Dein Warum kannst du die Typen von valve fragen, aber nicht uns! Sei doch zufrieden, wenns jetzt richtig geht, dann sei doch zufrieden.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de


Dieser Beitrag wurde am 14.05.2006 um 13:16 von Agamemnon-Hellmapper bearbeitet.
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004
14.05.2006, 13:10
schuberschubs



Aha ein sehr interresante Antwort

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