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Autor Beitrag
000
20.10.2001, 21:52
Nuts



In meiner Map ist mit mal überall Licht,
leider will ich gar net überall Licht. Also oben bei Map >> Map Properties >> Default Light Level steht der Wert 0. Daran liegt es also vermutlich net. Wie bekomme ich die Ecken (die früher dunkel waren wieder dunkel )???
Ich wüsste net, was ich verstellt haben könnte.

Dank schonmal

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001
20.10.2001, 21:56
Deathstar



Hast du vielleicht ein paar light entity's mehr gemacht oder light_environment!?

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002
20.10.2001, 22:14
DocHoliday01



Oder vielleicht hast du einen fehler in der map drin, der VIS behindert...

Einen Compilierauszug zu posten wäre ganz sinnvoll!

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003
20.10.2001, 22:19
Nuts



OK, hier ist mal der Auszug (aus der log-Datei):

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\BERND\WORLDC~1\QCSG.EXE C:\WINDOWS\Desktop\asdfasg\Comp\Fun_Duel.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\WINDOWS\Desktop\asdfasg\Comp\Fun_Duel.map
CreateBrush:
(1.15 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.76 seconds)
Using WAD File: \sierra\counter-strike\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\de_aztec.wad] Texture[22:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\de_aztec.wad] Texture[23:THANKS]

Using WAD File: \sierra\counter-strike\valve\halflife.wad
added 4 additional animating textures.
Texture usage is at 0.35 mb (of 4.00 mb MAX)
3.07 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\BERND\WORLDC~1\QBSP2.EXE C:\WINDOWS\Desktop\asdfasg\Comp\Fun_Duel.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\WINDOWS\Desktop\asdfasg\Comp\Fun_Duel.prt'
2.14 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\BERND\WORLDC~1\VIS.EXE C:\WINDOWS\Desktop\asdfasg\Comp\Fun_Duel.map

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

294 portalleafs
929 numportals
BasePortalVis:
(0.99 seconds)
LeafThread:
(29.77 seconds)
average leafs visible: 139
g_visdatasize:10984 compressed from 10878
30.87 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\BERND\WORLDC~1\QRAD.EXE -extra -smooth 80 -bounce 40 C:\WINDOWS\Desktop\asdfasg\Comp\Fun_Duel.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 40 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 80.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

1369 faces
Create Patches : 7757 base patches
0 opaque faces
73475 square feet [10580400.00 square inches]
1 direct lights

BuildFacelights:
(161.26 seconds)
visibility matrix : 3.6 megs
BuildVisLeafs:
(19.88 seconds)
MakeScales:
(7.31 seconds)
SwapTransfers:
(3.57 seconds)
Transfer Lists : 3877912 transfers
Indices : 1973980 bytes
Data : 15511648 bytes
GatherLight:
(0.65 seconds)
GatherLight:
(0.61 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.61 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.61 seconds)
GatherLight:
(0.65 seconds)
GatherLight:
(0.61 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.61 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.61 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.61 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.61 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.66 seconds)
GatherLight:
(0.61 seconds)
GatherLight:
(0.60 seconds)
FinalLightFace:
(2.74 seconds)
220.80 seconds elapsed [3m 40s]

----- END hlrad -----

Ich hoffe, hier sind nen paar echte Profis, die mir helfen können

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