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Autor Beitrag
000
22.11.2002, 19:04
Mico



Hi,
Ich wollte einfach nur so zum Spaß eine einfache Map bauen. Habe auch Tuts gefunden, bekomme sie aber nich kompiliert!
Kann mir jemand sagen warum nicht?
Ich bekomme nur eine .map File, aber keine .bsp!
In der Log-File steht:

** Executing...
** Command: Change Directory
** Parameters: E:\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "I:\Programme\Valve Hammer Editor\myreal1.map" "E:\New Maps\myreal1.map"

** Executing...
** Command: I:\Programme\Valve Hammer Editor\ZHLT\hlcsg.exe
** Parameters: "E:\New Maps\myreal1"

Unknown option "Editor\ZHLT\hlcsg.exe"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: I:\Programme\Valve Hammer Editor\ZHLT\hlbsp.exe
** Parameters: "E:\New Maps\myreal1"

Unknown option "Editor\ZHLT\hlbsp.exe"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: I:\Programme\Valve Hammer Editor\ZHLT\hlvis.exe
** Parameters: "E:\New Maps\myreal1"

Unknown option "Editor\ZHLT\hlvis.exe"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: I:\Programme\Valve Hammer Editor\ZHLT\hlrad.exe
** Parameters: "E:\New Maps\myreal1"

Unknown option "Editor\ZHLT\hlrad.exe"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

--

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001
22.11.2002, 19:22
Megge



du hast die maps und die compiler in verschiedenen partitionen. kick alles auf eine !

--

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002
22.11.2002, 19:31
Mico



Geht immer noch nicht. Woran liegt denn das? Ich habe niergendwo eine Erklärung gefunden.
Log-File:

** Executing...
** Command: Change Directory
** Parameters: E:\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "I:\Programme\Valve Hammer Editor\myreal1.map" "I:\New Maps\myreal1.map"

** Executing...
** Command: I:\Programme\Valve Hammer Editor\ZHLT\hlcsg.exe
** Parameters: "I:\New Maps\myreal1"

Unknown option "Editor\ZHLT\hlcsg.exe"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: I:\Programme\Valve Hammer Editor\ZHLT\hlbsp.exe
** Parameters: "I:\New Maps\myreal1"

Unknown option "Editor\ZHLT\hlbsp.exe"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: I:\Programme\Valve Hammer Editor\ZHLT\hlvis.exe
** Parameters: "I:\New Maps\myreal1"

Unknown option "Editor\ZHLT\hlvis.exe"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: I:\Programme\Valve Hammer Editor\ZHLT\hlrad.exe
** Parameters: "I:\New Maps\myreal1"

Unknown option "Editor\ZHLT\hlrad.exe"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

--

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003
22.11.2002, 20:21
ScyTheMan
Moderator


Zitat:
Megge postete
du hast die maps und die compiler in verschiedenen partitionen. kick alles auf eine !

wer lesen kann ist klar im vorteil!

--

http://choerbaert.org
Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr

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004
22.11.2002, 20:24
Mico



Ist doch alles auf eine!! Beide sind auf I!!!

--

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005
22.11.2002, 20:32
Mico



Jetzt weiß ich was du meintest! Du meinst das Verzeichnis wo ausgeführt werden soll und das verzeichnis wo kompiliert werden soll!!
Jetz kommen endlich ein Paar vernunftige Fehlermeldungen.
Kannst du mir nocheinmal kurz helfen?
Da stehen die Brushes mit Nummern, kann man die sich irgendwie Anzeigen lassen? Denn ich weiß nicht mehr welche das sind!

Hier nochmal die neue Log-File:

** Executing...
** Command: Change Directory
** Parameters: E:\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "I:\Programme\Valve Hammer Editor\myreal1.map" "E:\Mapping\Maps\myreal1.map"

** Executing...
** Command: E:\Mapping\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "E:\Mapping\Maps\myreal1"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: E:\Mapping\VALVEH~1\ZHLT\hlcsg.exe E:\Mapping\Maps\myreal1

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering E:\Mapping\Maps\myreal1.map
CreateBrush:
10%...Error: Entity 0, Brush 11: outside world(+/-4096): (-4112,-1040,-292)-(-3824,528,36)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 11: outside world(+/-4096): (-4128,-1056,-288)-(-3808,544,32)
Error: Entity 0, Brush 11: outside world(+/-4096): (-4112,-1040,-274)-(-3824,528,18)
20%...30%...40%...50%...60%...70%...Error: Entity 0, Brush 47, Side 3: plane with no normal
Error: Entity 0, Brush 47: outside world(+/-4096): (984,-10004,-256)-(10000,10000,-224)
Error: Entity 0, Brush 47: outside world(+/-4096): (984,-10004,-256)-(10000,10000,-224)
Error: Entity 0, Brush 47: outside world(+/-4096): (968,-10020,-292)-(10016,10016,-188)
Error: Entity 0, Brush 47: outside world(+/-4096): (968,-10020,-292)-(10016,10016,-188)
Error: Entity 0, Brush 47: outside world(+/-4096): (952,-10036,-288)-(10032,10032,-192)
Error: Entity 0, Brush 47: outside world(+/-4096): (952,-10036,-288)-(10032,10032,-192)
Error: Entity 0, Brush 47: outside world(+/-4096): (968,-10020,-274)-(10016,10016,-206)
Error: Entity 0, Brush 47: outside world(+/-4096): (968,-10020,-274)-(10016,10016,-206)
80%...Error: Entity 0, Brush 50: outside world(+/-4096): (-4112,-1552,1724)-(2320,1040,1812)
Error: Entity 0, Brush 50: outside world(+/-4096): (-4128,-1568,1728)-(2336,1056,1808)
Error: Entity 0, Brush 50: outside world(+/-4096): (-4112,-1552,1742)-(2320,1040,1794)
Error: Entity 0, Brush 51: outside world(+/-4096): (-4112,-1552,1676)-(2320,1040,1764)
Error: Entity 0, Brush 51: outside world(+/-4096): (-4128,-1568,1680)-(2336,1056,1760)
Error: Entity 0, Brush 51: outside world(+/-4096): (-4112,-1552,1694)-(2320,1040,1746)
Error: Entity 0, Brush 52: outside world(+/-4096): (-4112,-1552,1692)-(-4064,1040,1796)
Error: Entity 0, Brush 52: outside world(+/-4096): (-4128,-1568,1696)-(-4048,1056,1792)
Error: Entity 0, Brush 52: outside world(+/-4096): (-4112,-1552,1710)-(-4064,1040,1778)
90%...Error: Entity 0, Brush 54: outside world(+/-4096): (-4112,976,1696)-(2320,1056,1792)
Error: Entity 0, Brush 55: outside world(+/-4096): (-4112,-1568,1696)-(2320,-1488,1792)
(0.20 seconds)

----- END hlcsg -----

** Executing...
** Command: E:\Mapping\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "E:\Mapping\Maps\myreal1"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: E:\Mapping\VALVEH~1\ZHLT\hlbsp.exe E:\Mapping\Maps\myreal1
>> There was a problem compiling the map.
>> Check the file E:\Mapping\Maps\myreal1.log for the cause.

----- END hlbsp -----

** Executing...
** Command: E:\Mapping\VALVEH~1\ZHLT\hlvis.exe
** Parameters: "E:\Mapping\Maps\myreal1"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: E:\Mapping\VALVEH~1\ZHLT\hlvis.exe E:\Mapping\Maps\myreal1
>> There was a problem compiling the map.
>> Check the file E:\Mapping\Maps\myreal1.log for the cause.

----- END hlvis -----

** Executing...
** Command: E:\Mapping\VALVEH~1\ZHLT\hlrad.exe
** Parameters: "E:\Mapping\Maps\myreal1"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: E:\Mapping\VALVEH~1\ZHLT\hlrad.exe E:\Mapping\Maps\myreal1
>> There was a problem compiling the map.
>> Check the file E:\Mapping\Maps\myreal1.log for the cause.

----- END hlrad -----

--

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006
22.11.2002, 20:50
nouse4aname



lade deine map und dann geh oben in der Leiste auf Map/Go to brush number... da kannste dann die oben genannten "nummern" der brushes eingeben.

--

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007
23.11.2002, 13:12
Mico



Danke, das hat geholfen!
Jetz habe ich aber schon wieder ein Problem!
In der Log-File steht folgendes, ich ´weiß aber nicht wie ich den fehler beheben kann:

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: E:\Mapping\VALVEH~1\ZHLT\hlcsg.exe E:\Mapping\Maps\myreal1

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering E:\Mapping\Maps\myreal1.map
CreateBrush:
(0.14 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.35 seconds)
Using WAD File: \sierra\half-life\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[40:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[79:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[107:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[109:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[161:TK_TORNMAP]

Using WAD File: \sierra\half-life\cstrike\chateau.wad
Using WAD File: \sierra\half-life\cstrike\cs_assault.wad
Using WAD File: \sierra\half-life\cstrike\cs_bdog.wad
Using WAD File: \sierra\half-life\cstrike\cstrike.wad
Using WAD File: \sierra\half-life\cstrike\de_piranesi.wad
Using WAD File: \sierra\half-life\cstrike\jos.wad
Using WAD File: \sierra\half-life\cstrike\cs_dust.wad
added 4 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.56 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: E:\Mapping\VALVEH~1\ZHLT\hlbsp.exe E:\Mapping\Maps\myreal1

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity light_environment @ ( -80,-144, 864)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_target @ (-2528,-272,-912)
Warning: === LEAK in hull 2 ===
Entity info_target @ (-2528,-272,-912)
Warning: === LEAK in hull 3 ===
Entity info_target @ (-2528,-272,-912)
0.80 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: E:\Mapping\VALVEH~1\ZHLT\hlvis.exe E:\Mapping\Maps\myreal1
>> There was a problem compiling the map.
>> Check the file E:\Mapping\Maps\myreal1.log for the cause.

----- END hlvis -----

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: E:\Mapping\VALVEH~1\ZHLT\hlrad.exe E:\Mapping\Maps\myreal1
>> There was a problem compiling the map.
>> Check the file E:\Mapping\Maps\myreal1.log for the cause.

----- END hlrad -----

--

zum Seitenanfang zum Seitenende Profil || Suche
008
23.11.2002, 13:29
ScyTheMan
Moderator


Zitat:
Warning: === LEAK in hull 0 ===
Entity light_environment @ ( -80,-144, 864)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

gug mal in den compile-error artikel

--

http://choerbaert.org
Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr

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009
23.11.2002, 14:08
Mico



Hab ich gemacht!
Die leaks hab ich auch gefunden, aber ich bekomme sie nicht weg! Ich hab versucht die Waende zu verlängern, aber die "Löcher" sind immer noch da!!
In der Log-File steht immer noch das gleiche!

--

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010
23.11.2002, 14:44
ScyTheMan
Moderator


dann hast du noch woanders ein leak zB ein entitie auserhalb der map (light o.ä. ?) oder du hast die ausenwände (oder eine) zu nem func_wall gemacht

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