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OK, hier ist mal der Auszug (aus der log-Datei):
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\BERND\WORLDC~1\QCSG.EXE C:\WINDOWS\Desktop\asdfasg\Comp\Fun_Duel.map
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\WINDOWS\Desktop\asdfasg\Comp\Fun_Duel.map CreateBrush: (1.15 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.76 seconds) Using WAD File: \sierra\counter-strike\cstrike\de_aztec.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\de_aztec.wad] Texture[22:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\de_aztec.wad] Texture[23:THANKS]
Using WAD File: \sierra\counter-strike\valve\halflife.wad added 4 additional animating textures. Texture usage is at 0.35 mb (of 4.00 mb MAX) 3.07 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\BERND\WORLDC~1\QBSP2.EXE C:\WINDOWS\Desktop\asdfasg\Comp\Fun_Duel.map
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\WINDOWS\Desktop\asdfasg\Comp\Fun_Duel.prt' 2.14 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\BERND\WORLDC~1\VIS.EXE C:\WINDOWS\Desktop\asdfasg\Comp\Fun_Duel.map
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
294 portalleafs 929 numportals BasePortalVis: (0.99 seconds) LeafThread: (29.77 seconds) average leafs visible: 139 g_visdatasize:10984 compressed from 10878 30.87 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\BERND\WORLDC~1\QRAD.EXE -extra -smooth 80 -bounce 40 C:\WINDOWS\Desktop\asdfasg\Comp\Fun_Duel.map
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 40 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 80.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
1369 faces Create Patches : 7757 base patches 0 opaque faces 73475 square feet [10580400.00 square inches] 1 direct lights
BuildFacelights: (161.26 seconds) visibility matrix : 3.6 megs BuildVisLeafs: (19.88 seconds) MakeScales: (7.31 seconds) SwapTransfers: (3.57 seconds) Transfer Lists : 3877912 transfers Indices : 1973980 bytes Data : 15511648 bytes GatherLight: (0.65 seconds) GatherLight: (0.61 seconds) GatherLight: (0.60 seconds) GatherLight: (0.66 seconds) GatherLight: (0.66 seconds) GatherLight: (0.66 seconds) GatherLight: (0.60 seconds) GatherLight: (0.66 seconds) GatherLight: (0.61 seconds) GatherLight: (0.66 seconds) GatherLight: (0.60 seconds) GatherLight: (0.61 seconds) GatherLight: (0.65 seconds) GatherLight: (0.61 seconds) GatherLight: (0.66 seconds) GatherLight: (0.60 seconds) GatherLight: (0.66 seconds) GatherLight: (0.66 seconds) GatherLight: (0.60 seconds) GatherLight: (0.61 seconds) GatherLight: (0.66 seconds) GatherLight: (0.60 seconds) GatherLight: (0.61 seconds) GatherLight: (0.66 seconds) GatherLight: (0.60 seconds) GatherLight: (0.60 seconds) GatherLight: (0.61 seconds) GatherLight: (0.66 seconds) GatherLight: (0.60 seconds) GatherLight: (0.66 seconds) GatherLight: (0.60 seconds) GatherLight: (0.66 seconds) GatherLight: (0.61 seconds) GatherLight: (0.66 seconds) GatherLight: (0.60 seconds) GatherLight: (0.66 seconds) GatherLight: (0.60 seconds) GatherLight: (0.66 seconds) GatherLight: (0.61 seconds) GatherLight: (0.60 seconds) FinalLightFace: (2.74 seconds) 220.80 seconds elapsed [3m 40s]
----- END hlrad -----
Ich hoffe, hier sind nen paar echte Profis, die mir helfen können
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