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Autor Beitrag
000
08.11.2001, 05:25
THE DARK



Ich hab jetzt meine erste map erstellt (supersimpel,besteht aus 2 räumen mit ner tüt zwischen),krieg das ding aber nicht kompiliert. folgende fehlermeldung erscheint wenn ichs versuche:

** Executing...
** Command: C:\unzipped\zhlt254\hlcsg.exe
** Parameters: "c:\windows\desktop\cs_maps\tuer"

hlcsg v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\unzipped\zhlt254\hlcsg.exe c:\windows\desktop\cs_maps\tuer

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering c:\windows\desktop\cs_maps\tuer.map
CreateBrush:
50.. (0.05 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
30.. (0.11 seconds)
Using WAD File: \sierra\counter-strike\cstrike\cs_cbble.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_747.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_assault.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_dust.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_office.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_thunder.wad
Using WAD File: \sierra\counter-strike\cstrike\cstraining.wad
Using WAD File: \sierra\counter-strike\cstrike\ajawad.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_bdog.wad
Using WAD File: \sierra\counter-strike\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\de_aztec.wad] Texture[560:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\de_aztec.wad] Texture[561:THANKS]

Using WAD File: \sierra\counter-strike\cstrike\de_vegas.wad
Using WAD File: \sierra\counter-strike\cstrike\itsitaly.wad
Using WAD File: \sierra\counter-strike\cstrike\prodigy.wad
Using WAD File: \sierra\counter-strike\cstrike\tswad.wad
Using WAD File: \sierra\counter-strike\cstrike\cached.wad
Using WAD File: \sierra\counter-strike\cstrike\cstrike.wad
Using WAD File: \sierra\counter-strike\cstrike\decals.wad
Using WAD File: \sierra\counter-strike\cstrike\pldecal.wad
Texture usage is at 0.15 mb (of 4.00 mb MAX)
2.96 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\unzipped\zhlt254\hlbsp.exe
** Parameters: "c:\windows\desktop\cs_maps\tuer"

hlbsp v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\unzipped\zhlt254\hlbsp.exe c:\windows\desktop\cs_maps\tuer

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:\windows\desktop\cs_maps\tuer.prt'
1.10 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\unzipped\zhlt254\hlvis.exe
** Parameters: "c:\windows\desktop\cs_maps\tuer"

hlvis v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\unzipped\zhlt254\hlvis.exe c:\windows\desktop\cs_maps\tuer

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

4 portalleafs
3 numportals
BasePortalVis:
50.. (0.00 seconds)
LeafThread:
50.. (0.00 seconds)
average leafs visible: 4
g_visdatasize:12 compressed from 4
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\unzipped\zhlt254\hlrad.exe
** Parameters: "c:\windows\desktop\cs_maps\tuer"

hlrad v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\unzipped\zhlt254\hlrad.exe c:\windows\desktop\cs_maps\tuer

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

54 faces
Create Patches : 600 base patches
0 opaque faces
10986 square feet [1582080.00 square inches]
4 direct lights

BuildFacelights:
20..40..50..70..90.. (1.32 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
10..20..30..40..50..60..70..80..90.. (0.22 seconds)
MakeScales:
10..20..30..40..50..60..70..80..90.. (0.11 seconds)
SwapTransfers:
10..20..30..40..50..60..70..80..90.. (0.05 seconds)
Transfer Lists : 143476 transfers
Indices : 18600 bytes
Data : 573904 bytes
Bounce 1 GatherLight:
10..20..30..40..50..60..70..80..90.. (0.00 seconds)
FinalLightFace:
20..40..50..70..90.. (0.38 seconds)
3.40 seconds elapsed

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\windows\desktop\cs_maps\tuer.bsp" "C:\Sierra\Counter-Strike\cstrike\maps\tuer.bsp"

The command failed. Windows reported the error:
"Der angegebene Pfad wurde nicht gefunden."

BITTE HELFT MIR !!!! :(

--

[D:F:A]THE_DARK
.:Alea iacta est:.
"Jene, welche die Dunkelheit fürchten, haben noch nie erlebt, was die Helligkeit einem antun kann."
member of hl-mapping
visit our homepage: www.hlmapping.de.vu

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001
08.11.2001, 10:34
AgentStinger



Zitat:
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\de_aztec.wad] Texture[560:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\de_aztec.wad] Texture[561:THANKS]

Also entweder ist die ganze wad datei beschädigt oder du darfst die beiden texturen nicht verwenden.

--

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002
08.11.2001, 10:43
SonicBe@m



Larger than expected texture bedeutet
Textur Grösser als erwartet
das ist nur ne warnung mehr bedeutet das nicht !
das hier ist der eigentliche fehler
Parameters: "c:\windows\desktop\cs_maps\tuer.bsp" "C:\Sierra\Counter-Strike\cstrike\maps\tuer.bsp

scheinbar gibt es diesen ordner nicht !
C:\Sierra\Counter-Strike\cstrike\maps\tuer.bsp

deine map wurde schon compiliert es gibt auch keine fehler "!
allerdings würde ich viel wenniger wads benutzen ! die texturen brauchste alle nicht! schau mal an wieviele du hast !
ich benutze wenn es hoch kommt 3 stück + eine eigene

deine wads
DIE BRAUCHT MANN NICHT ALLE besonders die roten die brauchstE zu 90% nicht !

Using WAD File: \sierra\counter-strike\cstrike\cs_cbble.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_747.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_assault.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_dust.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_office.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_thunder.wad
Using WAD File: \sierra\counter-strike\cstrike\ajawad.wad
Using WAD File: \sierra\counter-strike\cstrike\de_aztec.wad
Using WAD File: \sierra\counter-strike\cstrike\de_vegas.wad
Using WAD File: \sierra\counter-strike\cstrike\itsitaly.wad
Using WAD File: \sierra\counter-strike\cstrike\prodigy.wad
Using WAD File: \sierra\counter-strike\cstrike\cstrike.wad

Using WAD File: \sierra\counter-strike\cstrike\tswad.wad

[b]bei der bin ich mir aber auch nicht ganz sicher was das für eine sein soll! schau rein was sie für texes hatt und wenn du die brauchst benutze sie wenn nicht hau sie raus !
[b]
Using WAD File: \sierra\counter-strike\cstrike\cstraining.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_bdog.wad
Using WAD File: \sierra\counter-strike\cstrike\cached.wad
Using WAD File: \sierra\counter-strike\cstrike\decals.wad
Using WAD File: \sierra\counter-strike\cstrike\pldecal.wad

also nimm alle raus von dennen du keine texturen brauchst !

--

72410480
Love Peace And WorldCraft :D
Texture axis perpendicular to face? Never again: QuArK


Dieser Beitrag wurde am 08.11.2001 um 10:55 von SonicBe@m bearbeitet.
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003
08.11.2001, 10:59
late_crussader



entferne mal bitte alle 100 Wads und behalte max, 4 stück.

--

blaa

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004
08.11.2001, 14:58
THE DARK



hab den fehler schon behoben.hatte den ordner an der falschen stelle.thnx

--

[D:F:A]THE_DARK
.:Alea iacta est:.
"Jene, welche die Dunkelheit fürchten, haben noch nie erlebt, was die Helligkeit einem antun kann."
member of hl-mapping
visit our homepage: www.hlmapping.de.vu

zum Seitenanfang zum Seitenende Profil || Suche