|
Hi ich bins WIEDER!
ich habe immer noch Probleme mit dem Kompillieren.Hier sind ein Paar Fragen, könnt ihr sie mir bitte probieren zu beantworten:
1.Jemand hat mir gesagt dass meine Map hlrad startet und nicht hl.exe. Was muuss ich machen damit meine Map Hl.exe startet?
2.Startet die Map nch dem Kompillieren normalerweise von selbst?
3.Ich hab mir eine Half-Life CD gekauf. Im Internet steht dass auf der CD ein Worldcraft 2.1 Editor drauf ist, aber auf meiner CD ist komischerweise kein Editor.Ist das vielleicht die falsche CD oder gucke ich nur unter dem falschen Ordner?
Das hier ist mein Log:
** Executing... ** Command: Change Directory ** Parameters:
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\User1\Eigene Dateien\Hammer\Raum.map" "\Raum.map"
** Executing... ** Command: C:\DOKUME~1\User1\EIGENE~1\Hammer\ZHLT86~1\hlcsg.exe ** Parameters: "\Raum"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOKUME~1\User1\EIGENE~1\Hammer\ZHLT86~1\hlcsg.exe \Raum Entering \Raum.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.01 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 50%... (0.01 seconds)
Using Wadfile: \dokumente und einstellungen\user1\eigene dateien\hammer\wad\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \dokumente und einstellungen\user1\eigene dateien\hammer\wad\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \dokumente und einstellungen\user1\eigene dateien\hammer\wad\fonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \dokumente und einstellungen\user1\eigene dateien\hammer\wad\gfx.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \dokumente und einstellungen\user1\eigene dateien\hammer\wad\halflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Using Wadfile: \dokumente und einstellungen\user1\eigene dateien\hammer\wad\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \dokumente und einstellungen\user1\eigene dateien\hammer\wad\sample.wad - Contains 1 used texture, 100.00 percent of map (276 textures in wad) Using Wadfile: \dokumente und einstellungen\user1\eigene dateien\hammer\wad\spraypaint.wad - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Using Wadfile: \dokumente und einstellungen\user1\eigene dateien\hammer\wad\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
Texture usage is at 0.01 mb (of 4.00 mb MAX) 0.05 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\DOKUME~1\User1\EIGENE~1\Hammer\ZHLT86~1\hlbsp.exe ** Parameters: "\Raum"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOKUME~1\User1\EIGENE~1\Hammer\ZHLT86~1\hlbsp.exe \Raum
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 13 (0.01 seconds) BSP generation successful, writing portal file '\Raum.prt' SolidBSP [hull 1] 13 (0.00 seconds) SolidBSP [hull 2] 13 (0.00 seconds) SolidBSP [hull 3] 13 (0.00 seconds) 0.02 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\DOKUME~1\User1\EIGENE~1\Hammer\ZHLT86~1\hlvis.exe ** Parameters: "\Raum"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\DOKUME~1\User1\EIGENE~1\Hammer\ZHLT86~1\hlvis.exe \Raum 1 portalleafs 0 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 0 g_visdatasize:3 compressed from 1 0.01 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\DOKUME~1\User1\EIGENE~1\Hammer\ZHLT86~1\hlrad.exe ** Parameters: "\Raum"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\DOKUME~1\User1\EIGENE~1\Hammer\ZHLT86~1\hlrad.exe \Raum
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOKUME~1\User1\EIGENE~1\Hammer\ZHLT86~1\lights.rad'] [59 texlights parsed from 'C:\DOKUME~1\User1\EIGENE~1\Hammer\ZHLT86~1\lights.rad']
6 faces Create Patches : 24 base patches 0 opaque faces 10183 square feet [1466368.00 square inches] 1 direct lights
BuildFacelights: 50%... (0.01 seconds) visibility matrix : 0.0 megs BuildVisLeafs: (0.00 seconds) MakeScales: 20%...50%...70%... (0.00 seconds) SwapTransfers: 20%...50%...70%... (0.00 seconds) Transfer Lists : 480 transfers Indices : 160 bytes Data : 1920 : 1.88k bytes Bounce 1 GatherLight: 20%...50%...70%... (0.00 seconds) FinalLightFace: 50%... (0.00 seconds) 0.06 seconds elapsed
----- END hlrad -----
** Executing... ** Command: C:\DOKUME~1\User1\EIGENE~1\Hammer\ZHLT86~1\hlrad.exe ** Parameters: +map "Raum"
Der Log Analyzer sagt mir dass ich keine Fehler im Log habe,trotzdem kompilliert meine Map nicht.Kann mir jemand zurückschreiben?
--
|