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Hallo, mädels & jungs Ich arbeite zurzeit mit 3 Kumpels an einem Projekt, nun rückt leider das Enddatum immer näher und wie man es kennt tauchen dann aufeinmal Fehler auf die man nicht unbedingt haben möchte.
Hier sind 5 Links die mein Problem denk ich mal besser beschreiben. Garage http://www.bilder-hochladen.net/files/ea21-1-jpg.html http://www.bilder-hochladen.net/files/ea21-2-jpg.html
2.Gebäude http://www.bilder-hochladen.net/files/ea21-3-jpg.html http://www.bilder-hochladen.net/files/ea21-4-jpg.html http://www.bilder-hochladen.net/files/ea21-5-jpg.html
Die Grafik Fehler, an der Garage und am 2. Gebäude erstanden erst, als das 2. Gebäude mit den Fenster versehen war, nun kann ich leider keinen großen Test machen obwohl ich immer zwischen durch abgespeichert habe. In der letzten Version wo keine Grafikfehler auftauchten war das 2. Gebäude ganz Nackt so zusagen. Vll habt ihr dafür ja eine Simple Lösung sonst wird mir nichts anderes überbleiben als weiter 8 stunden Arbeit nachzuholen.
Hier noch der Hammer Editor Compiling text :D
** Executing... ** Command: "d:\***\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:** C:\Users\Zandi\ANpro\Map\Vszut_20100217_1230Test"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:** Loading C:\Users\Zandi\ANpro\Map\Vszut_20100217_1230Test.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity func_breakable (938.00 -2433.00 -1424.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 60 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) Creating default cubemaps for env_cubemap using skybox materials: skybox/hav*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/havrt" Can't load skybox file skybox/hav to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1591528 bytes) Placing detail props : 0...Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass! Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass! Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass! Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass! Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass! Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass! Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
**** Kam hier sehr oft vor, habe die Meldung verkürzt um Platz zusparen.
Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass! ...9...10 Compacting texture/material tables... Reduced 4101 texinfos to 3350 Reduced 63 texdatas to 63 (1725 bytes to 1725) Writing C:\Users\Zandi\ANpro\Map\Vszut_20100217_1230Test.bsp 13 seconds elapsed
** Executing... ** Command: "d:\***\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\***\counter-strike source\cstrike" "C:\Users\Zandi\ANpro\Map\Vszut_20100217_1230Test"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\users\zandi\anpro\map\Vszut_20100217_1230Test.bsp reading c:\users\zandi\anpro\map\Vszut_20100217_1230Test.prt LoadPortals: couldn't read c:\users\zandi\anpro\map\Vszut_20100217_1230Test.prt
** Executing... ** Command: "d:***\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "d:****\counter-strike source\cstrike" "C:\Users\Zandi\ANpro\Map\Vszut_20100217_1230Test"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\users\zandi\anpro\map\Vszut_20100217_1230Test.bsp No vis information, direct lighting only. 29917 faces 2524366 square feet [363508704.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.1123 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 874/1024 41952/49152 (85.4%) VERY FULL! brushes 3954/8192 47448/98304 (48.3%) brushsides 23972/65536 191776/524288 (36.6%) planes 4036/65536 80720/1310720 ( 6.2%) vertexes 40508/65536 486096/786432 (61.8%) nodes 15689/65536 502048/2097152 (23.9%) texinfos 3350/12288 241200/884736 (27.3%) texdata 63/2048 2016/65536 ( 3.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 29917/65536 1675352/3670016 (45.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 16372/65536 916832/3670016 (25.0%) leaves 16564/65536 530048/2097152 (25.3%) leaffaces 32830/65536 65660/131072 (50.1%) leafbrushes 8365/65536 16730/131072 (12.8%) areas 2/256 16/2048 ( 0.8%) surfedges 210873/512000 843492/2048000 (41.2%) edges 119522/256000 478088/1024000 (46.7%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 3089/32768 30890/327680 ( 9.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 64635/65536 129270/131072 (98.6%) VERY FULL! cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 8759912/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 430163/393216 (109.4%) VERY FULL! LDR leaf ambient 16564/65536 397536/1572864 (25.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/202 ( 0.5%) pakfile [variable] 10040/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 1591528/4194304 (37.9%) ==== Total Win32 BSP file data space used: 17468815 bytes ====
Total triangle count: 85551 Writing c:\users\zandi\anpro\map\Vszut_20100217_1230Test.bsp 11 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\Zandi\ANpro\Map\Vszut_20100217_1230Test.bsp" "d:****\counter-strike source\cstrike\maps\Vszut_20100217_1230Test.bsp"
Schon mal vielen Dank
mfg Björn.
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Dieser Beitrag wurde am 20.02.2010 um 16:16 von Zandi bearbeitet.
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