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000 22.11.2002, 19:04 Mico |
Hi, ** Executing... ** Executing... ** Executing... Unknown option "Editor\ZHLT\hlcsg.exe" -= hlcsg Options =- -nowadtextures : include all used textures into bsp -hullfile file : Reads in custom collision hull dimensions mapfile : The mapfile to compile ** Executing... Unknown option "Editor\ZHLT\hlbsp.exe" -= hlbsp Options =- -leakonly : Run BSP only enough to check for LEAKs -notjunc : Don't break edges on t-junctions (not for final runs) -texdata # : Alter maximum texture memory limit (in kb) mapfile : The mapfile to compile ** Executing... Unknown option "Editor\ZHLT\hlvis.exe" -= hlvis Options =- -full : Full vis -texdata # : Alter maximum texture memory limit (in kb) mapfile : The mapfile to compile ** Executing... Unknown option "Editor\ZHLT\hlrad.exe" -= hlrad Options =- -sparse : Enable low memory vismatrix algorithm -extra : Improve lighting quality by doing 9 point oversampling -smooth # : Set smoothing threshold for blending (in degrees) -notexscale # : Do not scale radiosity patches with texture scale -fade # : Set global fade (larger values = shorter lights) -sky # : Set ambient sunlight contribution in the shade outside -dump : Dumps light patches to a file for hlrad debugging info -texdata # : Alter maximum texture memory limit (in kb) mapfile : The mapfile to compile -- |
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Profil || Suche |
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001 22.11.2002, 19:22 Megge |
du hast die maps und die compiler in verschiedenen partitionen. kick alles auf eine ! -- |
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002 22.11.2002, 19:31 Mico |
Geht immer noch nicht. Woran liegt denn das? Ich habe niergendwo eine Erklärung gefunden. ** Executing... ** Executing... ** Executing... Unknown option "Editor\ZHLT\hlcsg.exe" -= hlcsg Options =- -nowadtextures : include all used textures into bsp -hullfile file : Reads in custom collision hull dimensions mapfile : The mapfile to compile ** Executing... Unknown option "Editor\ZHLT\hlbsp.exe" -= hlbsp Options =- -leakonly : Run BSP only enough to check for LEAKs -notjunc : Don't break edges on t-junctions (not for final runs) -texdata # : Alter maximum texture memory limit (in kb) mapfile : The mapfile to compile ** Executing... Unknown option "Editor\ZHLT\hlvis.exe" -= hlvis Options =- -full : Full vis -texdata # : Alter maximum texture memory limit (in kb) mapfile : The mapfile to compile ** Executing... Unknown option "Editor\ZHLT\hlrad.exe" -= hlrad Options =- -sparse : Enable low memory vismatrix algorithm -extra : Improve lighting quality by doing 9 point oversampling -smooth # : Set smoothing threshold for blending (in degrees) -notexscale # : Do not scale radiosity patches with texture scale -fade # : Set global fade (larger values = shorter lights) -sky # : Set ambient sunlight contribution in the shade outside -dump : Dumps light patches to a file for hlrad debugging info -texdata # : Alter maximum texture memory limit (in kb) mapfile : The mapfile to compile -- |
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003 22.11.2002, 20:21 ScyTheMan Moderator |
wer lesen kann ist klar im vorteil! --http://choerbaert.org
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004 22.11.2002, 20:24 Mico |
Ist doch alles auf eine!! Beide sind auf I!!! -- |
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005 22.11.2002, 20:32 Mico |
Jetzt weiß ich was du meintest! Du meinst das Verzeichnis wo ausgeführt werden soll und das verzeichnis wo kompiliert werden soll!! Hier nochmal die neue Log-File: ** Executing... ** Executing... ** Executing... hlcsg v2.5.3 rel (May 2 2001) -= Current hlcsg Settings =- noclip [ off ] [ off ] Wadinclude list : entering E:\Mapping\Maps\myreal1.map Error: Entity 0, Brush 11: outside world(+/-4096): (-4128,-1056,-288)-(-3808,544,32) ----- END hlcsg ----- ** Executing... hlbsp v2.5.3 rel (May 2 2001) ----- END hlbsp ----- ** Executing... hlvis v2.5.3 rel (May 2 2001) ----- END hlvis ----- ** Executing... hlrad v2.5.3 rel (May 2 2001) ----- END hlrad ----- -- |
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006 22.11.2002, 20:50 nouse4aname |
lade deine map und dann geh oben in der Leiste auf Map/Go to brush number... da kannste dann die oben genannten "nummern" der brushes eingeben. -- |
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007 23.11.2002, 13:12 Mico |
Danke, das hat geholfen! hlcsg v2.5.3 rel (May 2 2001) -= Current hlcsg Settings =- noclip [ off ] [ off ] Wadinclude list : entering E:\Mapping\Maps\myreal1.map Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[79:TK_CLAYROOF] Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[107:{TK_PLANTLG] Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[109:{TK_PLANTSM] Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[161:TK_TORNMAP] Using WAD File: \sierra\half-life\cstrike\chateau.wad ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) -= Current hlbsp Settings =- noclip [ off ] [ off ] Warning: === LEAK in hull 0 === Leak pointfile generated Warning: === LEAK in hull 1 === ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) ----- END hlrad ----- -- |
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008 23.11.2002, 13:29 ScyTheMan Moderator |
gug mal in den compile-error artikel -- http://choerbaert.org
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009 23.11.2002, 14:08 Mico |
Hab ich gemacht! |
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010 23.11.2002, 14:44 ScyTheMan Moderator |
dann hast du noch woanders ein leak zB ein entitie auserhalb der map (light o.ä. ?) oder du hast die ausenwände (oder eine) zu nem func_wall gemacht --http://choerbaert.org
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